Player Matchup

Achilles
Achilles
Azthozy
Achilles
Level 107
God Stats
20W - 6L
1,834 SR
Queue Stats
290W - 178L
1,800 Elo+
Party 2
Cerberus
Cerberus
Redroosta
Cerberus
Level 122
God Stats
3W - 4L
1,415 SR
Queue Stats
532W - 495L
1,546 Elo+
Solo
Sol
Sol
Tuphaon
Sol
Level 139
God Stats
1W - 1L
1,604 SR
Queue Stats
43W - 28L
1,689 Elo+
Party 2
Jing Wei
Jing Wei
lonelyherbivore
Jing Wei
Level 124
God Stats
8W - 3L
1,805 SR
Queue Stats
467W - 257L
1,797 Elo+
Party 2
Thanatos
Thanatos
sergguy
Thanatos
Level 148
God Stats
11W - 4L
1,890 SR
Queue Stats
373W - 192L
1,765 Elo+
Party 2
Team Averages
Level 128
1,709 SR
1,719 Elo+

VS

Team Averages
Level 118
1,613 SR
1,598 Elo+
Erlang Shen
Erlang Shen
SocialCrazied
Erlang Shen
Level 114
God Stats
1W - 2L
1,502 SR
Queue Stats
388W - 323L
1,584 Elo+
Party 1
Bellona
Bellona
SocialThirty
Bellona
Level 108
God Stats
10W - 10L
1,575 SR
Queue Stats
391W - 332L
1,584 Elo+
Party 1
Hun Batz
Hun Batz
VibesNP
Hun Batz
Level 124
God Stats
3W - 1L
1,785 SR
Queue Stats
338W - 303L
1,585 Elo+
Party 3
Janus
Janus
Zhartix
Janus
Level 157
God Stats
11W - 14L
1,585 SR
Queue Stats
554W - 473L
1,657 Elo+
Party 3
Sol
Sol
thefrickword
Sol
Level 87
God Stats
11W - 13L
1,621 SR
Queue Stats
411W - 356L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Azthozy
Achilles
10
1 / 0 / 0
5,351
595
4,611
6,137
2,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Redroosta
Cerberus
8
0 / 0 / 3
4,630
514
2,056
6,762
2,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
8
0 / 4 / 1
4,498
500
2,218
4,581
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
9
1 / 1 / 2
4,860
540
2,837
3,736
1,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
sergguy
Thanatos
11
5 / 0 / 1
6,008
668
4,306
5,547
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
SocialCrazied
Erlang Shen
7
0 / 2 / 4
4,575
508
3,630
7,326
3,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
SocialThirty
Bellona
9
0 / 1 / 0
5,085
565
2,560
7,167
4,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
VibesNP
Hun Batz
6
0 / 1 / 0
4,394
488
745
4,129
955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Zhartix
Janus
10
1 / 2 / 0
5,503
611
2,433
4,470
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
4 / 1 / 0
5,851
650
5,072
4,261
913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
5
5
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Azthozy
Achilles
1
0
0
1
W
Cerberus
Redroosta
Cerberus
0
0
3
1.5
L
Erlang Shen
SocialCrazied
Erlang Shen
0
2
4
1
L
Bellona
SocialThirty
Bellona
0
1
0
0
W
Sol
0
4
1
0.13
L
Hun Batz
VibesNP
Hun Batz
0
1
0
0
L
Janus
Zhartix
Janus
1
2
0
0.5
W
Jing Wei
1
1
2
2
W
Thanatos
sergguy
Thanatos
5
0
1
5.5
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,028
Damage
14,440
26,763
Taken
27,353
9,523
Mitigated
10,356
15,331
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Azthozy
Achilles
4,611
831
0
3,572
6,137
2,830
0
0
6,137
0
25,335
W
Cerberus
Redroosta
Cerberus
2,056
174
0
2,715
6,762
2,913
0
2,827
3,917
13,646
0
L
Erlang Shen
SocialCrazied
Erlang Shen
3,630
1,463
159
2,553
7,326
3,377
0
2,233
5,093
0
15,769
L
Bellona
SocialThirty
Bellona
2,560
325
0
3,224
7,167
4,173
0
0
6,529
0
26,842
W
Sol
2,218
930
0
1,209
4,581
1,096
0
2,281
2,300
19,398
2,735
L
Hun Batz
VibesNP
Hun Batz
745
223
0
2,606
4,129
955
0
0
4,093
0
15,211
L
Janus
Zhartix
Janus
2,433
190
0
772
4,470
938
0
115
4,355
32,872
0
W
Jing Wei
2,837
2,101
0
1,367
3,736
1,139
0
1,529
2,105
0
24,306
W
Thanatos
sergguy
Thanatos
4,306
1,580
0
6,468
5,547
1,545
0
698
4,799
0
29,765
L
5,072
2,330
0
1,146
4,261
913
750
1,777
2,484
33,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,347
Gold Earned
25,408
249
Minions Killed
295
0
Camps Cleared
0
936,074
Distance Traveled
834,743
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,351
595
56
6
0
194,023
2
W
Cerberus
4,630
514
28
3
0
182,100
1
L
Erlang Shen
4,575
508
21
2
0
169,262
3
L
Bellona
5,085
565
74
8
0
188,870
2
W
Sol
4,498
500
46
5
0
171,614
1
L
Hun Batz
4,394
488
46
5
0
143,973
1
L
Janus
5,503
611
76
8
0
165,519
3
W
Jing Wei
4,860
540
51
6
0
178,629
5
W
Thanatos
6,008
668
68
8
0
209,708
1
L
Sol
5,851
650
78
9
0
167,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role