Player Matchup

Camazotz
Camazotz
A-P-O-S-T-L-E-8
Camazotz
Level 124
God Stats
0W - 4L
1,119 SR
Queue Stats
527W - 591L
1,369 Elo+
Solo
Neith
Neith
CapricornSage
Neith
Level 124
God Stats
5W - 2L
1,667 SR
Queue Stats
58W - 69L
1,465 Elo+
Party 1
Sol
Sol
Chief_Keiffer
Sol
Level 84
God Stats
2W - 1L
1,574 SR
Queue Stats
33W - 40L
1,430 Elo+
Party 1
Bacchus
Bacchus
Crippledxdaddy
Bacchus
Level 26
God Stats
13W - 9L
1,599 SR
Queue Stats
26W - 25L
1,524 Elo+
Party 1
King Arthur
King Arthur
ratchettime
King Arthur
Level 133
God Stats
0W - 4L
1,437 SR
Queue Stats
54W - 72L
1,446 Elo+
Party 1
Team Averages
Level 98
1,479 SR
1,447 Elo+

VS

Team Averages
Level 101
1,610 SR
1,546 Elo+
Hun Batz
Hun Batz
Audehh
Hun Batz
Level 157
God Stats
1W - 0L
1,593 SR
Queue Stats
98W - 78L
1,613 Elo+
Party 2
Odin
Odin
T SMILE SWOOPES
Odin
Level 28
God Stats
14W - 4L
1,556 SR
Queue Stats
24W - 15L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
ThatKitchenFork
Danzaburou
Level 108
God Stats
16W - 15L
1,654 SR
Queue Stats
59W - 40L
1,568 Elo+
Party 2
Sol
Sol
True Stormzz
Sol
Level 102
God Stats
18W - 7L
1,617 SR
Queue Stats
94W - 81L
1,584 Elo+
Party 2
Fafnir
Fafnir
kaneburns
Fafnir
Level 108
God Stats
5W - 3L
1,631 SR
Queue Stats
139W - 148L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
13
1 / 6 / 2
8,228
457
3,512
17,989
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 1
8,896
494
9,137
10,107
3,246
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 8 / 0
7,755
431
4,632
13,104
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 4
8,553
475
7,178
12,348
11,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
ratchettime
King Arthur
14
5 / 3 / 1
9,228
513
12,503
15,199
10,618
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Audehh
Hun Batz
17
4 / 1 / 6
10,587
588
9,387
11,990
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 4 / 5
9,016
501
5,858
14,934
9,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
ThatKitchenFork
Danzaburou
16
8 / 1 / 2
10,478
582
13,905
10,615
5,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 2 / 4
10,913
606
14,920
15,309
6,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
kaneburns
Fafnir
12
2 / 2 / 7
9,232
513
4,727
18,367
18,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
24
24
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Camazotz
1
6
2
0.33
W
Hun Batz
Audehh
Hun Batz
4
1
6
7
L
1
4
1
0.38
L
0
8
0
0
L
1
3
4
1
W
3
4
5
1.38
W
Danzaburou
ThatKitchenFork
Danzaburou
8
1
2
9
W
7
2
4
4.5
W
Fafnir
kaneburns
Fafnir
2
2
7
2.75
L
King Arthur
ratchettime
King Arthur
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,962
Damage
48,797
68,747
Taken
71,215
32,205
Mitigated
43,905
19,827
Healing
22,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
3,512
1,760
0
8,353
17,989
5,566
0
5,811
12,150
0
39,423
W
Hun Batz
Audehh
Hun Batz
9,387
3,020
0
4,383
11,990
4,693
760
2,398
9,592
0
86,670
L
9,137
4,309
0
1,723
10,107
3,246
828
3,775
6,248
0
63,711
L
4,632
1,344
373
2,806
13,104
1,661
0
1,603
11,501
40,136
0
L
7,178
846
380
3,216
12,348
11,114
0
4,161
7,994
22,176
0
W
5,858
928
0
1,534
14,934
9,329
235
2,463
12,471
3,088
32,447
W
Danzaburou
ThatKitchenFork
Danzaburou
13,905
5,754
63
4,276
10,615
5,059
799
3,928
6,687
0
84,788
W
14,920
4,774
0
7,568
15,309
6,337
3,936
3,004
12,305
79,342
8,097
W
Fafnir
kaneburns
Fafnir
4,727
1,973
337
4,620
18,367
18,487
285
8,007
10,360
24,106
0
L
King Arthur
ratchettime
King Arthur
12,503
1,767
107
2,869
15,199
10,618
0
4,199
10,669
9,578
45,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,660
Gold Earned
50,226
430
Minions Killed
501
0
Camps Cleared
0
1,648,464
Distance Traveled
1,694,908
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,228
457
75
4
0
357,829
3
W
Hun Batz
10,587
588
136
8
0
395,798
1
L
Neith
8,896
494
125
7
0
289,961
4
L
Sol
7,755
431
86
5
0
283,886
3
L
Bacchus
8,553
475
33
2
0
371,287
3
W
Odin
9,016
501
74
4
0
359,291
0
W
Danzaburou
10,478
582
126
7
0
319,391
2
W
Sol
10,913
606
133
7
0
339,843
4
W
Fafnir
9,232
513
32
2
0
280,585
6
L
King Arthur
9,228
513
111
6
0
345,501
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role