Player Matchup

Set
Set
ClickedChip
Set
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,084 Elo+
Party 2
Kali
Kali
Eris Noct
Kali
Level 68
God Stats
6W - 4L
1,380 SR
Queue Stats
234W - 239L
1,504 Elo+
Party 3
Hades
Hades
HroseMaster
Hades
Level 17
God Stats
6W - 5L
1,500 SR
Queue Stats
22W - 23L
1,459 Elo+
Party 3
Tiamat
Tiamat
SharperLemming
Tiamat
Level 128
God Stats
200W - 141L
1,611 SR
Queue Stats
564W - 554L
1,517 Elo+
Party 2
Geb
Geb
voidwalker36
Geb
Level 33
God Stats
3W - 3L
1,500 SR
Queue Stats
107W - 104L
1,444 Elo+
Party 3
Team Averages
Level 51
1,498 SR
1,402 Elo+

VS

Team Averages
Level 80
1,543 SR
1,425 Elo+
Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
AmaZe ArTic
Thor
Level 29
God Stats
1W - 2L
1,403 SR
Queue Stats
1W - 4L
1,179 Elo+
Party 1
Cthulhu
Cthulhu
dandingo1738
Cthulhu
Level 106
God Stats
11W - 4L
1,689 SR
Queue Stats
567W - 618L
1,404 Elo+
Solo
Xbalanque
Xbalanque
iBDezi
Xbalanque
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bastet
Bastet
iknowitall123
Bastet
Level 129
God Stats
11W - 8L
1,621 SR
Queue Stats
26W - 22L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,283
657
539
2,944
789
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kali
6
0 / 2 / 0
3,466
693
1,705
3,581
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
2 / 1 / 0
4,025
805
2,614
4,031
1,353
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

1
0 / 0 / 0
1,029
206
0
0
0
5
0 / 0 / 1
3,502
700
686
3,164
770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
2 / 0 / 1
4,247
849
844
1,847
213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

5
1 / 0 / 1
3,617
723
525
1,916
402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
dandingo1738
Cthulhu
6
1 / 0 / 0
3,657
731
1,174
2,475
1,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
iBDezi
Xbalanque
4
0 / 1 / 1
3,050
610
982
1,171
215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 2 / 0
3,571
714
1,476
3,852
1,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
0
1
2.5
W
1
0
1
1.5
L
1
2
0
0.5
L
Kali
0
2
0
0
L
2
1
0
2
L
0
0
0
0
W
Cthulhu
dandingo1738
Cthulhu
1
0
0
1
W
Xbalanque
iBDezi
Xbalanque
0
1
1
0.5
W
1
2
0
0.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,544
Damage
5,001
13,720
Taken
11,261
4,292
Mitigated
3,107
5,395
Healing
4,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
844
0
0
430
1,847
213
0
0
1,847
15,860
0
W
525
112
0
1,284
1,916
402
0
35
1,881
0
9,941
L
539
124
0
318
2,944
789
0
986
1,958
0
10,000
L
Kali
1,705
544
0
1,022
3,581
1,380
0
286
3,295
0
14,552
L
2,614
781
0
2,752
4,031
1,353
0
0
4,031
13,757
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
dandingo1738
Cthulhu
1,174
102
0
1,468
2,475
1,140
0
472
2,003
10,755
0
W
Xbalanque
iBDezi
Xbalanque
982
643
0
277
1,171
215
48
214
957
0
5,699
W
1,476
573
0
1,382
3,852
1,137
0
2,579
1,273
0
10,104
L
686
48
385
918
3,164
770
0
746
2,418
6,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,305
Gold Earned
18,142
97
Minions Killed
108
0
Camps Cleared
0
402,343
Distance Traveled
521,578
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,247
849
31
6
0
107,169
0
W
Thor
3,617
723
29
6
0
131,359
2
L
Set
3,283
657
21
4
0
100,493
1
L
Kali
3,466
693
34
7
0
108,360
0
L
Hades
4,025
805
33
7
0
88,982
0
L
Tiamat
1,029
206
0
0
0
0
0
W
Cthulhu
3,657
731
22
4
0
95,142
1
W
Xbalanque
3,050
610
9
2
0
73,958
0
W
Bastet
3,571
714
17
3
0
113,950
0
L
Geb
3,502
700
9
2
0
104,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role