Player Matchup

Hel
Hel
 
Hel
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
IMATKINS
Odin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,387 Elo+
Party 1
Aphrodite
Aphrodite
TwoLiterHero
Aphrodite
Level 68
God Stats
0W - 3L
1,285 SR
Queue Stats
1W - 9L
1,387 Elo+
Party 1
Team Averages
Level 48
1,428 SR
1,425 Elo+

VS

Team Averages
Level 73
1,581 SR
1,412 Elo+
Achilles
Achilles
Firehawk2000
Achilles
Level 26
God Stats
2W - 3L
1,406 SR
Queue Stats
4W - 11L
1,257 Elo+
Party 2
Aphrodite
Aphrodite
LususNaturae1447
Aphrodite
Level 43
God Stats
2W - 2L
1,694 SR
Queue Stats
51W - 89L
1,320 Elo+
Party 2
Medusa
Medusa
ulster370
Medusa
Level 150
God Stats
89W - 68L
1,643 SR
Queue Stats
427W - 408L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 0
6,570
548
7,088
6,005
1,757
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
10
0 / 4 / 0
6,556
546
4,101
9,331
7,406
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
TwoLiterHero
Aphrodite
10
0 / 6 / 0
6,538
545
4,662
9,562
5,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Firehawk2000
Achilles
14
5 / 0 / 7
8,815
735
8,185
9,580
7,312
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
13
2 / 0 / 10
8,546
712
7,763
7,169
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
ulster370
Medusa
13
5 / 0 / 6
8,967
747
5,612
3,949
1,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
W
Achilles
Firehawk2000
Achilles
5
0
7
8.5
L
Odin
0
4
0
0
W
Aphrodite
2
0
10
7
L
Aphrodite
TwoLiterHero
Aphrodite
0
6
0
0
W
Medusa
ulster370
Medusa
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
21,560
24,898
Taken
20,698
14,244
Mitigated
12,587
6,451
Healing
13,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,088
754
1,173
1,282
6,005
1,757
0
1,527
4,478
19,530
0
W
Achilles
Firehawk2000
Achilles
8,185
1,825
0
2,119
9,580
7,312
636
5,529
4,051
0
17,819
L
Odin
4,101
45
0
0
9,331
7,406
0
3,305
6,026
2,048
16,639
W
Aphrodite
7,763
1,412
4,851
5,573
7,169
3,679
1,043
4,816
2,353
30,902
0
L
Aphrodite
TwoLiterHero
Aphrodite
4,662
302
1,479
2,517
9,562
5,081
0
2,931
6,631
20,594
0
W
Medusa
ulster370
Medusa
5,612
1,482
0
1,308
3,949
1,596
1,296
2,397
1,552
0
44,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,664
Gold Earned
26,328
99
Minions Killed
150
1
Camps Cleared
9
601,913
Distance Traveled
712,873
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,570
548
28
2
0
200,791
0
W
Achilles
8,815
735
18
2
0
256,629
3
L
Odin
6,556
546
30
3
0
219,468
1
W
Aphrodite
8,546
712
52
4
0
221,590
6
L
Aphrodite
6,538
545
41
3
1
181,654
0
W
Medusa
8,967
747
80
7
9
234,654
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role