Player Matchup

Chronos
Chronos
KoomPo
Chronos
Level 38
God Stats
4W - 3L
1,653 SR
Queue Stats
82W - 60L
1,611 Elo+
Party 1
Sun Wukong
Sun Wukong
UnhandyBrandy
Sun Wukong
Level 61
God Stats
3W - 5L
1,479 SR
Queue Stats
66W - 51L
1,599 Elo+
Party 1
Ravana
Ravana
fuajilikimon
Ravana
Level 127
God Stats
5W - 11L
1,432 SR
Queue Stats
198W - 284L
1,451 Elo+
Solo
Team Averages
Level 75
1,521 SR
1,554 Elo+

VS

Team Averages
Level 80
1,493 SR
1,470 Elo+
Anhur
Anhur
 
Anhur
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
iiSrZea
Bellona
Level 18
God Stats
6W - 7L
1,479 SR
Queue Stats
10W - 14L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
KoomPo
Chronos
8
0 / 6 / 0
5,474
547
6,324
7,591
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
UnhandyBrandy
Sun Wukong
9
0 / 5 / 0
5,511
551
5,088
9,614
6,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
9
0 / 4 / 0
5,822
582
2,749
8,999
3,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
11 / 0 / 4
8,483
848
8,292
7,688
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
 
He Bo
12
3 / 0 / 12
7,301
730
10,969
4,146
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
iiSrZea
Bellona
10
1 / 0 / 12
6,764
676
4,139
6,381
3,247
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
15
15
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
0
4
13
W
He Bo
 
He Bo
3
0
12
9
L
Chronos
KoomPo
Chronos
0
6
0
0
L
Sun Wukong
UnhandyBrandy
Sun Wukong
0
5
0
0
L
Ravana
0
4
0
0
W
Bellona
iiSrZea
Bellona
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,161
Damage
23,400
26,204
Taken
18,215
12,311
Mitigated
7,590
4,099
Healing
3,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,292
4,483
0
1,103
7,688
3,067
1,045
2,631
4,751
0
24,141
W
He Bo
 
He Bo
10,969
584
111
1,870
4,146
1,276
511
1,186
2,689
24,563
0
L
Chronos
KoomPo
Chronos
6,324
2,160
0
694
7,591
2,392
0
4,132
3,213
13,825
1,521
L
Sun Wukong
UnhandyBrandy
Sun Wukong
5,088
527
0
1,086
9,614
6,185
0
3,478
5,842
0
12,346
L
Ravana
2,749
505
306
2,013
8,999
3,734
0
2,958
5,828
0
16,410
W
Bellona
iiSrZea
Bellona
4,139
667
123
516
6,381
3,247
250
1,931
4,003
0
11,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,807
Gold Earned
22,548
72
Minions Killed
91
4
Camps Cleared
5
454,514
Distance Traveled
569,121
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,483
848
33
3
3
180,863
1
W
He Bo
7,301
730
46
5
1
188,049
1
L
Chronos
5,474
547
17
2
1
135,265
1
L
Sun Wukong
5,511
551
18
2
2
186,499
2
L
Ravana
5,822
582
37
4
1
132,750
2
W
Bellona
6,764
676
12
1
1
200,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role