Player Matchup

Zhong Kui
Zhong Kui
Gold III
JuS1E1R0Ck
Zhong Kui
Gold III
Level 160
God Stats
2W - 3L
1,786 SR
Queue Stats
550W - 563L
1,416 MMR
Party 1
Chiron
Chiron
Gold II
ProofCastle5680
Chiron
Gold II
Level 79
God Stats
26W - 25L
1,519 SR
Queue Stats
277W - 291L
1,639 MMR
Party 2
Mulan
Mulan
Gold III
Take2shots13
Mulan
Gold III
Level 148
God Stats
15W - 10L
1,702 SR
Queue Stats
725W - 733L
1,442 MMR
Party 2
Arachne
Arachne
Gold I
TeamTouchMe
Arachne
Gold I
Level 160
God Stats
8W - 2L
1,682 SR
Queue Stats
519W - 515L
1,563 MMR
Party 1
Yemoja
Yemoja
Bronze III
TriaxialScroll
Yemoja
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,496 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,638 SR
1,511 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,564 SR
1,513 MMR
Bacchus
Bacchus
Gold III
HasSlingnSlashr
Bacchus
Gold III
Level 147
God Stats
3W - 5L
1,646 SR
Queue Stats
228W - 226L
1,587 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Lira_man
Gilgamesh
Gold IV
Level 141
God Stats
13W - 9L
1,574 SR
Queue Stats
557W - 566L
1,480 MMR
Solo
Pele
Pele
Gold V
LoneIySwordsman
Pele
Gold V
Level 129
God Stats
5W - 4L
1,428 SR
Queue Stats
154W - 158L
1,310 MMR
Party 3
Scylla
Scylla
Gold V
Paul Crudd 1990
Scylla
Gold V
Level 160
God Stats
6W - 3L
1,625 SR
Queue Stats
27W - 23L
1,540 MMR
Solo
Anhur
Anhur
Gold IV
TheSlambulancee
Anhur
Gold IV
Level 122
God Stats
5W - 3L
1,546 SR
Queue Stats
256W - 268L
1,646 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JuS1E1R0Ck
Zhong Kui
20
5 / 0 / 7
13,662
569
15,840
13,265
9,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
7 / 1 / 5
14,380
599
13,448
14,558
4,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
4 / 0 / 10
13,828
576
12,513
15,325
6,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
TeamTouchMe
Arachne
20
14 / 4 / 3
14,295
596
25,146
18,991
13,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 0 / 15
12,171
507
4,658
14,218
16,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
GebCharybdisTiamat

VS

Bans
BastetAthenaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
9,137
381
7,571
19,420
21,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Lira_man
Gilgamesh
16
3 / 6 / 1
11,364
474
8,771
19,690
14,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
1 / 7 / 0
11,873
495
6,434
20,529
7,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 6 / 0
10,558
440
7,967
14,154
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
1 / 6 / 0
11,152
465
8,163
20,580
6,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
6
30
Kills
5
5
Deaths
30
40
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Zhong Kui
JuS1E1R0Ck
Zhong Kui
5
0
7
8.5
L
Gilgamesh
Lira_man
Gilgamesh
3
6
1
0.58
L
1
7
0
0.14
L
0
6
0
0
W
7
1
5
9.5
W
4
0
10
9
W
Arachne
TeamTouchMe
Arachne
14
4
3
3.88
L
1
6
0
0.17
W
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,605
Damage
38,906
76,357
Taken
94,373
50,934
Mitigated
55,106
38,922
Healing
21,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,571
486
633
2,422
19,420
21,789
0
6,426
12,994
33,025
0
W
Zhong Kui
JuS1E1R0Ck
Zhong Kui
15,840
759
0
10,426
13,265
9,079
2,631
5,488
7,467
102,162
0
L
Gilgamesh
Lira_man
Gilgamesh
8,771
1,455
0
3,590
19,690
14,055
0
1,618
18,072
6,431
47,642
L
6,434
1,720
0
8,500
20,529
7,881
65
4,741
15,788
0
110,737
L
7,967
129
0
2,383
14,154
4,458
116
3,600
10,554
88,519
0
W
13,448
4,473
834
6,143
14,558
4,997
4,566
1,938
12,620
0
123,378
W
12,513
1,331
0
5,104
15,325
6,963
1,986
3,052
12,036
0
116,746
W
Arachne
TeamTouchMe
Arachne
25,146
14,391
0
7,740
18,991
13,466
1,821
5,384
12,665
0
82,327
L
8,163
3,207
0
3,946
20,580
6,923
754
4,215
16,365
0
89,847
W
4,658
1,867
3,373
5,302
14,218
16,429
546
4,565
9,329
24,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,336
Gold Earned
54,084
643
Minions Killed
718
0
Camps Cleared
0
2,401,127
Distance Traveled
2,154,994
29
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,137
381
48
2
0
439,086
5
W
Zhong Kui
13,662
569
176
7
0
464,263
9
L
Gilgamesh
11,364
474
142
6
0
438,739
4
L
Pele
11,873
495
186
8
0
485,792
9
L
Scylla
10,558
440
177
7
0
425,981
6
W
Chiron
14,380
599
161
7
0
452,187
6
W
Mulan
13,828
576
163
7
0
549,110
5
W
Arachne
14,295
596
117
5
0
477,641
2
L
Anhur
11,152
465
165
7
0
365,396
5
W
Yemoja
12,171
507
26
1
0
457,926
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role