Player Matchup

Merlin
Merlin
Guapstr
Merlin
Level 118
God Stats
13W - 3L
1,730 SR
Queue Stats
230W - 120L
1,782 Elo+
Party 1
Ganesha
Ganesha
Qinsaiz
Ganesha
Level 29
God Stats
7W - 0L
1,933 SR
Queue Stats
40W - 3L
1,851 Elo+
Party 1
Anhur
Anhur
Syfirz
Anhur
Level 99
God Stats
8W - 1L
1,523 SR
Queue Stats
59W - 26L
1,675 Elo+
Party 1
Team Averages
Level 82
1,729 SR
1,769 Elo+

VS

Team Averages
Level 60
1,362 SR
1,491 Elo+
Ra
Ra
INFINITY XING
Ra
Level 108
God Stats
1W - 4L
1,109 SR
Queue Stats
160W - 150L
1,541 Elo+
Party 2
Odin
Odin
JoKeR0213
Odin
Level 67
God Stats
33W - 39L
1,479 SR
Queue Stats
198W - 249L
1,424 Elo+
Solo
Thor
Thor
blackirish22
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Guapstr
Merlin
12
3 / 0 / 9
7,394
739
7,861
4,098
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Qinsaiz
Ganesha
12
1 / 0 / 12
7,957
796
5,044
6,110
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Syfirz
Anhur
12
11 / 1 / 3
8,758
876
9,912
5,348
2,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,170
617
4,456
8,862
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
10
0 / 4 / 1
6,151
615
4,279
10,021
2,665
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 7 / 1
5,688
569
1,681
8,193
1,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
15
Kills
1
1
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
Guapstr
Merlin
3
0
9
7.5
L
1
4
0
0.25
L
Odin
0
4
1
0.13
W
Ganesha
Qinsaiz
Ganesha
1
0
12
7
W
Anhur
Syfirz
Anhur
11
1
3
12.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,817
Damage
10,416
15,556
Taken
27,076
8,858
Mitigated
6,568
4,887
Healing
4,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Guapstr
Merlin
7,861
602
0
1,991
4,098
1,340
267
604
3,402
26,397
0
L
4,456
843
1,347
1,385
8,862
2,034
0
4,286
4,266
20,707
0
L
Odin
4,279
504
170
1,961
10,021
2,665
0
4,140
5,680
0
18,977
W
Ganesha
Qinsaiz
Ganesha
5,044
430
443
1,475
6,110
5,191
180
1,966
3,904
15,158
0
W
Anhur
Syfirz
Anhur
9,912
4,460
0
978
5,348
2,327
875
1,719
3,505
0
24,586
L
1,681
196
0
0
8,193
1,869
0
3,891
3,937
0
6,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,109
Gold Earned
18,009
121
Minions Killed
95
5
Camps Cleared
4
577,208
Distance Traveled
519,892
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,394
739
68
7
2
199,753
1
L
Ra
6,170
617
37
4
1
175,967
4
L
Odin
6,151
615
47
5
3
204,062
1
W
Ganesha
7,957
796
1
0
0
205,396
2
W
Anhur
8,758
876
52
5
3
172,059
1
L
Thor
5,688
569
11
1
0
139,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role