Player Matchup

Gilgamesh
Gilgamesh
AnCiEnTxWarrior
Gilgamesh
Level 66
God Stats
18W - 20L
1,475 SR
Queue Stats
216W - 279L
1,365 Elo+
Party 1
Nu Wa
Nu Wa
Edward Bae
Nu Wa
Level 88
God Stats
42W - 44L
1,529 SR
Queue Stats
383W - 473L
1,349 Elo+
Party 1
Kali
Kali
MariooMeza
Kali
Level 97
God Stats
30W - 40L
1,470 SR
Queue Stats
207W - 210L
1,350 Elo+
Solo
Izanami
Izanami
SilentKILLERMK9
Izanami
Level 72
God Stats
18W - 40L
1,283 SR
Queue Stats
278W - 354L
1,315 Elo+
Party 1
Charybdis
Charybdis
Sim Cheema
Charybdis
Level 87
God Stats
11W - 10L
1,523 SR
Queue Stats
380W - 448L
1,368 Elo+
Party 1
Team Averages
Level 82
1,456 SR
1,349 Elo+

VS

Team Averages
Level 108
1,479 SR
1,378 Elo+
Tiamat
Tiamat
BiHalberd
Tiamat
Level 69
God Stats
6W - 4L
1,684 SR
Queue Stats
19W - 28L
1,381 Elo+
Party 2
Camazotz
Camazotz
GayFlamberge
Camazotz
Level 85
God Stats
1W - 2L
1,568 SR
Queue Stats
49W - 64L
1,388 Elo+
Party 2
Atlas
Atlas
Revorm
Atlas
Level 124
God Stats
0W - 3L
1,283 SR
Queue Stats
21W - 29L
1,377 Elo+
Solo
Kumbhakarna
Kumbhakarna
Riukotsu
Kumbhakarna
Level 157
God Stats
1W - 1L
1,447 SR
Queue Stats
14W - 10L
1,403 Elo+
Party 3
Izanami
Izanami
luis392
Izanami
Level 106
God Stats
2W - 4L
1,411 SR
Queue Stats
21W - 29L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnCiEnTxWarrior
Gilgamesh
12
5 / 4 / 5
8,313
520
8,041
12,898
7,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
14
5 / 4 / 8
9,078
567
13,751
8,490
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 0 / 6
10,215
638
8,527
10,671
5,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 3 / 3
10,126
633
8,203
8,727
3,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Sim Cheema
Charybdis
15
4 / 2 / 7
9,443
590
8,417
10,431
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BiHalberd
Tiamat
12
1 / 5 / 1
7,125
445
6,012
11,373
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
GayFlamberge
Camazotz
10
3 / 7 / 1
7,012
438
5,496
16,154
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Revorm
Atlas
13
1 / 6 / 1
7,064
442
8,613
12,678
6,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
Riukotsu
Kumbhakarna
11
3 / 3 / 3
7,891
493
4,781
16,126
11,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
luis392
Izanami
11
4 / 6 / 0
7,414
463
4,027
9,661
2,072
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
27
Kills
12
13
Deaths
27
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AnCiEnTxWarrior
Gilgamesh
5
4
5
1.88
L
Tiamat
BiHalberd
Tiamat
1
5
1
0.3
W
Nu Wa
5
4
8
2.25
L
Camazotz
GayFlamberge
Camazotz
3
7
1
0.5
W
7
0
6
10
L
Atlas
Revorm
Atlas
1
6
1
0.25
L
Kumbhakarna
Riukotsu
Kumbhakarna
3
3
3
1.5
W
6
3
3
2.5
W
Charybdis
Sim Cheema
Charybdis
4
2
7
3.75
L
Izanami
luis392
Izanami
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,939
Damage
28,929
51,217
Taken
65,992
21,646
Mitigated
27,932
16,540
Healing
13,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AnCiEnTxWarrior
Gilgamesh
8,041
2,263
0
1,698
12,898
7,107
189
4,719
7,979
2,677
21,750
L
Tiamat
BiHalberd
Tiamat
6,012
455
0
2,084
11,373
4,172
0
5,328
5,717
38,585
0
W
Nu Wa
13,751
4,239
0
652
8,490
2,550
1,970
3,595
4,451
53,379
0
L
Camazotz
GayFlamberge
Camazotz
5,496
1,541
0
5,087
16,154
4,319
650
2,161
13,552
0
26,074
W
8,527
4,754
0
6,036
10,671
5,512
0
2,772
7,753
0
73,971
L
Atlas
Revorm
Atlas
8,613
2,875
0
827
12,678
6,219
1,036
1,638
10,832
40,378
0
L
Kumbhakarna
Riukotsu
Kumbhakarna
4,781
233
1,137
1,632
16,126
11,150
40
3,348
12,313
32,508
0
W
8,203
3,995
0
2,237
8,727
3,213
4,048
1,595
7,132
0
65,003
W
Charybdis
Sim Cheema
Charybdis
8,417
4,783
0
5,917
10,431
3,264
1,011
5,310
4,496
0
59,487
L
Izanami
luis392
Izanami
4,027
2,712
0
2,548
9,661
2,072
0
1,082
8,327
0
37,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,175
Gold Earned
36,506
484
Minions Killed
298
0
Camps Cleared
0
1,554,791
Distance Traveled
1,360,355
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,313
520
42
3
0
329,724
3
L
Tiamat
7,125
445
82
5
0
292,345
4
W
Nu Wa
9,078
567
75
5
0
282,397
3
L
Camazotz
7,012
438
49
3
0
302,881
2
W
Kali
10,215
638
125
8
0
390,482
0
L
Atlas
7,064
442
56
4
0
233,136
1
L
Kumbhakarna
7,891
493
51
3
0
289,814
5
W
Izanami
10,126
633
136
9
0
295,459
10
W
Charybdis
9,443
590
106
7
0
256,729
2
L
Izanami
7,414
463
60
4
0
242,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role