Player Matchup

Sol
Sol
DJ-KZONE1
Sol
Level 148
God Stats
13W - 3L
1,606 SR
Queue Stats
193W - 194L
1,499 Elo+
Party 3
Merlin
Merlin
ThatKidHyperion
Merlin
Level 103
God Stats
8W - 8L
1,365 SR
Queue Stats
54W - 51L
1,496 Elo+
Party 3
Mulan
Mulan
White and Basic
Mulan
Level 110
God Stats
3W - 0L
1,524 SR
Queue Stats
22W - 23L
1,445 Elo+
Solo
Geb
Geb
falconfanatic12
Geb
Level 62
God Stats
26W - 14L
1,265 SR
Queue Stats
225W - 218L
1,322 Elo+
Party 1
Cliodhna
Cliodhna
itssdiddy
Cliodhna
Level 65
God Stats
4W - 4L
1,353 SR
Queue Stats
47W - 56L
1,352 Elo+
Party 1
Team Averages
Level 98
1,423 SR
1,423 Elo+

VS

Team Averages
Level 116
1,442 SR
1,380 Elo+
Ymir
Ymir
AbyssEmperor V
Ymir
Level 160
God Stats
4W - 5L
1,505 SR
Queue Stats
577W - 509L
1,564 Elo+
Solo
Izanami
Izanami
Dr_Sagoo
Izanami
Level 68
God Stats
0W - 1L
1,102 SR
Queue Stats
11W - 16L
1,172 Elo+
Solo
Kukulkan
Kukulkan
Epherrent
Kukulkan
Level 123
God Stats
2W - 4L
1,435 SR
Queue Stats
51W - 53L
1,400 Elo+
Party 2
Tiamat
Tiamat
TooNice2Kill
Tiamat
Level 101
God Stats
5W - 5L
1,546 SR
Queue Stats
35W - 39L
1,357 Elo+
Party 2
Chaac
Chaac
chapes082
Chaac
Level 129
God Stats
7W - 4L
1,622 SR
Queue Stats
111W - 132L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 6
10,894
573
14,341
12,873
6,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 4 / 7
10,251
540
9,115
10,426
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 9
10,289
542
9,002
19,941
13,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 4 / 6
9,267
488
8,535
14,486
8,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
itssdiddy
Cliodhna
18
7 / 1 / 4
10,845
571
12,315
11,112
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
10,002
526
7,478
18,540
7,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Dr_Sagoo
Izanami
14
1 / 8 / 1
8,868
467
4,812
14,283
4,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Epherrent
Kukulkan
14
4 / 6 / 0
8,822
464
11,430
9,122
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
15
2 / 5 / 0
9,041
476
4,731
11,532
6,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
chapes082
Chaac
17
4 / 5 / 4
10,599
558
13,400
18,233
17,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
26
Kills
14
14
Deaths
27
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
9
2
6
6
L
Izanami
Dr_Sagoo
Izanami
1
8
1
0.19
L
Kukulkan
Epherrent
Kukulkan
4
6
0
0.67
W
2
4
7
1.38
L
Tiamat
2
5
0
0.4
W
6
3
9
3.5
L
Chaac
chapes082
Chaac
4
5
4
1.2
W
2
4
6
1.25
W
Cliodhna
itssdiddy
Cliodhna
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,308
Damage
41,851
68,838
Taken
71,710
36,363
Mitigated
38,017
19,550
Healing
18,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,478
1,310
0
6,584
18,540
7,655
0
6,650
11,882
68,379
0
W
14,341
4,661
0
7,829
12,873
6,182
3,410
4,493
8,330
84,234
9,794
L
Izanami
Dr_Sagoo
Izanami
4,812
3,053
42
1,417
14,283
4,141
0
7,424
6,859
0
46,921
L
Kukulkan
Epherrent
Kukulkan
11,430
838
72
1,002
9,122
2,867
0
3,228
5,894
47,692
0
W
9,115
452
186
816
10,426
3,598
1,069
5,800
4,394
68,468
0
L
Tiamat
4,731
343
173
2,928
11,532
6,339
56
5,177
6,311
52,427
0
W
9,002
1,364
0
5,317
19,941
13,375
304
10,471
9,163
5,817
41,233
L
Chaac
chapes082
Chaac
13,400
738
0
5,969
18,233
17,015
190
8,420
9,111
11,261
50,268
W
8,535
1,006
0
1,382
14,486
8,954
258
2,797
10,546
43,277
0
W
Cliodhna
itssdiddy
Cliodhna
12,315
1,679
0
4,020
11,112
4,254
534
2,619
8,352
0
77,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,546
Gold Earned
47,332
556
Minions Killed
501
0
Camps Cleared
0
1,851,406
Distance Traveled
1,668,365
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,002
526
119
6
0
342,590
3
W
Sol
10,894
573
159
8
0
348,075
3
L
Izanami
8,868
467
97
5
0
313,592
1
L
Kukulkan
8,822
464
70
4
0
344,083
0
W
Merlin
10,251
540
126
7
0
327,638
0
L
Tiamat
9,041
476
104
5
0
350,912
1
W
Mulan
10,289
542
65
3
0
348,323
5
L
Chaac
10,599
558
111
6
0
317,188
2
W
Geb
9,267
488
68
4
0
402,371
0
W
Cliodhna
10,845
571
138
7
0
424,999
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role