Player Matchup

Gilgamesh
Gilgamesh
BEARDED_BEASTXX
Gilgamesh
Level 124
God Stats
5W - 3L
1,509 SR
Queue Stats
78W - 88L
1,395 Elo+
Solo
Xing Tian
Xing Tian
DezkaZ
Xing Tian
Level 101
God Stats
2W - 0L
1,628 SR
Queue Stats
105W - 96L
1,434 Elo+
Solo
Olorun
Olorun
JuKonoha
Olorun
Level 126
God Stats
1W - 1L
1,447 SR
Queue Stats
88W - 125L
1,297 Elo+
Solo
Pele
Pele
MrNimbus3sm
Pele
Level 124
God Stats
6W - 4L
1,548 SR
Queue Stats
1,146W - 1,243L
1,374 Elo+
Solo
Skadi
Skadi
NovaStar8596
Skadi
Level 80
God Stats
3W - 1L
1,714 SR
Queue Stats
61W - 79L
1,399 Elo+
Solo
Team Averages
Level 111
1,569 SR
1,379 Elo+

VS

Team Averages
Level 74
1,508 SR
1,385 Elo+
Olorun
Olorun
DentedMooseMeat
Olorun
Level 78
God Stats
2W - 1L
1,796 SR
Queue Stats
228W - 248L
1,401 Elo+
Solo
Fafnir
Fafnir
Hamtaru2020
Fafnir
Level 88
God Stats
2W - 2L
1,637 SR
Queue Stats
406W - 399L
1,387 Elo+
Solo
Zeus
Zeus
KetamineKrabs
Zeus
Level 39
God Stats
1W - 1L
1,251 SR
Queue Stats
16W - 22L
1,409 Elo+
Solo
Bakasura
Bakasura
Skidy22
Bakasura
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 139L
1,367 Elo+
Solo
Hachiman
Hachiman
yexid17
Hachiman
Level 105
God Stats
8W - 18L
1,358 SR
Queue Stats
408W - 424L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BEARDED_BEASTXX
Gilgamesh
17
6 / 4 / 19
11,520
886
17,037
18,692
13,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
DezkaZ
Xing Tian
16
2 / 3 / 23
10,739
826
9,880
17,954
24,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
JuKonoha
Olorun
18
1 / 3 / 25
10,714
824
11,806
11,641
6,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
11 / 4 / 15
12,357
951
12,344
20,979
17,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
18 / 8 / 11
13,329
1,025
19,155
14,212
6,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 8 / 10
11,141
857
21,908
18,552
9,201
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fafnir
19
4 / 4 / 14
11,129
856
8,152
17,562
23,030
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 10 / 12
9,832
756
14,245
12,383
4,965
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Skidy22
Bakasura
17
5 / 8 / 3
10,628
818
8,573
15,371
7,173
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
yexid17
Hachiman
15
2 / 8 / 10
9,272
713
13,295
13,569
5,782
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
70
38
Kills
21
22
Deaths
38
93
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BEARDED_BEASTXX
Gilgamesh
6
4
19
3.88
L
8
8
10
1.63
W
Xing Tian
DezkaZ
Xing Tian
2
3
23
4.5
L
Fafnir
4
4
14
2.75
W
Olorun
JuKonoha
Olorun
1
3
25
4.5
L
2
10
12
0.8
W
11
4
15
4.63
W
18
8
11
2.94
L
Bakasura
Skidy22
Bakasura
5
8
3
0.81
L
Hachiman
yexid17
Hachiman
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,222
Damage
66,173
83,478
Taken
77,437
67,744
Mitigated
50,151
28,698
Healing
21,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BEARDED_BEASTXX
Gilgamesh
17,037
3,795
2,649
3,987
18,692
13,255
630
11,134
6,788
3,196
26,638
L
21,908
12,975
2,472
6,680
18,552
9,201
916
5,636
12,916
35,283
0
W
Xing Tian
DezkaZ
Xing Tian
9,880
394
626
1,920
17,954
24,091
530
8,182
9,237
17,809
0
L
Fafnir
8,152
3,122
2,165
5,080
17,562
23,030
357
5,593
11,969
13,737
0
W
Olorun
JuKonoha
Olorun
11,806
6,389
4,303
4,439
11,641
6,144
2,867
5,157
6,293
31,788
0
L
14,245
2,765
0
56
12,383
4,965
255
2,574
9,809
29,972
0
W
12,344
860
1,583
7,378
20,979
17,940
207
11,379
9,192
681
19,185
W
19,155
7,910
1,091
722
14,212
6,314
1,645
7,683
6,157
0
37,924
L
Bakasura
Skidy22
Bakasura
8,573
6,479
36
2,985
15,371
7,173
200
5,639
9,732
0
14,543
L
Hachiman
yexid17
Hachiman
13,295
6,993
871
1,418
13,569
5,782
0
4,343
9,226
0
24,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,659
Gold Earned
52,002
122
Minions Killed
120
0
Camps Cleared
0
1,163,639
Distance Traveled
996,909
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,520
886
17
1
0
253,655
0
L
Olorun
11,141
857
31
2
0
195,762
1
W
Xing Tian
10,739
826
9
1
0
237,694
0
L
Fafnir
11,129
856
7
1
0
226,561
0
W
Olorun
10,714
824
48
4
0
203,855
1
L
Zeus
9,832
756
39
3
0
165,890
1
W
Pele
12,357
951
17
1
0
264,567
0
W
Skadi
13,329
1,025
31
2
0
203,868
0
L
Bakasura
10,628
818
27
2
0
218,713
0
L
Hachiman
9,272
713
16
1
0
189,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role