Player Matchup

Scylla
Scylla
CLOWN MAN 22
Scylla
Level 82
God Stats
6W - 5L
1,585 SR
Queue Stats
125W - 132L
1,378 Elo+
Party 3
Set
Set
FADED_A1R
Set
Level 100
God Stats
3W - 4L
1,611 SR
Queue Stats
228W - 231L
1,367 Elo+
Party 3
Chaac
Chaac
SuperbBook253
Chaac
Level 48
God Stats
2W - 3L
1,494 SR
Queue Stats
161W - 177L
1,398 Elo+
Party 2
Ares
Ares
bruno ThEr0n
Ares
Level 44
God Stats
14W - 26L
1,369 SR
Queue Stats
80W - 95L
1,354 Elo+
Party 2
Rama
Rama
mikefromcasa
Rama
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 216L
1,371 Elo+
Solo
Team Averages
Level 75
1,512 SR
1,374 Elo+

VS

Team Averages
Level 73
1,401 SR
1,387 Elo+
Danzaburou
Danzaburou
FDNS_Bucc
Danzaburou
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 35L
1,343 Elo+
Party 1
Charybdis
Charybdis
FDNS_LS
Charybdis
Level 102
God Stats
2W - 1L
1,558 SR
Queue Stats
46W - 46L
1,409 Elo+
Party 1
Gilgamesh
Gilgamesh
Ferna_j7
Gilgamesh
Level 64
God Stats
3W - 1L
1,206 SR
Queue Stats
172W - 191L
1,392 Elo+
Solo
Yemoja
Yemoja
XnoobschoolX
Yemoja
Level 65
God Stats
4W - 3L
1,426 SR
Queue Stats
41W - 44L
1,403 Elo+
Party 1
Poseidon
Poseidon
pmoose2
Poseidon
Level 68
God Stats
2W - 1L
1,317 SR
Queue Stats
75W - 85L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 2 / 1
6,088
553
919
4,187
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 2
6,445
586
3,656
6,958
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 6 / 0
5,893
536
6,807
11,377
8,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 1
5,292
481
4,752
7,249
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 0
5,394
490
2,290
8,416
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FDNS_Bucc
Danzaburou
10
4 / 1 / 1
6,024
548
5,276
5,002
1,287
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
FDNS_LS
Charybdis
11
3 / 1 / 0
6,815
620
4,580
5,638
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Ferna_j7
Gilgamesh
11
3 / 2 / 1
6,700
609
4,684
6,972
3,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
9
1 / 0 / 5
6,247
568
5,242
7,643
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
pmoose2
Poseidon
13
4 / 1 / 1
7,115
647
2,969
6,636
1,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
15
15
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
2
1
0.75
L
1
1
2
2
W
Danzaburou
FDNS_Bucc
Danzaburou
4
1
1
4.5
W
Charybdis
FDNS_LS
Charybdis
3
1
0
3
W
Gilgamesh
Ferna_j7
Gilgamesh
3
2
1
1.75
L
2
6
0
0.33
W
Yemoja
1
0
5
3.5
L
0
2
1
0.25
L
1
4
0
0.25
W
Poseidon
pmoose2
Poseidon
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,424
Damage
22,751
38,187
Taken
31,891
18,852
Mitigated
12,835
12,471
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
919
80
0
1,124
4,187
1,232
0
1,450
2,737
27,654
0
L
3,656
2,384
0
3,422
6,958
2,282
0
785
6,173
0
38,933
W
Danzaburou
FDNS_Bucc
Danzaburou
5,276
2,582
0
1,440
5,002
1,287
620
1,545
3,417
0
23,665
W
Charybdis
FDNS_LS
Charybdis
4,580
2,404
0
3,501
5,638
1,660
471
1,009
4,629
0
36,190
W
Gilgamesh
Ferna_j7
Gilgamesh
4,684
2,490
0
1,168
6,972
3,187
0
0
6,428
0
27,230
L
6,807
2,552
0
3,538
11,377
8,157
906
1,427
9,950
0
24,889
W
Yemoja
5,242
1,165
606
2,954
7,643
5,090
324
3,117
4,448
21,043
0
L
4,752
187
0
1,766
7,249
4,608
0
2,438
4,811
18,624
0
L
2,290
1,927
0
2,621
8,416
2,573
434
2,111
6,305
0
24,475
W
Poseidon
pmoose2
Poseidon
2,969
360
0
1,063
6,636
1,611
0
0
6,565
46,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,112
Gold Earned
32,901
276
Minions Killed
314
0
Camps Cleared
0
1,055,379
Distance Traveled
1,027,318
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,088
553
64
6
0
212,106
1
L
Set
6,445
586
82
7
0
243,251
3
W
Danzaburou
6,024
548
37
3
0
178,036
0
W
Charybdis
6,815
620
94
9
0
209,042
2
W
Gilgamesh
6,700
609
62
6
0
192,017
4
L
Chaac
5,893
536
50
5
0
203,725
0
W
Yemoja
6,247
568
27
2
0
216,708
3
L
Ares
5,292
481
23
2
0
221,654
4
L
Rama
5,394
490
57
5
0
174,643
1
W
Poseidon
7,115
647
94
9
0
231,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role