Player Matchup

Scylla
Scylla
DubiousFluids
Scylla
Level 27
God Stats
4W - 3L
1,745 SR
Queue Stats
19W - 11L
1,664 Elo+
Party 1
Sobek
Sobek
MrDrProfGuyJr
Sobek
Level 18
God Stats
5W - 3L
1,737 SR
Queue Stats
6W - 3L
1,746 Elo+
Party 1
Arachne
Arachne
TheKillerStove
Arachne
Level 122
God Stats
1W - 0L
1,273 SR
Queue Stats
5W - 3L
1,463 Elo+
Solo
Mulan
Mulan
WholesomeFather
Mulan
Level 27
God Stats
1W - 0L
1,860 SR
Queue Stats
17W - 4L
1,814 Elo+
Party 1
Apollo
Apollo
jeffdunham123
Apollo
Level 21
God Stats
4W - 1L
1,917 SR
Queue Stats
7W - 4L
1,665 Elo+
Party 1
Team Averages
Level 43
1,706 SR
1,671 Elo+

VS

Team Averages
Level 80
1,579 SR
1,509 Elo+
Odin
Odin
Dajii2374
Odin
Level 41
God Stats
7W - 9L
1,641 SR
Queue Stats
193W - 213L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PvT Insanity
Ah Muzen Cab
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 106L
1,449 Elo+
Party 3
Horus
Horus
SydeLightning
Horus
Level 86
God Stats
3W - 5L
1,482 SR
Queue Stats
149W - 163L
1,433 Elo+
Party 3
Merlin
Merlin
Vittlez
Merlin
Level 82
God Stats
2W - 4L
1,633 SR
Queue Stats
171W - 155L
1,599 Elo+
Party 2
Kumbhakarna
Kumbhakarna
memorygirl
Kumbhakarna
Level 65
God Stats
1W - 1L
1,640 SR
Queue Stats
74W - 76L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 6
11,861
912
13,534
8,365
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 1 / 12
10,839
834
4,826
12,121
13,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 3 / 3
9,590
738
6,795
12,979
5,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 2 / 12
10,866
836
19,359
21,417
18,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 2 / 10
9,637
741
7,294
8,479
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
0 / 2 / 7
7,832
602
3,705
7,861
6,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
PvT Insanity
Ah Muzen Cab
17
1 / 5 / 7
9,473
729
13,093
11,834
5,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 3 / 4
7,752
596
4,530
14,539
10,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Vittlez
Merlin
16
8 / 5 / 0
10,546
811
18,074
10,326
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
memorygirl
Kumbhakarna
13
1 / 3 / 4
8,272
636
4,931
13,292
12,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
18
Kills
10
10
Deaths
18
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Odin
0
2
7
1.75
W
7
2
6
5
W
3
1
12
9
L
Ah Muzen Cab
PvT Insanity
Ah Muzen Cab
1
5
7
0.9
L
0
3
4
0.67
W
3
3
3
1.5
L
Merlin
Vittlez
Merlin
8
5
0
1.6
W
4
2
12
5
W
1
2
10
3
L
Kumbhakarna
memorygirl
Kumbhakarna
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,808
Damage
44,333
63,361
Taken
57,852
44,499
Mitigated
39,265
18,373
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
3,705
777
0
353
7,861
6,489
0
3,828
3,747
0
15,338
W
13,534
1,398
0
1,736
8,365
3,293
222
2,756
5,381
46,360
0
W
4,826
257
0
4,023
12,121
13,406
645
4,708
7,081
11,326
0
L
Ah Muzen Cab
PvT Insanity
Ah Muzen Cab
13,093
3,508
0
1,331
11,834
5,440
1
3,574
7,821
0
52,406
L
4,530
1,504
931
2,807
14,539
10,449
0
5,811
8,229
0
12,296
W
6,795
4,307
616
2,833
12,979
5,650
941
4,670
8,014
0
27,342
L
Merlin
Vittlez
Merlin
18,074
938
0
130
10,326
4,166
0
3,243
6,731
44,478
0
W
19,359
2,473
905
7,765
21,417
18,734
239
6,929
14,004
4,785
38,583
W
7,294
4,416
0
495
8,479
3,416
2,222
3,164
5,087
0
24,203
L
Kumbhakarna
memorygirl
Kumbhakarna
4,931
266
0
480
13,292
12,721
0
3,466
9,376
14,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,793
Gold Earned
43,875
280
Minions Killed
250
7
Camps Cleared
9
1,288,198
Distance Traveled
1,073,837
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,832
602
24
2
2
177,836
1
W
Scylla
11,861
912
102
8
1
247,509
0
W
Sobek
10,839
834
24
2
0
256,068
0
L
Ah Muzen Cab
9,473
729
105
8
0
238,638
0
L
Horus
7,752
596
17
1
4
259,273
0
W
Arachne
9,590
738
55
4
1
271,888
1
L
Merlin
10,546
811
79
6
3
201,837
1
W
Mulan
10,866
836
55
4
3
262,234
3
W
Apollo
9,637
741
44
3
2
250,499
0
L
Kumbhakarna
8,272
636
25
2
0
196,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role