Player Matchup

Chaac
Chaac
FreeSpeech2020
Chaac
Level 66
God Stats
34W - 28L
1,566 SR
Queue Stats
66W - 77L
1,374 Elo+
Party 1
Tiamat
Tiamat
HardlinePoet
Tiamat
Level 18
God Stats
12W - 9L
1,512 SR
Queue Stats
16W - 22L
1,377 Elo+
Party 1
Bastet
Bastet
MohammadKarzai
Bastet
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 80L
1,356 Elo+
Party 1
Bacchus
Bacchus
TrbTimes
Bacchus
Level 81
God Stats
2W - 0L
1,586 SR
Queue Stats
83W - 108L
1,379 Elo+
Party 1
Cupid
Cupid
tandysummers
Cupid
Level 62
God Stats
10W - 13L
1,473 SR
Queue Stats
81W - 93L
1,428 Elo+
Party 1
Team Averages
Level 57
1,527 SR
1,383 Elo+

VS

Team Averages
Level 63
1,388 SR
1,459 Elo+
Cerberus
Cerberus
Aleteias
Cerberus
Level 143
God Stats
0W - 3L
1,462 SR
Queue Stats
73W - 71L
1,566 Elo+
Party 3
Hel
Hel
BeansBeGreen
Hel
Level 44
God Stats
2W - 1L
1,383 SR
Queue Stats
58W - 73L
1,393 Elo+
Party 2
Erlang Shen
Erlang Shen
OMG iTzz BatmaN
Erlang Shen
Level 89
God Stats
0W - 4L
1,171 SR
Queue Stats
6W - 6L
1,428 Elo+
Solo
Cthulhu
Cthulhu
angel ep
Cthulhu
Level 14
God Stats
0W - 1L
1,533 SR
Queue Stats
1W - 2L
1,449 Elo+
Party 3
Izanami
Izanami
gngswift
Izanami
Level 26
God Stats
3W - 1L
1,391 SR
Queue Stats
26W - 34L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 7
11,339
540
16,729
20,997
15,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
16
1 / 5 / 7
10,971
522
11,894
13,373
7,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 3 / 9
11,384
542
9,286
16,823
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
TrbTimes
Bacchus
17
5 / 5 / 20
12,194
581
11,725
20,008
28,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
16 / 3 / 4
13,696
652
26,742
19,650
6,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aleteias
Cerberus
17
4 / 3 / 7
10,451
498
15,730
26,569
19,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 5 / 9
9,568
456
4,966
13,504
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
OMG iTzz BatmaN
Erlang Shen
16
6 / 4 / 3
10,115
482
8,356
19,267
9,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
angel ep
Cthulhu
12
0 / 10 / 7
8,191
390
5,919
24,080
21,320
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
gngswift
Izanami
17
8 / 6 / 5
11,503
548
14,650
16,683
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
51
28
Kills
20
20
Deaths
28
47
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Aleteias
Cerberus
4
3
7
2.5
L
2
5
9
1.3
W
3
4
7
1.63
W
Tiamat
1
5
7
0.9
W
3
3
9
2.5
L
Erlang Shen
OMG iTzz BatmaN
Erlang Shen
6
4
3
1.88
W
Bacchus
TrbTimes
Bacchus
5
5
20
3
L
Cthulhu
angel ep
Cthulhu
0
10
7
0.35
L
Izanami
gngswift
Izanami
8
6
5
1.75
W
16
3
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,376
Damage
49,621
90,851
Taken
100,103
62,694
Mitigated
60,997
37,327
Healing
30,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Aleteias
Cerberus
15,730
1,808
0
9,970
26,569
19,259
0
2,734
22,899
64,745
0
L
4,966
885
3,377
5,151
13,504
5,472
531
5,930
7,184
41,550
0
W
16,729
3,996
0
9,752
20,997
15,926
909
8,490
11,780
1,230
64,257
W
Tiamat
11,894
1,584
184
3,132
13,373
7,079
1,182
3,461
9,826
65,707
0
W
9,286
2,193
0
6,313
16,823
5,093
904
3,106
13,578
0
84,030
L
Erlang Shen
OMG iTzz BatmaN
Erlang Shen
8,356
4,187
0
5,710
19,267
9,483
83
5,436
13,409
0
60,721
W
Bacchus
TrbTimes
Bacchus
11,725
1,498
268
5,288
20,008
28,333
538
5,500
14,377
35,826
0
L
Cthulhu
angel ep
Cthulhu
5,919
810
234
2,121
24,080
21,320
0
6,572
17,228
28,975
0
L
Izanami
gngswift
Izanami
14,650
9,002
0
4,127
16,683
5,463
1,492
3,230
13,445
0
75,186
W
26,742
18,995
334
12,056
19,650
6,263
5,836
5,054
14,547
0
128,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,584
Gold Earned
49,828
550
Minions Killed
509
0
Camps Cleared
0
1,960,244
Distance Traveled
1,783,563
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,451
498
151
7
0
378,793
3
L
Hel
9,568
456
95
5
0
339,509
2
W
Chaac
11,339
540
124
6
0
391,350
0
W
Tiamat
10,971
522
109
5
0
380,806
0
W
Bastet
11,384
542
116
6
0
397,548
0
L
Erlang Shen
10,115
482
92
4
0
361,027
6
W
Bacchus
12,194
581
27
1
0
422,544
8
L
Cthulhu
8,191
390
42
2
0
354,591
1
L
Izanami
11,503
548
129
6
0
349,643
2
W
Cupid
13,696
652
174
8
0
367,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role