Player Matchup

Danzaburou
Danzaburou
CrAzY AccUr4Cy
Danzaburou
Level 38
God Stats
3W - 2L
1,435 SR
Queue Stats
111W - 141L
1,325 Elo+
Party 2
Sun Wukong
Sun Wukong
DarrylTNB
Sun Wukong
Level 61
God Stats
56W - 45L
1,561 SR
Queue Stats
261W - 290L
1,362 Elo+
Solo
Raijin
Raijin
Gambit Apollo
Raijin
Level 69
God Stats
5W - 2L
1,525 SR
Queue Stats
281W - 318L
1,344 Elo+
Party 2
Geb
Geb
Stephen094
Geb
Level 46
God Stats
5W - 7L
1,299 SR
Queue Stats
98W - 117L
1,311 Elo+
Solo
Tsukuyomi
Tsukuyomi
YUNG ROMAN31
Tsukuyomi
Level 22
God Stats
2W - 4L
1,129 SR
Queue Stats
26W - 41L
1,262 Elo+
Party 2
Team Averages
Level 47
1,390 SR
1,321 Elo+

VS

Team Averages
Level 88
1,502 SR
1,509 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Pacsifist
Sobek
Level 158
God Stats
8W - 4L
1,622 SR
Queue Stats
284W - 171L
1,643 Elo+
Party 1
Loki
Loki
TRUhibrain
Loki
Level 40
God Stats
0W - 1L
1,089 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
harmlis
Danzaburou
Level 37
God Stats
24W - 9L
1,753 SR
Queue Stats
99W - 37L
1,614 Elo+
Party 1
Mercury
Mercury
zZeuSs99
Mercury
Level 48
God Stats
31W - 23L
1,547 SR
Queue Stats
150W - 187L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrAzY AccUr4Cy
Danzaburou
14
6 / 2 / 4
8,596
573
7,252
7,664
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
DarrylTNB
Sun Wukong
15
0 / 1 / 0
8,599
573
4,326
8,292
4,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 4
8,865
591
6,182
6,262
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 5
6,641
443
2,346
10,127
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
YUNG ROMAN31
Tsukuyomi
15
1 / 2 / 7
8,351
557
3,205
9,765
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 2 / 1
7,351
490
5,971
6,641
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
Pacsifist
Sobek
10
1 / 4 / 6
6,856
457
5,085
13,910
12,367
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 0 / 0
5,106
340
127
2,619
545
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
harmlis
Danzaburou
13
4 / 4 / 2
8,030
535
8,724
10,198
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
zZeuSs99
Mercury
15
2 / 1 / 0
8,255
550
5,871
10,601
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
11
Kills
9
9
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
1
1.25
W
Danzaburou
CrAzY AccUr4Cy
Danzaburou
6
2
4
4
W
Sun Wukong
DarrylTNB
Sun Wukong
0
1
0
0
W
3
1
4
5
L
Sobek
Pacsifist
Sobek
1
4
6
1
W
1
3
5
1.17
L
0
0
0
0
W
Tsukuyomi
YUNG ROMAN31
Tsukuyomi
1
2
7
2.25
L
Danzaburou
harmlis
Danzaburou
4
4
2
1.25
L
Mercury
zZeuSs99
Mercury
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,311
Damage
25,778
42,110
Taken
43,969
18,069
Mitigated
21,586
14,735
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,971
435
0
1,609
6,641
1,780
0
2,531
4,110
41,943
0
W
Danzaburou
CrAzY AccUr4Cy
Danzaburou
7,252
2,573
0
3,249
7,664
1,827
434
2,666
4,998
0
43,979
W
Sun Wukong
DarrylTNB
Sun Wukong
4,326
667
0
3,153
8,292
4,743
0
0
8,292
0
58,724
W
6,182
411
0
500
6,262
2,271
0
3,559
2,703
53,234
0
L
Sobek
Pacsifist
Sobek
5,085
406
317
4,082
13,910
12,367
0
2,993
10,917
23,596
0
W
2,346
78
0
2,507
10,127
5,649
182
3,074
7,053
13,400
0
L
127
52
0
0
2,619
545
0
0
2,619
0
11,383
W
Tsukuyomi
YUNG ROMAN31
Tsukuyomi
3,205
1,093
0
5,326
9,765
3,579
0
1,757
8,008
0
55,654
L
Danzaburou
harmlis
Danzaburou
8,724
4,147
0
3,731
10,198
3,269
31
2,176
8,022
0
60,474
L
Mercury
zZeuSs99
Mercury
5,871
2,162
0
1,784
10,601
3,625
248
828
9,773
0
55,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,052
Gold Earned
35,598
467
Minions Killed
337
0
Camps Cleared
0
1,393,127
Distance Traveled
1,270,592
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,351
490
80
5
0
268,217
5
W
Danzaburou
8,596
573
71
5
0
299,170
2
W
Sun Wukong
8,599
573
147
10
0
265,144
2
W
Raijin
8,865
591
107
7
0
294,763
5
L
Sobek
6,856
457
28
2
0
297,767
4
W
Geb
6,641
443
25
2
0
217,270
0
L
Loki
5,106
340
23
2
0
142,508
0
W
Tsukuyomi
8,351
557
117
8
0
316,780
0
L
Danzaburou
8,030
535
91
6
0
280,109
1
L
Mercury
8,255
550
115
8
0
281,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role