Player Matchup

Heimdallr
Heimdallr
Anunnaki Hybrid
Heimdallr
Level 157
God Stats
0W - 1L
1,086 SR
Queue Stats
385W - 408L
1,383 Elo+
Party 1
Janus
Janus
Bryanterra456
Janus
Level 105
God Stats
1W - 7L
1,363 SR
Queue Stats
284W - 323L
1,381 Elo+
Solo
Freya
Freya
MaloLiGaamz
Freya
Level 38
God Stats
1W - 2L
1,473 SR
Queue Stats
40W - 71L
1,272 Elo+
Party 2
Osiris
Osiris
Mr_Wrrightt
Osiris
Level 69
God Stats
2W - 5L
1,527 SR
Queue Stats
123W - 141L
1,339 Elo+
Party 2
Ganesha
Ganesha
SpheralFilly55
Ganesha
Level 148
God Stats
17W - 9L
1,549 SR
Queue Stats
244W - 290L
1,324 Elo+
Party 1
Team Averages
Level 103
1,399 SR
1,340 Elo+

VS

Team Averages
Level 54
1,535 SR
1,361 Elo+
Sol
Sol
BanditGamezxD
Sol
Level 25
God Stats
7W - 10L
1,578 SR
Queue Stats
35W - 51L
1,265 Elo+
Party 4
King Arthur
King Arthur
Caeser Clown
King Arthur
Level 25
God Stats
7W - 4L
1,334 SR
Queue Stats
31W - 33L
1,313 Elo+
Party 3
Artemis
Artemis
DarkKnight3303
Artemis
Level 68
God Stats
12W - 10L
1,566 SR
Queue Stats
70W - 69L
1,432 Elo+
Party 3
Ravana
Ravana
Delta9er
Ravana
Level 66
God Stats
3W - 0L
1,771 SR
Queue Stats
85W - 88L
1,400 Elo+
Solo
Ganesha
Ganesha
Rusty9782
Ganesha
Level 88
God Stats
6W - 5L
1,425 SR
Queue Stats
267W - 310L
1,395 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Anunnaki Hybrid
Heimdallr
16
3 / 2 / 3
9,640
507
7,306
10,460
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 6 / 4
8,112
427
4,480
8,619
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 7 / 4
9,213
485
14,754
17,764
4,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
15
2 / 0 / 2
9,182
483
5,963
12,301
11,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 8 / 8
8,595
452
6,811
18,263
12,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 6
10,652
561
11,689
13,212
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
Caeser Clown
King Arthur
16
1 / 1 / 0
9,467
498
7,030
13,168
6,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 0 / 0
10,691
563
8,057
10,790
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
Delta9er
Ravana
16
10 / 5 / 2
10,353
545
11,240
10,733
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Rusty9782
Ganesha
15
1 / 4 / 12
9,075
478
9,747
15,016
6,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
15
Kills
23
23
Deaths
15
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Anunnaki Hybrid
Heimdallr
3
2
3
2.25
W
7
5
6
2
L
2
6
4
0.67
W
King Arthur
Caeser Clown
King Arthur
1
1
0
1
W
4
0
0
4
W
Ravana
Delta9er
Ravana
10
5
2
2.2
L
7
7
4
1.29
L
Osiris
2
0
2
3
W
Ganesha
Rusty9782
Ganesha
1
4
12
1.75
L
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,314
Damage
47,763
67,407
Taken
62,919
33,872
Mitigated
24,859
13,310
Healing
21,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Anunnaki Hybrid
Heimdallr
7,306
1,468
0
2,167
10,460
3,355
0
2,034
8,389
0
56,458
W
11,689
4,060
0
5,529
13,212
4,279
844
7,906
5,166
66,570
0
L
4,480
444
0
942
8,619
1,623
281
2,453
6,086
39,492
0
W
King Arthur
Caeser Clown
King Arthur
7,030
1,163
0
3,050
13,168
6,123
1,962
3,942
9,222
0
50,327
W
8,057
4,981
141
8,549
10,790
3,760
2,273
1,965
8,825
0
68,008
W
Ravana
Delta9er
Ravana
11,240
4,129
0
2,754
10,733
4,288
0
5,875
4,786
0
70,461
L
14,754
5,344
0
6,732
17,764
4,931
0
3,811
13,859
54,356
0
L
Osiris
5,963
1,835
0
1,674
12,301
11,711
96
1,307
10,942
9,677
43,855
W
Ganesha
Rusty9782
Ganesha
9,747
1,143
0
1,363
15,016
6,409
0
7,664
7,346
44,435
0
L
6,811
819
189
1,606
18,263
12,252
0
11,135
6,695
28,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,742
Gold Earned
50,238
414
Minions Killed
521
0
Camps Cleared
0
1,609,918
Distance Traveled
1,847,651
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,640
507
118
6
0
373,327
2
W
Sol
10,652
561
125
7
0
339,149
0
L
Janus
8,112
427
79
4
0
250,888
2
W
King Arthur
9,467
498
98
5
0
354,289
0
W
Artemis
10,691
563
141
7
0
396,902
4
W
Ravana
10,353
545
109
6
0
382,115
4
L
Freya
9,213
485
88
5
0
299,418
0
L
Osiris
9,182
483
106
6
0
375,310
9
W
Ganesha
9,075
478
48
3
0
375,196
5
L
Ganesha
8,595
452
23
1
0
310,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role