Player Matchup

King Arthur
King Arthur
DisturbedLlama69
King Arthur
Level 128
God Stats
0W - 8L
1,029 SR
Queue Stats
137W - 192L
1,404 Elo+
Party 1
Danzaburou
Danzaburou
Zegelwitz
Danzaburou
Level 71
God Stats
20W - 15L
1,609 SR
Queue Stats
41W - 69L
1,367 Elo+
Party 1
Bacchus
Bacchus
temp-901751
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,408 Elo+
Party 1
Team Averages
Level 82
1,379 SR
1,393 Elo+

VS

Team Averages
Level 146
1,535 SR
1,588 Elo+
Hachiman
Hachiman
AsfWertyZ
Hachiman
Level 153
God Stats
8W - 11L
1,589 SR
Queue Stats
400W - 333L
1,680 Elo+
Solo
Agni
Agni
HEAVENS_KNIGHT_-
Agni
Level 160
God Stats
3W - 3L
1,402 SR
Queue Stats
195W - 243L
1,565 Elo+
Party 2
Ymir
Ymir
xDarK-TazZx
Ymir
Level 126
God Stats
6W - 6L
1,614 SR
Queue Stats
68W - 76L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DisturbedLlama69
King Arthur
14
0 / 5 / 3
10,467
523
9,435
23,504
20,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Zegelwitz
Danzaburou
15
2 / 5 / 1
11,494
575
13,867
18,005
8,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
temp-901751
Bacchus
14
1 / 3 / 2
11,707
585
7,284
25,397
48,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AsfWertyZ
Hachiman
18
9 / 1 / 4
13,545
677
25,735
9,082
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
3 / 1 / 10
12,447
622
24,579
8,108
3,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 12
11,705
585
8,708
23,851
25,596
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
13
13
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AsfWertyZ
Hachiman
9
1
4
11
L
King Arthur
DisturbedLlama69
King Arthur
0
5
3
0.3
W
3
1
10
8
L
Danzaburou
Zegelwitz
Danzaburou
2
5
1
0.5
L
Bacchus
temp-901751
Bacchus
1
3
2
0.67
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,586
Damage
59,022
66,906
Taken
41,041
77,907
Mitigated
33,141
11,165
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AsfWertyZ
Hachiman
25,735
13,665
0
1,118
9,082
4,089
2,166
2,588
6,266
0
94,680
L
King Arthur
DisturbedLlama69
King Arthur
9,435
991
0
1,762
23,504
20,621
0
11,035
12,128
419
34,220
W
24,579
731
0
1,768
8,108
3,456
629
2,050
5,850
64,625
0
L
Danzaburou
Zegelwitz
Danzaburou
13,867
5,129
0
4,055
18,005
8,645
0
10,154
7,556
0
58,985
L
Bacchus
temp-901751
Bacchus
7,284
416
0
5,348
25,397
48,641
0
11,117
13,353
17,497
0
W
8,708
633
0
8,662
23,851
25,596
58
3,677
19,395
14,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,668
Gold Earned
37,697
204
Minions Killed
244
5
Camps Cleared
13
1,033,572
Distance Traveled
926,738
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,545
677
142
7
6
334,903
4
L
King Arthur
10,467
523
55
3
1
351,948
6
W
Agni
12,447
622
83
4
6
303,696
5
L
Danzaburou
11,494
575
128
6
4
311,702
1
L
Bacchus
11,707
585
21
1
0
369,922
4
W
Ymir
11,705
585
19
1
1
288,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role