Player Matchup

Anubis
Anubis
BittyBoy2295
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Im gay daddy994
Hun Batz
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,292 Elo+
Party 3
Hachiman
Hachiman
Jigs Chills
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,422 Elo+
Party 3
Sol
Sol
YellowishSno
Sol
Level 14
God Stats
0W - 1L
1,773 SR
Queue Stats
11W - 13L
1,395 Elo+
Party 3
Bacchus
Bacchus
battlingbones
Bacchus
Level 34
God Stats
5W - 4L
1,530 SR
Queue Stats
50W - 65L
1,395 Elo+
Party 3
Team Averages
Level 14
1,561 SR
1,401 Elo+

VS

Team Averages
Level 76
1,682 SR
1,520 Elo+
Arachne
Arachne
Kxrbin
Arachne
Level 27
God Stats
22W - 12L
1,641 SR
Queue Stats
56W - 47L
1,527 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mugimisu
Ah Muzen Cab
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 119L
1,513 Elo+
Party 1
Skadi
Skadi
Rev Spooky
Skadi
Level 147
God Stats
4W - 3L
1,922 SR
Queue Stats
722W - 700L
1,553 Elo+
Party 2
Chang'e
Chang'e
Silvinite
Chang'e
Level 47
God Stats
2W - 1L
1,617 SR
Queue Stats
41W - 37L
1,448 Elo+
Party 2
Achilles
Achilles
xBRUTH3Rx
Achilles
Level 115
God Stats
2W - 0L
1,732 SR
Queue Stats
162W - 153L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 11 / 4
9,743
513
7,633
17,210
6,609
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
15
4 / 8 / 2
9,736
512
10,122
17,559
4,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Jigs Chills
Hachiman
14
2 / 9 / 2
8,617
454
7,669
16,315
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 7 / 0
9,094
479
12,316
15,452
4,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
13
1 / 7 / 7
8,612
453
4,450
17,365
17,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kxrbin
Arachne
16
15 / 5 / 10
11,007
579
17,588
17,899
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
Mugimisu
Ah Muzen Cab
18
7 / 3 / 11
11,388
599
15,899
15,078
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Skadi
17
16 / 3 / 9
11,826
622
20,364
15,907
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Silvinite
Chang'e
16
3 / 2 / 16
10,066
530
9,375
11,186
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
xBRUTH3Rx
Achilles
14
1 / 0 / 6
8,817
464
6,656
11,878
12,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
94
13
Kills
42
42
Deaths
13
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
11
4
0.55
L
Hun Batz
4
8
2
0.63
L
Hachiman
Jigs Chills
Hachiman
2
9
2
0.33
W
Arachne
Kxrbin
Arachne
15
5
10
4
W
Ah Muzen Cab
Mugimisu
Ah Muzen Cab
7
3
11
4.17
W
Skadi
16
3
9
6.83
W
Chang'e
Silvinite
Chang'e
3
2
16
5.5
L
2
7
0
0.29
L
Bacchus
1
7
7
0.64
W
Achilles
xBRUTH3Rx
Achilles
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,190
Damage
69,882
83,901
Taken
71,948
37,662
Mitigated
32,152
20,994
Healing
25,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
7,633
384
0
3,688
17,210
6,609
63
3,182
13,734
51,748
0
L
Hun Batz
10,122
1,972
0
4,300
17,559
4,962
0
1,145
16,240
0
70,636
L
Hachiman
Jigs Chills
Hachiman
7,669
4,123
0
3,198
16,315
3,782
0
1,886
14,311
0
41,854
W
Arachne
Kxrbin
Arachne
17,588
9,573
0
4,984
17,899
6,342
158
5,491
12,408
0
50,132
W
Ah Muzen Cab
Mugimisu
Ah Muzen Cab
15,899
7,940
0
6,430
15,078
5,218
2,078
3,888
11,190
0
85,702
W
Skadi
20,364
9,611
0
3,879
15,907
4,549
2,470
5,744
10,163
0
68,116
W
Chang'e
Silvinite
Chang'e
9,375
35
2,264
5,166
11,186
3,077
526
4,201
6,985
51,866
0
L
12,316
4,527
0
5,656
15,452
4,673
0
583
14,403
49,776
6,357
L
Bacchus
4,450
143
551
3,601
17,365
17,636
0
1,936
15,199
15,339
0
W
Achilles
xBRUTH3Rx
Achilles
6,656
1,171
0
2,710
11,878
12,966
281
3,778
8,100
0
38,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,802
Gold Earned
53,104
464
Minions Killed
450
0
Camps Cleared
0
1,641,242
Distance Traveled
1,821,460
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,743
513
111
6
0
285,833
11
L
Hun Batz
9,736
512
126
7
0
356,353
3
L
Hachiman
8,617
454
89
5
0
319,536
0
W
Arachne
11,007
579
52
3
0
369,194
3
W
Ah Muzen Cab
11,388
599
136
7
0
356,673
1
W
Skadi
11,826
622
93
5
0
359,481
1
W
Chang'e
10,066
530
98
5
0
356,278
0
L
Sol
9,094
479
113
6
0
316,968
5
L
Bacchus
8,612
453
25
1
0
362,552
0
W
Achilles
8,817
464
71
4
0
379,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role