Player Matchup

Ra
Ra
ImStonedMyb
Ra
Level 41
God Stats
0W - 3L
1,226 SR
Queue Stats
34W - 39L
1,492 Elo+
Party 4
Neith
Neith
OGDabComa
Neith
Level 16
God Stats
1W - 1L
1,782 SR
Queue Stats
5W - 11L
1,354 Elo+
Party 4
Da Ji
Da Ji
Yolokhin
Da Ji
Level 46
God Stats
4W - 9L
1,433 SR
Queue Stats
74W - 81L
1,442 Elo+
Party 2
Mulan
Mulan
antium7
Mulan
Level 45
God Stats
4W - 5L
1,500 SR
Queue Stats
126W - 139L
1,442 Elo+
Party 2
Ymir
Ymir
mrsiisterfister
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,333 Elo+
Party 4
Team Averages
Level 33
1,488 SR
1,412 Elo+

VS

Team Averages
Level 68
1,524 SR
1,405 Elo+
Nemesis
Nemesis
Edwin98
Nemesis
Level 117
God Stats
4W - 4L
1,392 SR
Queue Stats
762W - 972L
1,364 Elo+
Solo
Anhur
Anhur
Khang_916
Anhur
Level 64
God Stats
2W - 2L
1,372 SR
Queue Stats
285W - 263L
1,478 Elo+
Party 3
Horus
Horus
KiraX02
Horus
Level 6
God Stats
6W - 0L
1,775 SR
Queue Stats
10W - 5L
1,456 Elo+
Party 3
Amaterasu
Amaterasu
SoftieSenpai1
Amaterasu
Level 29
God Stats
2W - 0L
1,432 SR
Queue Stats
14W - 29L
1,267 Elo+
Party 1
Eset
Eset
Tanico
Eset
Level 126
God Stats
3W - 1L
1,647 SR
Queue Stats
339W - 301L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
8,778
462
7,941
13,231
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
OGDabComa
Neith
13
3 / 7 / 1
8,781
462
7,951
10,270
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Yolokhin
Da Ji
15
2 / 5 / 1
8,905
469
7,764
12,938
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
antium7
Mulan
15
2 / 3 / 3
9,788
515
11,190
13,833
8,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
1 / 4 / 4
8,430
444
5,176
13,892
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Edwin98
Nemesis
16
3 / 4 / 15
10,063
530
7,981
14,105
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
Khang_916
Anhur
17
9 / 1 / 4
10,550
555
9,658
11,268
4,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
KiraX02
Horus
14
2 / 1 / 15
9,798
516
8,493
17,253
21,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
SoftieSenpai1
Amaterasu
14
2 / 0 / 3
9,059
477
5,793
16,399
12,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
Tanico
Eset
18
10 / 2 / 6
11,475
604
14,210
10,062
4,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
8
Kills
26
26
Deaths
8
11
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Edwin98
Nemesis
3
4
15
2.63
L
0
7
2
0.14
W
Anhur
Khang_916
Anhur
9
1
4
11
W
Horus
KiraX02
Horus
2
1
15
9.5
L
Neith
OGDabComa
Neith
3
7
1
0.5
W
Amaterasu
SoftieSenpai1
Amaterasu
2
0
3
3.5
W
Eset
Tanico
Eset
10
2
6
6.5
L
Da Ji
Yolokhin
Da Ji
2
5
1
0.5
L
Mulan
antium7
Mulan
2
3
3
1.17
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,022
Damage
46,135
64,164
Taken
69,087
32,044
Mitigated
49,138
13,847
Healing
22,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Edwin98
Nemesis
7,981
1,961
270
5,053
14,105
6,168
1,452
2,930
10,896
0
60,945
L
7,941
291
290
4,290
13,231
4,734
0
5,304
7,456
63,007
0
W
Anhur
Khang_916
Anhur
9,658
4,309
0
3,581
11,268
4,588
1,915
2,770
8,359
0
68,474
W
Horus
KiraX02
Horus
8,493
3,968
1,351
6,226
17,253
21,618
530
4,862
12,075
0
22,778
L
Neith
OGDabComa
Neith
7,951
3,612
0
853
10,270
3,208
354
1,761
8,393
0
33,590
W
Amaterasu
SoftieSenpai1
Amaterasu
5,793
1,984
0
2,218
16,399
12,503
4,095
975
14,818
0
35,116
W
Eset
Tanico
Eset
14,210
871
851
2,506
10,062
4,261
1,539
2,004
7,823
70,582
0
L
Da Ji
Yolokhin
Da Ji
7,764
1,566
0
1,890
12,938
5,501
0
2,469
10,365
0
60,214
L
Mulan
antium7
Mulan
11,190
1,875
0
5,269
13,833
8,702
418
3,252
9,946
3,257
51,115
L
5,176
972
220
1,035
13,892
9,899
0
610
13,274
27,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,682
Gold Earned
50,945
440
Minions Killed
452
0
Camps Cleared
0
1,685,146
Distance Traveled
1,777,190
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,063
530
98
5
0
365,557
0
L
Ra
8,778
462
120
6
0
335,006
0
W
Anhur
10,550
555
138
7
0
335,548
6
W
Horus
9,798
516
27
1
0
340,348
4
L
Neith
8,781
462
63
3
0
323,841
4
W
Amaterasu
9,059
477
70
4
0
374,181
1
W
Eset
11,475
604
119
6
0
361,556
4
L
Da Ji
8,905
469
98
5
0
376,147
1
L
Mulan
9,788
515
113
6
0
327,000
1
L
Ymir
8,430
444
46
2
0
323,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role