Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BranchingEbola
Hou Yi
Level 152
God Stats
1W - 4L
1,482 SR
Queue Stats
127W - 148L
1,512 Elo+
Party 2
Hun Batz
Hun Batz
I Well Known I
Hun Batz
Level 124
God Stats
0W - 2L
1,266 SR
Queue Stats
40W - 51L
1,512 Elo+
Party 2
Vulcan
Vulcan
Tonika Jones
Vulcan
Level 157
God Stats
7W - 6L
1,642 SR
Queue Stats
611W - 624L
1,629 Elo+
Party 3
Sobek
Sobek
camp jazlo
Sobek
Level 128
God Stats
1W - 5L
1,096 SR
Queue Stats
229W - 251L
1,482 Elo+
Party 3
Team Averages
Level 142
1,397 SR
1,527 Elo+

VS

Team Averages
Level 131
1,597 SR
1,489 Elo+
Sobek
Sobek
Granolasauce
Sobek
Level 126
God Stats
6W - 2L
1,520 SR
Queue Stats
224W - 238L
1,492 Elo+
Solo
Mulan
Mulan
LoneProdigy
Mulan
Level 148
God Stats
1W - 1L
1,387 SR
Queue Stats
15W - 10L
1,476 Elo+
Party 1
Bastet
Bastet
NeonEffects
Bastet
Level 122
God Stats
1W - 0L
1,624 SR
Queue Stats
5W - 10L
1,395 Elo+
Party 1
Chaac
Chaac
Thrafter
Chaac
Level 156
God Stats
1W - 0L
1,800 SR
Queue Stats
16W - 13L
1,482 Elo+
Party 1
Medusa
Medusa
WardWillow
Medusa
Level 103
God Stats
6W - 3L
1,654 SR
Queue Stats
115W - 127L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 4 / 7
9,125
830
8,828
12,257
5,524
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 6 / 3
9,736
885
11,752
11,378
5,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
13
2 / 8 / 3
8,211
746
4,675
9,795
4,108
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vulcan
16
4 / 2 / 9
9,403
855
24,107
6,808
3,377
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
14
1 / 5 / 11
8,948
813
6,604
15,175
21,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 18
10,109
919
6,703
20,572
17,524
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 4 / 16
9,730
885
12,973
14,428
10,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
16
7 / 2 / 12
9,865
897
10,212
8,835
3,547
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Thrafter
Chaac
14
1 / 5 / 12
8,502
773
7,815
13,836
11,969
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
WardWillow
Medusa
17
7 / 4 / 12
10,387
944
12,262
7,702
3,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
95
17
Kills
25
25
Deaths
17
33
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
4
7
1.63
L
7
6
3
1.42
W
4
2
18
6.5
L
Hun Batz
2
8
3
0.44
W
6
4
16
3.5
W
Bastet
7
2
12
6.5
W
Chaac
Thrafter
Chaac
1
5
12
1.4
L
Vulcan
4
2
9
4.25
W
Medusa
WardWillow
Medusa
7
4
12
3.25
L
Sobek
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,966
Damage
49,965
55,413
Taken
65,373
40,112
Mitigated
46,995
11,266
Healing
26,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,828
2,049
1,135
3,032
12,257
5,524
1,703
1,512
10,532
0
18,076
L
11,752
4,818
503
1,798
11,378
5,139
824
1,337
9,880
0
23,538
W
6,703
504
1,606
9,133
20,572
17,524
418
9,402
11,170
14,923
0
L
Hun Batz
4,675
1,132
186
0
9,795
4,108
600
1,459
8,219
0
8,854
W
12,973
2,702
1,860
3,628
14,428
10,680
747
7,592
6,836
3,423
19,482
W
Bastet
10,212
2,351
1,744
1,660
8,835
3,547
1,416
3,700
5,135
0
19,804
W
Chaac
Thrafter
Chaac
7,815
1,587
1,341
4,707
13,836
11,969
204
7,646
6,190
0
16,326
L
Vulcan
24,107
10,680
249
1,473
6,808
3,377
426
526
6,200
41,541
0
W
Medusa
WardWillow
Medusa
12,262
4,020
746
200
7,702
3,275
2,167
2,371
5,331
0
30,254
L
Sobek
6,604
466
607
2,283
15,175
21,964
0
3,074
11,762
9,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,423
Gold Earned
48,593
117
Minions Killed
118
0
Camps Cleared
0
850,500
Distance Traveled
1,018,046
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,125
830
26
2
0
187,518
5
L
Hou Yi
9,736
885
32
3
0
149,416
0
W
Sobek
10,109
919
17
2
0
210,646
0
L
Hun Batz
8,211
746
7
1
0
154,380
0
W
Mulan
9,730
885
25
2
0
190,949
3
W
Bastet
9,865
897
21
2
0
229,218
1
W
Chaac
8,502
773
13
1
0
194,300
0
L
Vulcan
9,403
855
42
4
0
190,522
0
W
Medusa
10,387
944
42
4
0
192,933
0
L
Sobek
8,948
813
10
1
0
168,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role