Player Matchup

Gilgamesh
Gilgamesh
DARKSOUL KILL3R
Gilgamesh
Level 160
God Stats
0W - 2L
1,439 SR
Queue Stats
17W - 26L
1,420 Elo+
Party 1
Cernunnos
Cernunnos
Grandpaa
Cernunnos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,567 Elo+
Party 2
Ganesha
Ganesha
The Real Aries1
Ganesha
Level 148
God Stats
10W - 9L
1,589 SR
Queue Stats
460W - 406L
1,521 Elo+
Party 1
Anubis
Anubis
bewareoblivi0n
Anubis
Level 114
God Stats
5W - 4L
1,617 SR
Queue Stats
265W - 244L
1,559 Elo+
Party 1
Terra
Terra
hairybackdave
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,505 Elo+
Party 2
Team Averages
Level 135
1,529 SR
1,514 Elo+

VS

Team Averages
Level 118
1,546 SR
1,499 Elo+
Khepri
Khepri
Fatanda
Khepri
Level 126
God Stats
6W - 10L
1,405 SR
Queue Stats
509W - 530L
1,510 Elo+
Solo
Cthulhu
Cthulhu
Mphammer
Cthulhu
Level 108
God Stats
7W - 5L
1,622 SR
Queue Stats
503W - 489L
1,534 Elo+
Solo
Ra
Ra
SITHLACrossFire
Ra
Level 152
God Stats
2W - 2L
1,313 SR
Queue Stats
310W - 312L
1,553 Elo+
Party 3
Kumbhakarna
Kumbhakarna
SapoNoble06
Kumbhakarna
Level 49
God Stats
2W - 0L
1,775 SR
Queue Stats
56W - 61L
1,404 Elo+
Party 3
Serqet
Serqet
creedAltair17
Serqet
Level 153
God Stats
5W - 2L
1,614 SR
Queue Stats
322W - 321L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DARKSOUL KILL3R
Gilgamesh
14
4 / 2 / 8
8,745
729
13,060
14,651
15,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
Grandpaa
Cernunnos
16
7 / 4 / 5
9,652
804
20,203
14,997
6,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 14
8,300
692
9,314
14,092
8,812
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 6 / 5
8,505
709
13,874
12,996
6,796
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 4 / 13
9,008
751
8,649
18,754
10,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fatanda
Khepri
15
1 / 3 / 16
9,608
801
9,811
21,247
22,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Mphammer
Cthulhu
17
5 / 4 / 12
9,958
830
27,231
17,225
11,324
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
5 / 2 / 11
9,774
815
17,034
11,022
7,695
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
SapoNoble06
Kumbhakarna
16
3 / 3 / 13
9,907
826
5,287
16,943
17,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 3 / 11
9,179
765
8,613
15,291
14,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
81
15
Kills
18
18
Deaths
15
45
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DARKSOUL KILL3R
Gilgamesh
4
2
8
4
W
Khepri
Fatanda
Khepri
1
3
16
3
L
Cernunnos
Grandpaa
Cernunnos
7
4
5
2.38
W
Cthulhu
Mphammer
Cthulhu
5
4
12
2.75
W
5
2
11
5.25
W
Kumbhakarna
SapoNoble06
Kumbhakarna
3
3
13
3.17
L
0
2
14
3.5
L
3
6
5
0.92
W
4
3
11
3.17
L
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,100
Damage
67,976
75,490
Taken
81,728
47,649
Mitigated
73,776
37,594
Healing
35,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DARKSOUL KILL3R
Gilgamesh
13,060
2,064
0
1,035
14,651
15,418
192
11,093
3,153
2,706
16,098
W
Khepri
Fatanda
Khepri
9,811
919
1,962
2,094
21,247
22,834
749
8,357
12,890
18,361
0
L
Cernunnos
Grandpaa
Cernunnos
20,203
9,930
2,213
3,972
14,997
6,446
909
11,050
3,629
0
34,142
W
Cthulhu
Mphammer
Cthulhu
27,231
1,010
4,209
1,927
17,225
11,324
1,092
8,116
9,109
44,961
0
W
17,034
1,714
12,843
2,999
11,022
7,695
1,472
5,222
5,800
41,542
0
W
Kumbhakarna
SapoNoble06
Kumbhakarna
5,287
240
1,048
1,996
16,943
17,308
468
5,004
11,939
9,380
0
L
9,314
572
3,301
2,222
14,092
8,812
0
11,824
1,928
19,553
0
L
13,874
1,004
2,461
1,871
12,996
6,796
224
9,918
2,847
25,393
0
W
8,613
1,444
2,973
2,987
15,291
14,615
1,790
6,230
9,061
0
11,403
L
8,649
1,567
12,807
7,712
18,754
10,177
315
15,478
2,994
16,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,210
Gold Earned
48,426
105
Minions Killed
110
0
Camps Cleared
0
1,048,730
Distance Traveled
1,152,441
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,745
729
15
1
0
226,673
0
W
Khepri
9,608
801
15
1
0
203,289
2
L
Cernunnos
9,652
804
33
3
0
190,106
2
W
Cthulhu
9,958
830
43
4
0
237,436
3
W
Ra
9,774
815
33
3
0
233,853
4
W
Kumbhakarna
9,907
826
9
1
0
242,053
1
L
Ganesha
8,300
692
0
0
0
230,562
0
L
Anubis
8,505
709
28
2
0
176,113
1
W
Serqet
9,179
765
10
1
0
235,810
2
L
Terra
9,008
751
29
2
0
225,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role