Player Matchup

Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Asshammer4
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 21L
1,644 Elo+
Party 2
Bastet
Bastet
Trucker--Maple
Bastet
Level 129
God Stats
1W - 0L
1,297 SR
Queue Stats
126W - 125L
1,512 Elo+
Party 2
Team Averages
Level 98
1,432 SR
1,552 Elo+

VS

Team Averages
Level 126
1,450 SR
1,548 Elo+
Osiris
Osiris
Avgfalcon
Osiris
Level 123
God Stats
2W - 6L
1,349 SR
Queue Stats
11W - 11L
1,454 Elo+
Solo
Tiamat
Tiamat
Big1Papa3Doc
Tiamat
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 37L
1,595 Elo+
Party 1
Jormungandr
Jormungandr
nosjunkie275
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 145L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 2
6,651
605
3,303
3,309
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
12
4 / 0 / 5
8,105
737
14,592
12,683
8,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 0 / 3
8,108
737
6,329
6,213
2,280
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Avgfalcon
Osiris
9
1 / 2 / 0
6,478
589
4,597
8,223
8,386
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
9
0 / 6 / 1
6,264
569
2,505
8,756
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
nosjunkie275
Jormungandr
10
0 / 1 / 1
6,805
619
6,492
11,568
7,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
1
1
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
2
1
W
Chaac
4
0
5
6.5
L
Osiris
Avgfalcon
Osiris
1
2
0
0.5
L
Tiamat
0
6
1
0.08
W
5
0
3
6.5
L
Jormungandr
nosjunkie275
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,224
Damage
13,594
22,205
Taken
28,547
11,525
Mitigated
19,678
9,305
Healing
4,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,303
362
0
1,230
3,309
1,152
62
1,016
2,177
10,192
0
W
Chaac
14,592
4,719
0
7,195
12,683
8,093
802
5,360
7,019
0
40,654
L
Osiris
Avgfalcon
Osiris
4,597
1,342
0
500
8,223
8,386
0
1,127
6,453
60
13,748
L
Tiamat
2,505
480
0
2,020
8,756
4,221
0
1,027
7,023
8,956
0
W
6,329
1,257
0
880
6,213
2,280
531
2,721
3,434
0
21,581
L
Jormungandr
nosjunkie275
Jormungandr
6,492
1,673
0
1,517
11,568
7,071
0
876
10,185
27,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,864
Gold Earned
19,547
122
Minions Killed
105
7
Camps Cleared
2
638,483
Distance Traveled
577,887
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,651
605
17
2
0
173,228
0
W
Chaac
8,105
737
55
5
4
220,360
0
L
Osiris
6,478
589
22
2
0
199,971
0
L
Tiamat
6,264
569
25
2
2
175,352
1
W
Bastet
8,108
737
50
5
3
244,895
2
L
Jormungandr
6,805
619
58
5
0
202,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role