Player Matchup

Neith
Neith
AppaFGM
Neith
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,748 Elo+
Party 2
Sol
Sol
HoodiesMan
Sol
Level 119
God Stats
6W - 5L
1,613 SR
Queue Stats
283W - 246L
1,690 Elo+
Party 2
Cliodhna
Cliodhna
RabidGiraffe447
Cliodhna
Level 108
God Stats
14W - 7L
1,706 SR
Queue Stats
257W - 207L
1,570 Elo+
Party 2
Bacchus
Bacchus
ShmediumRamrod
Bacchus
Level 24
God Stats
4W - 2L
1,783 SR
Queue Stats
37W - 33L
1,561 Elo+
Party 2
Bellona
Bellona
ryjilla
Bellona
Level 105
God Stats
6W - 4L
1,622 SR
Queue Stats
90W - 70L
1,635 Elo+
Party 2
Team Averages
Level 89
1,645 SR
1,641 Elo+

VS

Team Averages
Level 92
1,594 SR
1,604 Elo+
Raijin
Raijin
 
Raijin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Grayboness
Izanami
Level 128
God Stats
18W - 10L
1,665 SR
Queue Stats
461W - 380L
1,654 Elo+
Party 1
Ymir
Ymir
MossBoss12
Ymir
Level 47
God Stats
53W - 42L
1,593 SR
Queue Stats
53W - 42L
1,570 Elo+
Party 1
Chaac
Chaac
TexasCornhusker
Chaac
Level 118
God Stats
37W - 29L
1,641 SR
Queue Stats
347W - 285L
1,631 Elo+
Party 1
Loki
Loki
semorbutz54
Loki
Level 119
God Stats
26W - 27L
1,572 SR
Queue Stats
450W - 379L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AppaFGM
Neith
14
6 / 3 / 8
8,919
637
10,411
9,302
2,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
7 / 1 / 6
9,383
670
12,134
8,671
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
14
6 / 0 / 6
8,723
623
7,328
9,399
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
6 / 0 / 12
8,701
622
5,120
5,616
5,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
ryjilla
Bellona
13
1 / 4 / 3
8,151
582
9,876
10,382
10,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 7 / 0
6,460
461
4,421
9,914
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Grayboness
Izanami
11
0 / 4 / 2
6,923
495
4,637
7,742
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 8 / 0
5,728
409
831
13,325
7,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 4 / 1
7,753
554
8,836
14,771
8,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 3 / 3
8,280
591
5,545
10,069
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
26
Kills
8
8
Deaths
26
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
7
0
0.14
W
Neith
AppaFGM
Neith
6
3
8
3.33
L
Izanami
Grayboness
Izanami
0
4
2
0.25
W
7
1
6
10
L
0
8
0
0
W
Cliodhna
6
0
6
9
W
6
0
12
12
L
3
4
1
0.88
W
Bellona
ryjilla
Bellona
1
4
3
0.63
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,869
Damage
24,270
43,370
Taken
55,821
23,866
Mitigated
24,710
19,975
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,421
0
0
1,514
9,914
2,813
0
2,581
7,333
31,881
0
W
Neith
AppaFGM
Neith
10,411
3,667
0
4,074
9,302
2,953
228
1,787
7,478
0
57,276
L
Izanami
Grayboness
Izanami
4,637
3,305
0
1,177
7,742
2,457
0
3,965
3,777
0
46,400
W
12,134
7,590
0
6,043
8,671
2,400
815
1,180
7,491
74,844
0
L
831
34
265
1,044
13,325
7,947
0
7,095
6,230
11,373
0
W
Cliodhna
7,328
687
0
5,063
9,399
3,279
0
1,374
7,923
0
58,897
W
5,120
868
0
1,474
5,616
5,000
29
978
4,638
11,001
0
L
8,836
2,500
0
7,369
14,771
8,088
0
544
14,227
0
45,615
W
Bellona
ryjilla
Bellona
9,876
5,495
62
3,259
10,382
10,234
0
0
9,536
0
44,480
L
5,545
1,117
0
3,438
10,069
3,405
0
3,069
7,000
0
50,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,877
Gold Earned
35,144
433
Minions Killed
382
0
Camps Cleared
0
1,503,898
Distance Traveled
1,324,160
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,460
461
66
5
0
252,063
3
W
Neith
8,919
637
89
6
0
280,032
5
L
Izanami
6,923
495
98
7
0
256,072
6
W
Sol
9,383
670
126
9
0
263,940
1
L
Ymir
5,728
409
14
1
0
242,894
4
W
Cliodhna
8,723
623
93
7
0
357,969
1
W
Bacchus
8,701
622
14
1
0
312,231
9
L
Chaac
7,753
554
98
7
0
265,388
1
W
Bellona
8,151
582
111
8
0
289,726
4
L
Loki
8,280
591
106
8
0
307,743
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role