Player Matchup

Hou Yi
Hou Yi
AlfredoEstVeg22
Hou Yi
Level 105
God Stats
2W - 1L
1,730 SR
Queue Stats
32W - 16L
1,666 Elo+
Party 1
Discordia
Discordia
JeseEma
Discordia
Level 106
God Stats
1W - 0L
1,584 SR
Queue Stats
22W - 8L
1,782 Elo+
Party 1
Ymir
Ymir
RM_BVB45
Ymir
Level 129
God Stats
7W - 1L
1,670 SR
Queue Stats
36W - 18L
1,670 Elo+
Party 1
Chaac
Chaac
lagui01
Chaac
Level 28
God Stats
3W - 1L
1,603 SR
Queue Stats
4W - 4L
1,571 Elo+
Party 1
Team Averages
Level 92
1,647 SR
1,672 Elo+

VS

Team Averages
Level 36
1,364 SR
1,170 Elo+
Ymir
Ymir
Dudeinator
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,170 Elo+
Party 2
Baron Samedi
Baron Samedi
Hekada
Baron Samedi
Level 37
God Stats
0W - 2L
1,287 SR
Queue Stats
9W - 12L
1,170 Elo+
Party 2
Achilles
Achilles
Pippppy
Achilles
Level 15
God Stats
5W - 6L
1,381 SR
Queue Stats
8W - 8L
1,170 Elo+
Party 2
Xbalanque
Xbalanque
xMajide
Xbalanque
Level 25
God Stats
1W - 1L
1,287 SR
Queue Stats
9W - 12L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 6
12,390
885
17,660
10,827
4,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
JeseEma
Discordia
17
3 / 2 / 13
11,409
815
13,348
4,447
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
16
3 / 1 / 9
11,690
835
7,760
10,536
16,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
lagui01
Chaac
17
5 / 1 / 6
11,483
820
6,808
12,493
15,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
10,632
759
6,670
18,314
19,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Hekada
Baron Samedi
15
0 / 5 / 1
9,033
645
3,672
10,200
6,733
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Pippppy
Achilles
16
1 / 4 / 2
9,549
682
7,544
16,721
13,126
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
xMajide
Xbalanque
15
1 / 8 / 1
9,472
677
5,051
13,232
5,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
20
Kills
4
4
Deaths
20
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
L
2
3
2
1
L
Baron Samedi
Hekada
Baron Samedi
0
5
1
0.1
W
Discordia
JeseEma
Discordia
3
2
13
4.75
L
Achilles
Pippppy
Achilles
1
4
2
0.5
W
Ymir
3
1
9
7.5
W
Chaac
lagui01
Chaac
5
1
6
8
L
Xbalanque
xMajide
Xbalanque
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,576
Damage
22,937
38,303
Taken
58,467
37,446
Mitigated
45,445
9,395
Healing
4,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,660
10,328
0
4,259
10,827
4,435
3,690
2,345
8,482
0
55,433
L
6,670
1,815
0
1,682
18,314
19,880
0
6,389
11,547
32,517
0
L
Baron Samedi
Hekada
Baron Samedi
3,672
285
901
1,185
10,200
6,733
0
5,540
4,268
31,224
0
W
Discordia
JeseEma
Discordia
13,348
487
0
298
4,447
1,700
1,847
1,731
2,716
42,340
0
L
Achilles
Pippppy
Achilles
7,544
2,865
0
206
16,721
13,126
0
5,527
10,695
0
37,281
W
Ymir
7,760
1,372
0
1,417
10,536
16,017
754
4,061
6,475
22,161
0
W
Chaac
lagui01
Chaac
6,808
442
0
3,421
12,493
15,294
1,428
2,922
9,571
289
32,477
L
Xbalanque
xMajide
Xbalanque
5,051
2,652
0
60
13,232
5,706
0
3,387
9,675
0
33,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,972
Gold Earned
38,686
225
Minions Killed
237
13
Camps Cleared
11
1,036,344
Distance Traveled
948,310
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,390
885
74
5
6
277,556
0
L
Ymir
10,632
759
60
4
2
250,576
0
L
Baron Samedi
9,033
645
64
5
4
237,965
0
W
Discordia
11,409
815
59
4
3
253,384
1
L
Achilles
9,549
682
62
4
3
276,495
3
W
Ymir
11,690
835
29
2
1
226,158
0
W
Chaac
11,483
820
63
5
3
279,246
0
L
Xbalanque
9,472
677
51
4
2
183,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role