Player Matchup

Gilgamesh
Gilgamesh
PsychoSlayer315
Gilgamesh
Level 128
God Stats
12W - 9L
1,556 SR
Queue Stats
475W - 326L
1,618 Elo+
Party 1
Zeus
Zeus
Weak3nsPapi
Zeus
Level 17
God Stats
13W - 3L
1,729 SR
Queue Stats
18W - 7L
1,656 Elo+
Party 1
Jormungandr
Jormungandr
houmrico
Jormungandr
Level 60
God Stats
6W - 0L
1,675 SR
Queue Stats
87W - 56L
1,598 Elo+
Party 1
Team Averages
Level 68
1,653 SR
1,624 Elo+

VS

Team Averages
Level 72
1,591 SR
1,488 Elo+
Bastet
Bastet
AptOG Frosty
Bastet
Level 66
God Stats
24W - 21L
1,542 SR
Queue Stats
53W - 66L
1,443 Elo+
Party 2
Achilles
Achilles
Random Gamerteg
Achilles
Level 126
God Stats
0W - 1L
1,732 SR
Queue Stats
88W - 131L
1,500 Elo+
Party 2
Merlin
Merlin
pandruh
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 46L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PsychoSlayer315
Gilgamesh
11
11 / 3 / 8
9,176
918
8,980
11,059
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
6 / 2 / 10
8,502
850
7,403
6,678
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
houmrico
Jormungandr
13
4 / 0 / 13
8,471
847
8,500
9,015
8,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
8
0 / 9 / 2
6,081
608
5,033
9,504
2,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
12
3 / 6 / 1
7,629
763
4,599
11,836
8,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
pandruh
Merlin
10
2 / 6 / 2
7,526
753
5,130
7,336
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
21
Kills
5
5
Deaths
21
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
0
9
2
0.11
W
Gilgamesh
PsychoSlayer315
Gilgamesh
11
3
8
5
L
Achilles
3
6
1
0.58
W
6
2
10
5.5
W
Jormungandr
houmrico
Jormungandr
4
0
13
10.5
L
Merlin
pandruh
Merlin
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,883
Damage
14,762
26,752
Taken
28,676
16,530
Mitigated
13,470
4,681
Healing
3,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,033
747
0
239
9,504
2,519
0
4,969
3,875
0
9,624
W
Gilgamesh
PsychoSlayer315
Gilgamesh
8,980
1,273
0
1,090
11,059
5,915
830
1,848
9,006
0
15,668
L
Achilles
4,599
921
130
2,532
11,836
8,866
0
6,960
3,861
0
13,779
W
7,403
687
0
1,245
6,678
1,804
410
1,440
5,100
28,716
0
W
Jormungandr
houmrico
Jormungandr
8,500
2,097
683
1,663
9,015
8,811
139
2,109
6,678
21,241
0
L
Merlin
pandruh
Merlin
5,130
34
0
270
7,336
2,085
0
3,251
3,714
19,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,149
Gold Earned
21,236
127
Minions Killed
70
6
Camps Cleared
3
627,871
Distance Traveled
517,937
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,081
608
7
1
1
160,746
2
W
Gilgamesh
9,176
918
12
1
0
216,863
2
L
Achilles
7,629
763
27
3
1
190,358
4
W
Zeus
8,502
850
55
6
4
196,271
3
W
Jormungandr
8,471
847
60
6
2
214,737
2
L
Merlin
7,526
753
36
4
1
166,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role