Player Matchup

Merlin
Merlin
 
Merlin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Keryr
Heimdallr
Level 112
God Stats
6W - 1L
1,686 SR
Queue Stats
32W - 27L
1,495 Elo+
Solo
Mulan
Mulan
Rasqnaut
Mulan
Level 155
God Stats
8W - 2L
1,819 SR
Queue Stats
460W - 323L
1,849 Elo+
Party 1
Team Averages
Level 124
1,626 SR
1,586 Elo+

VS

Team Averages
Level 129
1,587 SR
1,629 Elo+
Discordia
Discordia
Feli7
Discordia
Level 120
God Stats
3W - 2L
1,486 SR
Queue Stats
29W - 23L
1,672 Elo+
Solo
Nu Wa
Nu Wa
Ksparky11
Nu Wa
Level 150
God Stats
0W - 2L
1,837 SR
Queue Stats
70W - 61L
1,631 Elo+
Party 2
Mulan
Mulan
RandomHour69
Mulan
Level 116
God Stats
3W - 3L
1,687 SR
Queue Stats
68W - 59L
1,635 Elo+
Party 2
Ullr
Ullr
SpectR Magics
Ullr
Level 128
God Stats
2W - 5L
1,340 SR
Queue Stats
141W - 144L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 1 / 3
8,485
849
9,752
8,447
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
 
Cthulhu
13
2 / 1 / 10
8,059
806
8,713
11,644
11,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Keryr
Heimdallr
15
6 / 0 / 6
9,145
915
9,499
8,005
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Rasqnaut
Mulan
13
4 / 2 / 5
8,164
816
10,557
13,689
11,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Feli7
Discordia
12
1 / 4 / 1
7,124
712
6,443
9,625
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
Ksparky11
Nu Wa
12
1 / 3 / 1
7,090
709
8,915
9,076
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
0 / 6 / 1
6,395
640
7,321
13,854
9,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 4 / 1
6,980
698
5,975
9,260
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
17
Kills
3
4
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
3
6.5
W
Cthulhu
 
Cthulhu
2
1
10
7
L
Discordia
Feli7
Discordia
1
4
1
0.38
W
Heimdallr
Keryr
Heimdallr
6
0
6
9
L
Nu Wa
Ksparky11
Nu Wa
1
3
1
0.5
L
0
6
1
0.08
W
Mulan
Rasqnaut
Mulan
4
2
5
3.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,521
Damage
28,654
41,785
Taken
41,815
30,021
Mitigated
18,402
18,202
Healing
5,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,752
466
63
3,852
8,447
3,411
59
3,451
4,996
33,047
0
W
Cthulhu
 
Cthulhu
8,713
971
123
4,775
11,644
11,893
0
2,938
8,420
18,693
0
L
Discordia
Feli7
Discordia
6,443
36
52
1,185
9,625
2,977
0
4,580
4,357
19,099
0
W
Heimdallr
Keryr
Heimdallr
9,499
3,464
0
3,834
8,005
3,341
3,009
3,326
4,458
0
33,568
L
Nu Wa
Ksparky11
Nu Wa
8,915
2,288
0
1,059
9,076
2,837
508
3,490
5,176
26,998
0
L
7,321
952
385
1,889
13,854
9,373
0
4,720
8,330
0
12,266
W
Mulan
Rasqnaut
Mulan
10,557
1,634
523
5,032
13,689
11,376
333
5,829
7,701
0
18,251
L
5,975
2,033
0
500
9,260
3,215
530
4,445
4,307
0
23,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,853
Gold Earned
27,589
172
Minions Killed
124
9
Camps Cleared
8
810,195
Distance Traveled
730,161
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,485
849
66
7
4
211,860
4
W
Cthulhu
8,059
806
23
2
0
216,380
0
L
Discordia
7,124
712
30
3
3
173,467
2
W
Heimdallr
9,145
915
63
6
4
191,712
1
L
Nu Wa
7,090
709
41
4
1
160,485
1
L
Mulan
6,395
640
13
1
1
237,356
2
W
Mulan
8,164
816
20
2
1
190,243
1
L
Ullr
6,980
698
40
4
3
158,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role