Player Matchup

Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Platinum II
Gefy
Izanami
Platinum II
Level 159
God Stats
1W - 8L
1,105 SR
Queue Stats
235W - 270L
1,989 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Roch13
Hun Batz
Diamond V
Level 157
God Stats
3W - 0L
1,922 SR
Queue Stats
92W - 85L
2,064 MMR
Solo
Guan Yu
Guan Yu
Platinum III
SetismyMain
Guan Yu
Platinum III
Level 45
God Stats
1W - 0L
1,722 SR
Queue Stats
35W - 17L
2,001 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
redchoo
Sylvanus
Platinum I
Level 140
God Stats
5W - 6L
1,646 SR
Queue Stats
423W - 417L
1,975 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,579 SR
1,906 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,622 SR
1,764 MMR
Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
 
Ah Muzen Cab
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond V
SoggyWetPotato
Ares
Diamond V
Level 69
God Stats
3W - 4L
1,764 SR
Queue Stats
222W - 216L
1,934 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Vriska
Jing Wei
Platinum I
Level 160
God Stats
2W - 5L
1,668 SR
Queue Stats
329W - 328L
1,960 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
W0NKS
Ao Kuang
Platinum I
Level 160
God Stats
16W - 10L
1,677 SR
Queue Stats
333W - 339L
1,925 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
11 / 3 / 10
16,105
644
20,147
24,026
9,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
Gefy
Izanami
20
3 / 8 / 14
15,728
629
18,171
22,779
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
Roch13
Hun Batz
20
14 / 5 / 8
16,482
659
19,239
19,059
7,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
SetismyMain
Guan Yu
20
2 / 2 / 16
15,921
637
19,847
33,494
40,637
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sylvanus
redchoo
Sylvanus
19
3 / 3 / 14
13,163
527
9,005
22,330
25,921
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
CamazotzBastetGeb

VS

Bans
GilgameshOdinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
2 / 6 / 2
13,273
531
18,313
25,892
16,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
 
Ah Muzen Cab
19
5 / 6 / 5
12,794
512
21,515
15,141
5,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 5 / 7
11,566
463
8,976
23,749
26,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
Vriska
Jing Wei
20
4 / 7 / 6
13,265
531
16,414
24,435
7,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
W0NKS
Ao Kuang
20
7 / 9 / 3
13,510
540
18,906
32,557
13,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
44
33
Kills
21
21
Deaths
33
62
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
10
5.33
L
Zhong Kui
 
Zhong Kui
2
6
2
0.5
L
Ah Muzen Cab
 
Ah Muzen Cab
5
6
5
1.25
W
Izanami
Gefy
Izanami
3
8
14
1.25
W
Hun Batz
Roch13
Hun Batz
14
5
8
3.6
W
Guan Yu
SetismyMain
Guan Yu
2
2
16
5
L
3
5
7
1.3
L
Jing Wei
Vriska
Jing Wei
4
7
6
1
L
Ao Kuang
W0NKS
Ao Kuang
7
9
3
0.94
W
Sylvanus
redchoo
Sylvanus
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,409
Damage
84,124
121,688
Taken
121,774
89,805
Mitigated
69,907
67,284
Healing
38,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,147
9,555
0
13,389
24,026
9,421
4,347
7,698
16,328
124,662
0
L
Zhong Kui
 
Zhong Kui
18,313
4,109
0
12,227
25,892
16,910
2,476
4,255
20,458
98,791
10,354
L
Ah Muzen Cab
 
Ah Muzen Cab
21,515
7,178
0
2,004
15,141
5,172
2,864
5,026
10,101
0
100,763
W
Izanami
Gefy
Izanami
18,171
12,130
0
6,357
22,779
6,398
6,908
6,573
16,206
0
139,508
W
Hun Batz
Roch13
Hun Batz
19,239
5,921
0
5,911
19,059
7,428
3,573
6,005
13,054
0
118,637
W
Guan Yu
SetismyMain
Guan Yu
19,847
5,004
3,560
21,182
33,494
40,637
815
19,477
14,017
0
112,138
L
8,976
400
0
2,624
23,749
26,482
287
10,994
12,658
28,753
0
L
Jing Wei
Vriska
Jing Wei
16,414
10,709
0
8,105
24,435
7,626
1,454
4,173
20,041
0
121,835
L
Ao Kuang
W0NKS
Ao Kuang
18,906
5,781
0
13,402
32,557
13,717
0
6,927
25,068
113,105
0
W
Sylvanus
redchoo
Sylvanus
9,005
2,159
6,996
9,889
22,330
25,921
898
6,839
15,491
32,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,399
Gold Earned
64,408
766
Minions Killed
736
0
Camps Cleared
0
2,495,259
Distance Traveled
2,313,061
35
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
16,105
644
159
6
0
504,086
5
L
Zhong Kui
13,273
531
220
9
0
419,513
8
L
Ah Muzen Cab
12,794
512
159
6
0
466,473
4
W
Izanami
15,728
629
218
9
0
432,134
4
W
Hun Batz
16,482
659
150
6
0
534,495
10
W
Guan Yu
15,921
637
195
8
0
546,116
6
L
Ares
11,566
463
25
1
0
519,983
8
L
Jing Wei
13,265
531
198
8
0
441,501
7
L
Ao Kuang
13,510
540
134
5
0
465,591
5
W
Sylvanus
13,163
527
44
2
0
478,428
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role