Player Matchup

Chaac
Chaac
Cujo Chase
Chaac
Level 8
God Stats
12W - 3L
1,895 SR
Queue Stats
24W - 14L
1,651 Elo+
Party 1
Pele
Pele
JaylonFarmville
Pele
Level 115
God Stats
11W - 7L
1,770 SR
Queue Stats
303W - 201L
1,664 Elo+
Party 1
Bellona
Bellona
Jegwarr
Bellona
Level 109
God Stats
21W - 16L
1,654 SR
Queue Stats
226W - 136L
1,713 Elo+
Party 1
Chronos
Chronos
Tyrzzz
Chronos
Level 104
God Stats
32W - 15L
1,779 SR
Queue Stats
167W - 88L
1,740 Elo+
Party 1
Scylla
Scylla
quannyscheeks
Scylla
Level 61
God Stats
17W - 4L
1,795 SR
Queue Stats
250W - 174L
1,640 Elo+
Party 1
Team Averages
Level 79
1,779 SR
1,682 Elo+

VS

Team Averages
Level 36
1,501 SR
1,408 Elo+
Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
ArcticBean
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,351 Elo+
Party 2
Cliodhna
Cliodhna
EpicAandK
Cliodhna
Level 27
God Stats
9W - 7L
1,586 SR
Queue Stats
18W - 29L
1,406 Elo+
Party 2
Hun Batz
Hun Batz
MajorGRIZZLY
Hun Batz
Level 15
God Stats
2W - 5L
1,419 SR
Queue Stats
6W - 16L
1,282 Elo+
Party 2
Aphrodite
Aphrodite
nacimientodevenu
Aphrodite
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
7 / 0 / 20
10,447
1,045
9,763
3,588
2,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
7 / 0 / 20
10,797
1,080
17,658
6,922
4,858
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bellona
Jegwarr
Bellona
17
9 / 0 / 21
10,861
1,086
13,857
9,335
13,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
Tyrzzz
Chronos
17
7 / 0 / 23
10,625
1,063
15,610
5,240
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 0 / 16
10,080
1,008
9,854
3,368
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

304

VS

Team 2 Tickets

100

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 8 / 0
8,444
844
7,231
13,721
5,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
ArcticBean
Achilles
14
0 / 8 / 0
8,258
826
4,440
20,199
17,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
EpicAandK
Cliodhna
14
0 / 4 / 0
8,464
846
7,112
12,017
4,933
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hun Batz
MajorGRIZZLY
Hun Batz
14
0 / 10 / 0
8,335
834
4,168
16,698
11,094
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
14
0 / 3 / 0
8,197
820
1,484
7,522
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
0
33
Kills
0
0
Deaths
33
100
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
8
0
0
L
Achilles
ArcticBean
Achilles
0
8
0
0
W
Chaac
7
0
20
17
L
Cliodhna
EpicAandK
Cliodhna
0
4
0
0
W
7
0
20
17
W
Bellona
Jegwarr
Bellona
9
0
21
19.5
L
Hun Batz
MajorGRIZZLY
Hun Batz
0
10
0
0
W
Chronos
Tyrzzz
Chronos
7
0
23
18.5
L
Aphrodite
0
3
0
0
W
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,742
Damage
24,435
28,453
Taken
70,157
24,070
Mitigated
43,530
7,340
Healing
3,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,231
602
1,143
663
13,721
5,440
0
3,604
9,547
41,378
0
L
Achilles
ArcticBean
Achilles
4,440
1,066
0
870
20,199
17,959
0
9,564
9,259
0
14,090
W
Chaac
9,763
706
0
1,741
3,588
2,774
0
983
2,447
0
18,136
L
Cliodhna
EpicAandK
Cliodhna
7,112
708
0
31
12,017
4,933
0
3,171
8,410
0
29,160
W
17,658
5,062
0
3,673
6,922
4,858
0
1,897
4,815
0
35,012
W
Bellona
Jegwarr
Bellona
13,857
3,504
0
680
9,335
13,033
0
2,301
6,540
0
24,241
L
Hun Batz
MajorGRIZZLY
Hun Batz
4,168
533
0
0
16,698
11,094
0
6,099
9,718
0
10,854
W
Chronos
Tyrzzz
Chronos
15,610
3,893
0
610
5,240
2,161
0
2,451
2,546
26,170
0
L
Aphrodite
1,484
505
558
170
7,522
4,104
0
1,492
5,823
6,201
0
W
9,854
344
49
587
3,368
1,244
0
497
2,815
36,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,810
Gold Earned
41,698
188
Minions Killed
169
7
Camps Cleared
3
1,087,447
Distance Traveled
909,458
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,444
844
77
8
1
168,084
2
L
Achilles
8,258
826
16
2
1
172,167
0
W
Chaac
10,447
1,045
25
3
0
194,654
0
L
Cliodhna
8,464
846
56
6
0
206,409
1
W
Pele
10,797
1,080
26
3
5
234,517
0
W
Bellona
10,861
1,086
24
2
0
212,696
3
L
Hun Batz
8,335
834
16
2
1
191,578
0
W
Chronos
10,625
1,063
39
4
1
231,294
0
L
Aphrodite
8,197
820
4
0
0
171,220
0
W
Scylla
10,080
1,008
74
7
1
214,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role