Player Matchup

Nemesis
Nemesis
MR_PiCkEls-69
Nemesis
Level 25
God Stats
3W - 0L
1,781 SR
Queue Stats
34W - 8L
1,804 Elo+
Party 1
Chang'e
Chang'e
OOPS_CANCEL_THAT
Chang'e
Level 16
God Stats
4W - 0L
2,019 SR
Queue Stats
14W - 1L
1,855 Elo+
Party 1
Khepri
Khepri
Too-Caculated
Khepri
Level 54
God Stats
2W - 0L
1,517 SR
Queue Stats
110W - 68L
1,678 Elo+
Party 1
Team Averages
Level 32
1,773 SR
1,779 Elo+

VS

Team Averages
Level 72
1,583 SR
1,667 Elo+
Chiron
Chiron
BORRRG
Chiron
Level 113
God Stats
1W - 3L
1,516 SR
Queue Stats
246W - 149L
1,681 Elo+
Party 2
Eset
Eset
TaxableQuasar82
Eset
Level 75
God Stats
67W - 40L
1,624 SR
Queue Stats
293W - 208L
1,634 Elo+
Party 2
Horus
Horus
YahZuul
Horus
Level 29
God Stats
6W - 6L
1,609 SR
Queue Stats
119W - 66L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
5 / 5 / 7
9,322
777
13,265
15,695
6,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
8 / 1 / 5
9,508
792
9,241
9,503
8,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 9
8,667
722
5,029
17,223
20,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BORRRG
Chiron
12
2 / 5 / 6
7,918
660
11,340
12,009
3,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 4
7,833
653
9,694
7,528
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
YahZuul
Horus
11
4 / 4 / 2
7,986
666
10,388
13,780
9,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
14
Kills
8
8
Deaths
14
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chiron
BORRRG
Chiron
2
5
6
1
W
Nemesis
5
5
7
1.7
W
8
1
5
10.5
L
2
5
4
0.8
W
1
2
9
2.75
L
Horus
YahZuul
Horus
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,535
Damage
31,422
42,421
Taken
33,317
35,558
Mitigated
15,293
16,527
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BORRRG
Chiron
11,340
5,910
399
2,472
12,009
3,692
67
6,455
5,274
0
27,760
W
Nemesis
13,265
5,136
655
4,507
15,695
6,574
1,563
3,028
12,382
0
31,951
W
9,241
115
2,676
5,391
9,503
8,450
1,032
4,260
4,987
39,669
0
L
9,694
197
91
441
7,528
2,264
0
3,149
4,211
22,789
0
W
5,029
275
535
2,763
17,223
20,534
0
2,879
13,867
10,758
0
L
Horus
YahZuul
Horus
10,388
4,339
1,151
3,206
13,780
9,337
0
3,958
9,481
0
18,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
23,737
136
Minions Killed
102
8
Camps Cleared
1
695,704
Distance Traveled
606,856
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,918
660
42
4
0
188,975
1
W
Nemesis
9,322
777
48
4
4
232,717
3
W
Chang'e
9,508
792
78
7
4
232,262
2
L
Eset
7,833
653
42
4
1
200,776
0
W
Khepri
8,667
722
10
1
0
230,725
0
L
Horus
7,986
666
18
2
0
217,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role