Player Matchup

Tiamat
Tiamat
Binuche
Tiamat
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 60L
1,505 Elo+
Party 1
Yemoja
Yemoja
Kallipygiann
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,450 Elo+
Party 1
Serqet
Serqet
azzythemlgpro420
Serqet
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 80L
1,535 Elo+
Party 1
Team Averages
Level 65
1,500 SR
1,497 Elo+

VS

Team Averages
Level 58
1,448 SR
1,573 Elo+
Freya
Freya
 
Freya
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Cavemanjared
Neith
Level 69
God Stats
13W - 6L
1,703 SR
Queue Stats
143W - 98L
1,639 Elo+
Party 2
Sobek
Sobek
TheDeadlyZins
Sobek
Level 87
God Stats
1W - 2L
1,142 SR
Queue Stats
80W - 90L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Binuche
Tiamat
10
0 / 9 / 1
6,037
604
4,399
12,453
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
10
1 / 5 / 0
6,986
699
6,462
8,998
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 6 / 1
5,977
598
5,410
10,079
3,395
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
11 / 0 / 7
9,574
957
10,366
8,643
3,613
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
6 / 1 / 12
8,492
849
13,060
7,031
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 14
8,752
875
4,316
12,257
11,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
53
1
Kills
20
20
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
11
0
7
14.5
L
Tiamat
Binuche
Tiamat
0
9
1
0.06
W
6
1
12
12
L
Yemoja
1
5
0
0.2
W
3
0
14
10
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,271
Damage
27,742
31,530
Taken
27,931
13,428
Mitigated
18,666
3,817
Healing
13,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
10,366
4,958
0
4,491
8,643
3,613
850
4,107
4,336
33,981
0
L
Tiamat
Binuche
Tiamat
4,399
1,003
33
1,286
12,453
5,070
0
5,562
6,891
18,039
0
W
13,060
8,259
0
2,414
7,031
3,139
1,046
3,129
3,902
0
43,467
L
Yemoja
6,462
1,828
1,017
1,217
8,998
4,963
0
5,136
3,862
14,278
0
W
4,316
391
732
5,979
12,257
11,914
221
3,921
8,174
11,676
0
L
5,410
1,142
0
264
10,079
3,395
0
3,984
6,095
0
10,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,000
Gold Earned
26,818
62
Minions Killed
133
1
Camps Cleared
7
479,066
Distance Traveled
603,388
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,574
957
55
6
3
208,936
4
L
Tiamat
6,037
604
30
3
1
169,351
0
W
Neith
8,492
849
68
7
3
177,875
0
L
Yemoja
6,986
699
17
2
0
125,278
0
W
Sobek
8,752
875
10
1
1
216,577
4
L
Serqet
5,977
598
15
2
0
184,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role