Player Matchup

Tyr
Tyr
DaStark-24
Tyr
Level 49
God Stats
0W - 4L
1,357 SR
Queue Stats
55W - 47L
1,530 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Evlm716
Morgan Le Fay
Level 102
God Stats
4W - 2L
1,654 SR
Queue Stats
55W - 39L
1,539 Elo+
Party 2
Bacchus
Bacchus
PRIMETIME9NIZZLE
Bacchus
Level 61
God Stats
2W - 3L
1,544 SR
Queue Stats
156W - 193L
1,374 Elo+
Solo
Apollo
Apollo
Yahir241
Apollo
Level 120
God Stats
10W - 12L
1,507 SR
Queue Stats
627W - 668L
1,485 Elo+
Party 2
Erlang Shen
Erlang Shen
sebas2241
Erlang Shen
Level 107
God Stats
2W - 2L
1,434 SR
Queue Stats
363W - 375L
1,607 Elo+
Party 2
Team Averages
Level 88
1,499 SR
1,507 Elo+

VS

Team Averages
Level 84
1,528 SR
1,534 Elo+
Cerberus
Cerberus
Eggs_n_Bacon23
Cerberus
Level 62
God Stats
10W - 7L
1,549 SR
Queue Stats
162W - 199L
1,315 Elo+
Solo
Chaac
Chaac
Lay MEme
Chaac
Level 142
God Stats
2W - 0L
1,466 SR
Queue Stats
274W - 244L
1,594 Elo+
Party 1
Kukulkan
Kukulkan
Shinnying
Kukulkan
Level 63
God Stats
16W - 12L
1,618 SR
Queue Stats
83W - 77L
1,555 Elo+
Party 1
Pele
Pele
SpplashMan
Pele
Level 29
God Stats
2W - 0L
1,383 SR
Queue Stats
11W - 5L
1,632 Elo+
Party 1
Hachiman
Hachiman
XxCloutcds
Hachiman
Level 123
God Stats
3W - 3L
1,625 SR
Queue Stats
44W - 34L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
9,058
453
6,152
13,238
7,834
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Evlm716
Morgan Le Fay
15
4 / 6 / 3
9,709
485
8,626
12,742
5,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 6 / 9
9,357
468
8,732
21,876
21,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Yahir241
Apollo
17
4 / 5 / 3
10,328
516
12,224
17,693
6,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
sebas2241
Erlang Shen
16
5 / 5 / 2
10,156
508
9,987
19,069
10,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
2 / 1 / 7
10,139
507
7,360
14,129
15,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Lay MEme
Chaac
19
12 / 3 / 9
12,126
606
23,438
19,790
18,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Shinnying
Kukulkan
17
2 / 5 / 9
10,176
509
13,779
11,075
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 4 / 7
10,253
513
7,272
12,092
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
XxCloutcds
Hachiman
17
5 / 4 / 1
10,613
531
13,942
15,704
5,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
17
Kills
27
27
Deaths
17
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
Cerberus
2
1
7
5.5
L
Morgan Le Fay
Evlm716
Morgan Le Fay
4
6
3
0.92
W
Chaac
Lay MEme
Chaac
12
3
9
5.5
L
2
6
9
1.08
W
Kukulkan
Shinnying
Kukulkan
2
5
9
1.3
W
6
4
7
2.38
W
Hachiman
XxCloutcds
Hachiman
5
4
1
1.38
L
Apollo
Yahir241
Apollo
4
5
3
1.1
L
Erlang Shen
sebas2241
Erlang Shen
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,721
Damage
65,791
84,618
Taken
72,790
51,116
Mitigated
47,730
19,768
Healing
26,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,152
348
0
2,001
13,238
7,834
0
3,199
9,921
1,731
38,615
W
Cerberus
7,360
541
0
3,360
14,129
15,972
977
928
13,189
47,356
0
L
Morgan Le Fay
Evlm716
Morgan Le Fay
8,626
397
153
2,009
12,742
5,535
303
3,846
8,738
56,257
0
W
Chaac
Lay MEme
Chaac
23,438
6,630
0
11,910
19,790
18,115
920
4,448
15,168
7,568
68,295
L
8,732
1,063
0
4,015
21,876
21,329
0
6,971
14,686
27,226
0
W
Kukulkan
Shinnying
Kukulkan
13,779
1,016
0
274
11,075
4,199
388
4,477
6,440
68,917
0
W
7,272
1,889
0
3,953
12,092
4,144
0
5,282
6,583
0
48,279
W
Hachiman
XxCloutcds
Hachiman
13,942
8,651
0
7,487
15,704
5,300
426
1,910
13,794
0
99,067
L
Apollo
Yahir241
Apollo
12,224
8,039
0
6,424
17,693
6,096
0
6,400
11,251
0
81,603
L
Erlang Shen
sebas2241
Erlang Shen
9,987
4,546
0
5,166
19,069
10,322
0
3,282
15,729
0
80,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,608
Gold Earned
53,307
516
Minions Killed
579
0
Camps Cleared
0
1,950,024
Distance Traveled
1,930,873
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,058
453
88
4
0
404,741
0
W
Cerberus
10,139
507
94
5
0
413,240
2
L
Morgan Le Fay
9,709
485
114
6
0
344,600
0
W
Chaac
12,126
606
131
7
0
394,246
0
L
Bacchus
9,357
468
28
1
0
400,413
11
W
Kukulkan
10,176
509
121
6
0
341,948
3
W
Pele
10,253
513
78
4
0
429,076
0
W
Hachiman
10,613
531
155
8
0
352,363
6
L
Apollo
10,328
516
166
8
0
379,395
3
L
Erlang Shen
10,156
508
120
6
0
420,875
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role