Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
NANTIL
Cerberus
Level 160
God Stats
4W - 4L
1,742 SR
Queue Stats
508W - 435L
1,544 Elo+
Party 1
Ra
Ra
SrZeús
Ra
Level 133
God Stats
4W - 4L
1,515 SR
Queue Stats
67W - 62L
1,513 Elo+
Party 1
Chiron
Chiron
simonazzi
Chiron
Level 125
God Stats
10W - 2L
1,740 SR
Queue Stats
63W - 39L
1,623 Elo+
Party 1
Jormungandr
Jormungandr
valentinbj
Jormungandr
Level 145
God Stats
1W - 2L
1,611 SR
Queue Stats
272W - 303L
1,549 Elo+
Party 1
Team Averages
Level 145
1,621 SR
1,546 Elo+

VS

Team Averages
Level 138
1,698 SR
1,623 Elo+
Anubis
Anubis
Mecatronica
Anubis
Level 158
God Stats
8W - 5L
1,672 SR
Queue Stats
174W - 153L
1,557 Elo+
Solo
Sobek
Sobek
Sakulo
Sobek
Level 82
God Stats
9W - 5L
1,668 SR
Queue Stats
512W - 268L
1,567 Elo+
Party 2
Loki
Loki
ilunne
Loki
Level 158
God Stats
13W - 8L
1,607 SR
Queue Stats
257W - 275L
1,543 Elo+
Solo
Chiron
Chiron
lLightz
Chiron
Level 133
God Stats
12W - 4L
1,719 SR
Queue Stats
1,086W - 561L
1,750 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xLuN
Tsukuyomi
Level 159
God Stats
23W - 6L
1,823 SR
Queue Stats
779W - 437L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
9 / 4 / 2
7,105
646
8,923
8,120
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
NANTIL
Cerberus
12
1 / 2 / 1
6,351
577
2,887
8,637
5,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 4 / 8
6,429
584
4,629
5,714
1,651
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
simonazzi
Chiron
9
1 / 6 / 3
5,514
501
4,162
8,533
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
valentinbj
Jormungandr
8
2 / 3 / 6
5,768
524
4,447
10,744
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 2 / 1
6,697
609
3,173
4,250
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Sakulo
Sobek
9
2 / 4 / 8
6,251
568
4,173
10,876
6,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
ilunne
Loki
11
2 / 1 / 4
6,337
576
4,262
6,062
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
lLightz
Chiron
13
11 / 2 / 2
8,184
744
10,502
8,362
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
xLuN
Tsukuyomi
11
3 / 5 / 3
6,326
575
4,775
6,142
1,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
37
14
Kills
19
19
Deaths
14
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
9
4
2
2.5
W
Anubis
1
2
1
0.75
L
Cerberus
NANTIL
Cerberus
1
2
1
0.75
W
Sobek
Sakulo
Sobek
2
4
8
1.5
L
1
4
8
1.25
W
Loki
ilunne
Loki
2
1
4
4
W
Chiron
lLightz
Chiron
11
2
2
6
L
Chiron
simonazzi
Chiron
1
6
3
0.42
L
Jormungandr
valentinbj
Jormungandr
2
3
6
1.67
W
Tsukuyomi
xLuN
Tsukuyomi
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
26,885
41,748
Taken
35,692
17,663
Mitigated
13,312
11,470
Healing
12,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,923
4,167
0
1,752
8,120
2,767
0
1,039
7,081
0
30,982
W
Anubis
3,173
459
0
1,848
4,250
1,082
163
2,558
1,363
40,775
0
L
Cerberus
NANTIL
Cerberus
2,887
167
0
3,612
8,637
5,828
0
3,134
5,503
35,809
0
W
Sobek
Sakulo
Sobek
4,173
601
1,116
2,746
10,876
6,755
0
4,539
6,337
10,782
0
L
4,629
793
899
1,399
5,714
1,651
24
753
4,961
35,728
0
W
Loki
ilunne
Loki
4,262
1,218
0
2,420
6,062
1,922
0
2,038
4,024
0
36,475
W
Chiron
lLightz
Chiron
10,502
4,898
164
3,478
8,362
2,042
96
955
7,407
0
42,074
L
Chiron
simonazzi
Chiron
4,162
2,226
392
2,110
8,533
1,555
0
815
7,685
0
26,401
L
Jormungandr
valentinbj
Jormungandr
4,447
2,108
164
1,142
10,744
5,862
0
1,591
9,153
21,708
0
W
Tsukuyomi
xLuN
Tsukuyomi
4,775
1,582
0
545
6,142
1,511
0
1,544
4,598
0
42,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,167
Gold Earned
33,795
324
Minions Killed
352
0
Camps Cleared
0
1,054,643
Distance Traveled
1,092,859
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,105
646
61
6
0
227,930
2
W
Anubis
6,697
609
98
9
0
189,856
5
L
Cerberus
6,351
577
97
9
0
203,963
3
W
Sobek
6,251
568
11
1
0
210,365
6
L
Ra
6,429
584
80
7
0
220,793
6
W
Loki
6,337
576
73
7
0
230,113
1
W
Chiron
8,184
744
87
8
0
214,410
4
L
Chiron
5,514
501
57
5
0
187,213
3
L
Jormungandr
5,768
524
29
3
0
214,744
4
W
Tsukuyomi
6,326
575
83
8
0
248,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role