Player Matchup

Set
Set
HanHolo3596
Set
Level 147
God Stats
1W - 2L
1,514 SR
Queue Stats
233W - 190L
1,485 Elo+
Party 1
Ullr
Ullr
ReynaYanaj
Ullr
Level 159
God Stats
3W - 7L
1,372 SR
Queue Stats
646W - 612L
1,524 Elo+
Party 1
Cerberus
Cerberus
TheTrueMosiah53
Cerberus
Level 116
God Stats
1W - 3L
1,545 SR
Queue Stats
165W - 128L
1,548 Elo+
Party 1
Thor
Thor
VE Destiny
Thor
Level 160
God Stats
5W - 3L
1,911 SR
Queue Stats
293W - 221L
1,559 Elo+
Party 1
Chaac
Chaac
XoxDiAbL0xoX
Chaac
Level 145
God Stats
6W - 1L
1,832 SR
Queue Stats
253W - 217L
1,501 Elo+
Party 1
Team Averages
Level 145
1,635 SR
1,524 Elo+

VS

Team Averages
Level 114
1,489 SR
1,456 Elo+
Kali
Kali
 
Kali
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
CORNAMENTAHP
Ullr
Level 99
God Stats
1W - 6L
1,070 SR
Queue Stats
272W - 261L
1,534 Elo+
Solo
Agni
Agni
HeeHeeHooHoo
Agni
Level 131
God Stats
1W - 0L
1,356 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 2
Cthulhu
Cthulhu
SlimDragon9482
Cthulhu
Level 95
God Stats
5W - 2L
1,705 SR
Queue Stats
99W - 126L
1,468 Elo+
Solo
Fenrir
Fenrir
blurbieman
Fenrir
Level 103
God Stats
3W - 0L
1,816 SR
Queue Stats
10W - 11L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 10
8,759
730
6,272
13,793
11,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 4 / 7
9,990
833
10,016
12,520
5,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
15
3 / 8 / 9
9,449
787
12,053
19,836
16,763
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
5 / 7 / 6
9,198
767
10,242
16,603
8,136
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 5 / 7
9,001
750
14,067
17,003
18,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
18
12 / 5 / 12
12,005
1,000
17,887
16,979
8,629
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 2 / 14
9,576
798
7,175
8,170
3,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 4 / 19
10,406
867
17,873
9,896
4,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 3 / 18
11,540
962
14,067
15,817
20,020
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
blurbieman
Fenrir
17
6 / 4 / 13
10,304
859
9,041
14,067
12,423
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
106
18
Kills
30
30
Deaths
18
39
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
12
5
12
3.6
W
2
2
14
4.5
L
1
6
10
1
W
5
4
19
3.63
L
6
4
7
2.38
W
5
3
18
4.67
L
Cerberus
3
8
9
0.94
L
5
7
6
1.14
L
3
5
7
1.3
W
Fenrir
blurbieman
Fenrir
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,650
Damage
66,043
79,755
Taken
64,929
59,800
Mitigated
48,573
14,001
Healing
19,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
17,887
8,755
0
7,108
16,979
8,629
1,793
3,312
13,503
0
25,754
W
7,175
2,993
1,080
1,970
8,170
3,057
2,063
2,367
5,354
0
22,357
L
6,272
2,247
64
789
13,793
11,385
0
5,170
8,623
0
13,159
W
17,873
943
461
1,276
9,896
4,444
605
1,680
7,973
34,786
0
L
10,016
5,779
704
795
12,520
5,259
983
4,819
7,701
0
21,405
W
14,067
1,156
1,451
2,670
15,817
20,020
494
5,145
9,881
31,204
0
L
Cerberus
12,053
664
50
1,870
19,836
16,763
142
6,350
13,486
21,613
0
L
10,242
2,032
1,558
2,046
16,603
8,136
594
7,804
8,799
0
14,841
L
14,067
696
916
5,209
17,003
18,257
0
7,797
9,206
8,050
18,898
W
Fenrir
blurbieman
Fenrir
9,041
3,276
967
2,396
14,067
12,423
0
2,963
10,691
0
14,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,397
Gold Earned
53,831
107
Minions Killed
127
0
Camps Cleared
0
998,827
Distance Traveled
1,209,571
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,005
1,000
17
1
0
244,381
0
W
Ullr
9,576
798
25
2
0
233,705
1
L
Set
8,759
730
19
2
0
194,828
0
W
Agni
10,406
867
36
3
0
228,886
0
L
Ullr
9,990
833
37
3
0
220,204
2
W
Cthulhu
11,540
962
30
3
0
238,202
0
L
Cerberus
9,449
787
17
1
0
202,205
1
L
Thor
9,198
767
14
1
0
178,430
3
L
Chaac
9,001
750
20
2
0
203,160
0
W
Fenrir
10,304
859
19
2
0
264,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role