Player Matchup

Osiris
Osiris
 
Osiris
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Kchang2001
Loki
Level 117
God Stats
2W - 0L
1,488 SR
Queue Stats
16W - 18L
1,537 Elo+
Party 1
Sol
Sol
kchang09
Sol
Level 112
God Stats
2W - 0L
1,739 SR
Queue Stats
12W - 8L
1,609 Elo+
Party 1
Team Averages
Level 102
1,576 SR
1,549 Elo+

VS

Team Averages
Level 110
1,712 SR
1,411 Elo+
Zeus
Zeus
BiG bEaR dh
Zeus
Level 68
God Stats
11W - 6L
1,624 SR
Queue Stats
37W - 39L
1,399 Elo+
Solo
Danzaburou
Danzaburou
Ejrjcr047405
Danzaburou
Level 101
God Stats
1W - 1L
1,921 SR
Queue Stats
284W - 288L
1,448 Elo+
Solo
Apollo
Apollo
vPooti3T4nGv
Apollo
Level 160
God Stats
3W - 4L
1,592 SR
Queue Stats
828W - 947L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
7 / 2 / 12
8,462
846
12,184
10,179
6,659
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
3 / 3 / 15
8,168
817
5,953
8,025
2,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
10 / 2 / 8
9,022
902
10,101
8,820
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 0
8,090
809
7,034
6,621
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Ejrjcr047405
Danzaburou
11
0 / 7 / 2
6,243
624
3,287
9,373
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
9
0 / 9 / 6
7,115
712
3,630
14,633
9,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
20
Kills
5
7
Deaths
20
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
2
12
6.5
L
5
4
0
1.25
L
Danzaburou
Ejrjcr047405
Danzaburou
0
7
2
0.14
W
3
3
15
3.5
W
10
2
8
7
L
Apollo
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,238
Damage
13,951
27,024
Taken
30,627
12,242
Mitigated
14,539
4,560
Healing
3,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,184
4,769
0
431
10,179
6,659
0
2,462
7,476
0
22,047
L
7,034
911
0
779
6,621
2,063
0
1,911
4,710
19,865
0
L
Danzaburou
Ejrjcr047405
Danzaburou
3,287
929
15
811
9,373
3,317
0
3,713
5,660
0
22,745
W
5,953
1,412
462
886
8,025
2,644
743
2,002
5,862
0
23,539
W
10,101
3,359
0
2,781
8,820
2,939
1,386
2,261
6,405
31,774
0
L
Apollo
3,630
1,342
112
1,548
14,633
9,159
0
4,934
9,699
0
6,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,652
Gold Earned
21,448
118
Minions Killed
85
6
Camps Cleared
3
555,435
Distance Traveled
441,385
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,462
846
20
2
1
189,474
2
L
Zeus
8,090
809
47
5
2
153,066
1
L
Danzaburou
6,243
624
34
3
1
153,943
3
W
Loki
8,168
817
42
4
2
192,052
4
W
Sol
9,022
902
56
6
3
173,909
3
L
Apollo
7,115
712
4
0
0
134,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role