Player Matchup

Izanami
Izanami
DOUBLEDAWGZ
Izanami
Level 28
God Stats
4W - 8L
1,358 SR
Queue Stats
29W - 38L
1,446 Elo+
Party 1
Sylvanus
Sylvanus
GiantLog7918
Sylvanus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,420 Elo+
Party 3
Ra
Ra
SenjiUchiha
Ra
Level 45
God Stats
0W - 7L
1,401 SR
Queue Stats
91W - 96L
1,472 Elo+
Party 3
Cthulhu
Cthulhu
TheFrequency
Cthulhu
Level 44
God Stats
2W - 5L
1,276 SR
Queue Stats
46W - 48L
1,397 Elo+
Party 1
Skadi
Skadi
onewholaughs665
Skadi
Level 49
God Stats
23W - 29L
1,392 SR
Queue Stats
34W - 48L
1,281 Elo+
Solo
Team Averages
Level 36
1,385 SR
1,403 Elo+

VS

Team Averages
Level 43
1,338 SR
1,283 Elo+
Mulan
Mulan
Dekemyster
Mulan
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 47L
1,280 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HoOnTheLoose
Ah Muzen Cab
Level 21
God Stats
2W - 4L
1,136 SR
Queue Stats
23W - 46L
1,308 Elo+
Party 2
Discordia
Discordia
IAmPikamike
Discordia
Level 61
God Stats
1W - 6L
1,109 SR
Queue Stats
23W - 54L
1,281 Elo+
Party 2
Yemoja
Yemoja
jxm0910
Yemoja
Level 17
God Stats
7W - 24L
1,257 SR
Queue Stats
11W - 31L
1,209 Elo+
Party 2
Pele
Pele
unidonkeyblue
Pele
Level 94
God Stats
2W - 0L
1,689 SR
Queue Stats
164W - 233L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DOUBLEDAWGZ
Izanami
10
1 / 2 / 1
6,236
480
4,965
6,655
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
GiantLog7918
Sylvanus
13
2 / 1 / 1
7,668
590
4,706
8,037
3,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 3 / 0
5,113
393
803
5,545
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
TheFrequency
Cthulhu
9
0 / 2 / 2
5,840
449
2,185
9,824
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 5 / 0
6,839
526
3,707
7,294
2,020
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
6 / 1 / 1
7,577
583
8,046
7,221
4,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
HoOnTheLoose
Ah Muzen Cab
10
1 / 3 / 1
6,500
500
4,180
6,415
1,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
IAmPikamike
Discordia
11
3 / 0 / 3
6,647
511
6,100
4,256
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
jxm0910
Yemoja
9
0 / 0 / 4
6,305
485
1,430
5,311
2,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 2 / 4
6,588
507
6,483
9,024
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
13
13
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
DOUBLEDAWGZ
Izanami
1
2
1
0.75
W
Mulan
6
1
1
6.5
L
Sylvanus
GiantLog7918
Sylvanus
2
1
1
2.5
W
Ah Muzen Cab
HoOnTheLoose
Ah Muzen Cab
1
3
1
0.5
W
Discordia
IAmPikamike
Discordia
3
0
3
4.5
L
0
3
0
0
L
Cthulhu
TheFrequency
Cthulhu
0
2
2
0.5
W
Yemoja
jxm0910
Yemoja
0
0
4
2
L
3
5
0
0.6
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,366
Damage
26,239
37,355
Taken
32,227
14,970
Mitigated
11,671
10,308
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DOUBLEDAWGZ
Izanami
4,965
2,930
0
1,685
6,655
1,874
0
538
6,035
0
40,771
W
Mulan
8,046
999
0
2,624
7,221
4,017
786
456
6,765
2,207
40,763
L
Sylvanus
GiantLog7918
Sylvanus
4,706
1,987
642
2,793
8,037
3,072
0
743
7,294
47,059
0
W
Ah Muzen Cab
HoOnTheLoose
Ah Muzen Cab
4,180
2,043
0
582
6,415
1,704
0
3,501
2,914
0
34,661
W
Discordia
IAmPikamike
Discordia
6,100
393
0
625
4,256
1,116
74
693
3,541
34,209
0
L
803
225
251
1,002
5,545
1,680
0
1,346
3,855
19,137
0
L
Cthulhu
TheFrequency
Cthulhu
2,185
259
378
3,032
9,824
6,324
46
3,315
5,821
16,457
0
W
Yemoja
jxm0910
Yemoja
1,430
254
1,860
1,786
5,311
2,144
134
1,439
3,872
11,452
0
L
3,707
1,440
0
525
7,294
2,020
1,405
802
6,190
0
28,835
W
6,483
1,681
0
2,702
9,024
2,690
0
1,489
7,441
0
28,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,696
Gold Earned
33,617
308
Minions Killed
303
0
Camps Cleared
0
1,162,632
Distance Traveled
1,305,347
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,236
480
89
7
0
245,828
0
W
Mulan
7,577
583
94
7
0
258,316
3
L
Sylvanus
7,668
590
94
7
0
203,943
3
W
Ah Muzen Cab
6,500
500
78
6
0
248,351
5
W
Discordia
6,647
511
63
5
0
253,799
2
L
Ra
5,113
393
37
3
0
215,265
0
L
Cthulhu
5,840
449
25
2
0
257,874
1
W
Yemoja
6,305
485
17
1
0
267,439
4
L
Skadi
6,839
526
63
5
0
239,722
0
W
Pele
6,588
507
51
4
0
277,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role