Player Matchup

Raijin
Raijin
Darthred
Raijin
Level 158
God Stats
4W - 2L
1,630 SR
Queue Stats
82W - 91L
1,467 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Hambo-Johnson
Ah Muzen Cab
Level 97
God Stats
3W - 0L
1,801 SR
Queue Stats
93W - 95L
1,516 Elo+
Party 2
Chronos
Chronos
Hylianknight_25
Chronos
Level 128
God Stats
2W - 1L
1,726 SR
Queue Stats
38W - 47L
1,435 Elo+
Party 2
Chang'e
Chang'e
InevitableWoe
Chang'e
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,418 Elo+
Party 2
Ares
Ares
Lastlynxs
Ares
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,508 Elo+
Party 2
Team Averages
Level 119
1,631 SR
1,469 Elo+

VS

Team Averages
Level 108
1,553 SR
1,480 Elo+
Hercules
Hercules
SonorousSatyr76
Hercules
Level 158
God Stats
8W - 8L
1,543 SR
Queue Stats
220W - 230L
1,498 Elo+
Party 1
Guan Yu
Guan Yu
THESTUFF67
Guan Yu
Level 129
God Stats
3W - 1L
1,632 SR
Queue Stats
133W - 122L
1,531 Elo+
Party 1
Mulan
Mulan
bearjoo1787
Mulan
Level 72
God Stats
4W - 4L
1,604 SR
Queue Stats
105W - 149L
1,332 Elo+
Party 1
Serqet
Serqet
long97ag176
Serqet
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 85L
1,560 Elo+
Solo
Kukulkan
Kukulkan
mUfFiN eAtEr77
Kukulkan
Level 123
God Stats
2W - 5L
1,486 SR
Queue Stats
58W - 58L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Darthred
Raijin
18
7 / 3 / 12
10,518
877
15,447
8,606
4,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
Hambo-Johnson
Ah Muzen Cab
18
8 / 1 / 11
10,331
861
21,908
8,396
4,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 1 / 17
9,323
777
9,167
10,965
4,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
16
3 / 1 / 12
9,328
777
6,412
10,867
6,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
16
1 / 2 / 17
9,138
762
8,385
14,030
16,379
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
1 / 4 / 6
8,454
705
10,956
17,744
20,256
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
THESTUFF67
Guan Yu
14
1 / 4 / 7
8,000
667
7,150
17,809
21,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 4 / 6
8,478
707
7,926
13,374
13,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Serqet
13
1 / 5 / 4
7,748
646
3,100
10,689
6,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
17
3 / 3 / 5
9,495
791
15,286
7,561
3,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
36
20
Kills
8
8
Deaths
20
69
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Raijin
Darthred
Raijin
7
3
12
4.33
W
Ah Muzen Cab
Hambo-Johnson
Ah Muzen Cab
8
1
11
13.5
W
1
1
17
9.5
W
Chang'e
3
1
12
9
W
Ares
1
2
17
4.75
L
Hercules
1
4
6
1
L
Guan Yu
THESTUFF67
Guan Yu
1
4
7
1.13
L
2
4
6
1.25
L
Serqet
1
5
4
0.6
L
Kukulkan
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,319
Damage
44,418
52,864
Taken
67,177
36,634
Mitigated
66,149
22,250
Healing
24,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Darthred
Raijin
15,447
978
529
988
8,606
4,343
315
2,953
5,425
37,781
0
W
Ah Muzen Cab
Hambo-Johnson
Ah Muzen Cab
21,908
13,053
493
3,391
8,396
4,290
2,236
2,095
6,141
0
42,262
W
9,167
2,096
1,314
1,891
10,965
4,760
971
2,690
7,390
21,191
0
W
Chang'e
6,412
1,381
8,123
5,030
10,867
6,862
861
4,626
5,904
15,870
0
W
Ares
8,385
1,001
194
297
14,030
16,379
601
3,612
9,995
11,280
0
L
Hercules
10,956
2,559
1,896
5,426
17,744
20,256
0
9,586
8,158
0
21,880
L
Guan Yu
THESTUFF67
Guan Yu
7,150
1,346
5,511
5,085
17,809
21,951
0
10,142
7,667
726
11,410
L
7,926
904
1,223
1,936
13,374
13,831
0
8,933
4,441
0
16,148
L
Serqet
3,100
22
766
528
10,689
6,919
0
6,219
4,470
0
5,146
L
Kukulkan
15,286
1,215
803
1,565
7,561
3,192
0
4,531
3,030
39,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,638
Gold Earned
42,175
141
Minions Killed
123
0
Camps Cleared
0
1,139,409
Distance Traveled
1,087,952
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,518
877
44
4
0
216,080
0
W
Ah Muzen Cab
10,331
861
44
4
0
233,565
1
W
Chronos
9,323
777
29
2
0
259,693
0
W
Chang'e
9,328
777
18
2
0
200,742
0
W
Ares
9,138
762
6
1
0
229,329
0
L
Hercules
8,454
705
42
4
0
219,452
6
L
Guan Yu
8,000
667
6
1
0
244,151
1
L
Mulan
8,478
707
15
1
0
218,264
2
L
Serqet
7,748
646
7
1
0
193,967
0
L
Kukulkan
9,495
791
53
4
0
212,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role