Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ADAM WARLOCK89
Cthulhu
Level 69
God Stats
7W - 4L
1,517 SR
Queue Stats
39W - 28L
1,359 Elo+
Solo
Zhong Kui
Zhong Kui
BadAzzAlex3
Zhong Kui
Level 101
God Stats
8W - 5L
1,575 SR
Queue Stats
66W - 55L
1,458 Elo+
Solo
Tyr
Tyr
Kindorox
Tyr
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Medusa
Medusa
Washrag
Medusa
Level 46
God Stats
2W - 2L
1,357 SR
Queue Stats
21W - 31L
1,332 Elo+
Solo
Team Averages
Level 69
1,490 SR
1,430 Elo+

VS

Team Averages
Level 63
1,510 SR
1,338 Elo+
Geb
Geb
PotatoPutin
Geb
Level 46
God Stats
7W - 5L
1,562 SR
Queue Stats
99W - 114L
1,367 Elo+
Solo
Nemesis
Nemesis
XxZACCHEOxX
Nemesis
Level 69
God Stats
16W - 11L
1,557 SR
Queue Stats
166W - 207L
1,348 Elo+
Solo
Skadi
Skadi
ambrosszia
Skadi
Level 69
God Stats
82W - 84L
1,494 SR
Queue Stats
274W - 324L
1,355 Elo+
Solo
Bakasura
Bakasura
colin_4secs
Bakasura
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 105L
1,225 Elo+
Solo
Sol
Sol
rvtugade
Sol
Level 68
God Stats
0W - 3L
1,435 SR
Queue Stats
126W - 143L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
4 / 2 / 5
6,740
613
3,219
6,889
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
7 / 0 / 4
6,696
609
6,631
6,252
2,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
BadAzzAlex3
Zhong Kui
12
3 / 1 / 3
6,916
629
6,636
7,850
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 0 / 0
6,799
618
5,799
6,219
4,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Washrag
Medusa
9
1 / 1 / 5
5,388
490
5,700
4,880
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,112
465
2,680
9,629
5,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
XxZACCHEOxX
Nemesis
8
0 / 1 / 1
5,014
456
874
5,598
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Skadi
9
3 / 3 / 0
5,868
533
5,400
5,803
1,521
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
colin_4secs
Bakasura
8
0 / 8 / 1
5,181
471
2,025
8,302
2,593
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 6 / 0
5,849
532
4,680
8,837
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
21
Kills
4
4
Deaths
21
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
2
5
3.25
W
7
0
4
9
W
Zhong Kui
BadAzzAlex3
Zhong Kui
3
1
3
4.5
W
6
0
0
6
L
0
3
3
0.5
W
Medusa
Washrag
Medusa
1
1
5
3.5
L
Nemesis
XxZACCHEOxX
Nemesis
0
1
1
0.5
L
Skadi
3
3
0
1
L
Bakasura
colin_4secs
Bakasura
0
8
1
0.06
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,985
Damage
15,659
32,090
Taken
38,169
15,399
Mitigated
14,030
18,037
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,219
859
0
6,416
6,889
2,367
0
1,000
5,889
0
31,301
W
6,631
985
162
3,130
6,252
2,203
141
2,144
4,108
25,068
0
W
Zhong Kui
BadAzzAlex3
Zhong Kui
6,636
632
103
4,644
7,850
5,296
1,044
3,508
4,342
34,861
3,545
W
5,799
2,421
0
1,867
6,219
4,328
1,191
0
5,946
0
25,007
L
2,680
534
144
2,369
9,629
5,134
0
3,284
6,345
11,319
0
W
Medusa
Washrag
Medusa
5,700
2,538
0
1,715
4,880
1,205
0
708
4,172
0
25,339
L
Nemesis
XxZACCHEOxX
Nemesis
874
108
0
2,648
5,598
1,972
223
428
5,022
0
22,084
L
Skadi
5,400
2,653
0
810
5,803
1,521
155
2,169
3,634
0
27,735
L
Bakasura
colin_4secs
Bakasura
2,025
1,279
0
672
8,302
2,593
0
1,681
6,247
0
15,508
L
4,680
2,115
0
2,057
8,837
2,810
0
5,430
3,407
31,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,539
Gold Earned
27,024
277
Minions Killed
221
0
Camps Cleared
0
1,121,026
Distance Traveled
1,034,658
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,740
613
65
6
0
233,902
12
W
Cthulhu
6,696
609
36
3
0
215,566
0
W
Zhong Kui
6,916
629
77
7
0
220,655
2
W
Tyr
6,799
618
59
5
0
226,693
2
L
Geb
5,112
465
16
1
0
237,686
3
W
Medusa
5,388
490
40
4
0
224,210
0
L
Nemesis
5,014
456
51
5
0
224,052
0
L
Skadi
5,868
533
52
5
0
182,575
0
L
Bakasura
5,181
471
45
4
0
201,778
0
L
Sol
5,849
532
57
5
0
188,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role