Player Matchup

Neith
Neith
MaskdPhantasm
Neith
Level 14
God Stats
2W - 2L
1,649 SR
Queue Stats
2W - 2L
1,357 Elo+
Party 1
Sobek
Sobek
PhantasmalMask
Sobek
Level 41
God Stats
1W - 0L
1,634 SR
Queue Stats
5W - 12L
1,327 Elo+
Party 1
Zeus
Zeus
boohooty
Zeus
Level 158
God Stats
7W - 1L
1,795 SR
Queue Stats
68W - 51L
1,625 Elo+
Party 1
Team Averages
Level 71
1,693 SR
1,437 Elo+

VS

Team Averages
Level 83
1,518 SR
1,456 Elo+
Janus
Janus
Brok3nH3ad
Janus
Level 40
God Stats
8W - 14L
1,387 SR
Queue Stats
8W - 16L
1,234 Elo+
Solo
Odin
Odin
EnderMaxx
Odin
Level 146
God Stats
9W - 3L
1,564 SR
Queue Stats
185W - 147L
1,571 Elo+
Party 2
Kuzenbo
Kuzenbo
PsychoTurbo
Kuzenbo
Level 62
God Stats
13W - 10L
1,602 SR
Queue Stats
115W - 95L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
8,804
587
2,376
3,148
1,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 0 / 8
10,865
724
9,515
15,472
20,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
15
9 / 0 / 2
10,756
717
17,215
5,239
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
0 / 4 / 0
8,100
540
5,767
8,772
4,058
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Odin
12
0 / 3 / 0
7,856
524
3,500
9,873
9,511
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
PsychoTurbo
Kuzenbo
11
0 / 5 / 0
7,801
520
6,117
14,804
11,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
12
Kills
0
0
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
0
4
0
0
L
Odin
0
3
0
0
W
0
0
6
3
W
3
0
8
7
L
Kuzenbo
PsychoTurbo
Kuzenbo
0
5
0
0
W
Zeus
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,106
Damage
15,384
23,859
Taken
33,449
24,562
Mitigated
24,932
5,665
Healing
7,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
5,767
407
782
380
8,772
4,058
53
7,406
1,366
35,266
0
L
Odin
3,500
281
735
999
9,873
9,511
0
7,799
2,074
0
16,747
W
2,376
334
0
1,216
3,148
1,692
0
1,989
1,057
0
27,626
W
9,515
477
0
4,449
15,472
20,506
0
7,383
7,374
20,613
0
L
Kuzenbo
PsychoTurbo
Kuzenbo
6,117
1,794
628
3,627
14,804
11,363
30
11,944
2,860
14,103
0
W
Zeus
17,215
823
0
0
5,239
2,364
876
1,932
3,177
56,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,425
Gold Earned
23,757
200
Minions Killed
122
8
Camps Cleared
3
786,698
Distance Traveled
834,336
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,100
540
74
5
1
259,638
0
L
Odin
7,856
524
22
1
2
273,348
1
W
Neith
8,804
587
75
5
0
239,172
0
W
Sobek
10,865
724
19
1
0
308,120
2
L
Kuzenbo
7,801
520
26
2
0
301,350
4
W
Zeus
10,756
717
106
7
8
239,406
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role