Player Matchup

Cthulhu
Cthulhu
BooUS
Cthulhu
Level 69
God Stats
4W - 2L
1,643 SR
Queue Stats
7W - 3L
1,703 Elo+
Party 3
Erlang Shen
Erlang Shen
N0RAGAMl
Erlang Shen
Level 129
God Stats
1W - 0L
1,599 SR
Queue Stats
48W - 37L
1,624 Elo+
Party 3
Medusa
Medusa
TricupidBrute27
Medusa
Level 100
God Stats
2W - 0L
1,776 SR
Queue Stats
9W - 7L
1,599 Elo+
Party 3
Thoth
Thoth
veaderr
Thoth
Level 49
God Stats
3W - 1L
1,724 SR
Queue Stats
8W - 5L
1,637 Elo+
Party 3
Camazotz
Camazotz
ÏceÅge
Camazotz
Level 159
God Stats
1W - 0L
1,943 SR
Queue Stats
11W - 8L
1,628 Elo+
Party 3
Team Averages
Level 101
1,737 SR
1,638 Elo+

VS

Team Averages
Level 90
1,589 SR
1,616 Elo+
Anubis
Anubis
Phalicious
Anubis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 54L
1,589 Elo+
Party 2
Bastet
Bastet
PolyN0va
Bastet
Level 156
God Stats
12W - 7L
1,807 SR
Queue Stats
395W - 297L
1,607 Elo+
Party 2
Kukulkan
Kukulkan
ammiel9
Kukulkan
Level 28
God Stats
0W - 1L
1,466 SR
Queue Stats
4W - 1L
1,844 Elo+
Party 1
Anhur
Anhur
igneoigneo
Anhur
Level 108
God Stats
1W - 1L
1,632 SR
Queue Stats
25W - 23L
1,474 Elo+
Party 1
Sobek
Sobek
zYungPoseidon
Sobek
Level 127
God Stats
1W - 3L
1,542 SR
Queue Stats
280W - 243L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BooUS
Cthulhu
14
3 / 2 / 12
9,734
973
6,547
11,621
8,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
N0RAGAMl
Erlang Shen
14
4 / 2 / 10
9,012
901
7,410
10,435
6,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 5 / 5
9,973
997
11,347
9,675
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
veaderr
Thoth
13
2 / 3 / 3
7,548
755
6,538
6,683
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
ÏceÅge
Camazotz
16
7 / 2 / 7
9,758
976
10,508
13,587
7,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Phalicious
Anubis
12
1 / 5 / 6
7,206
721
4,357
6,985
2,271
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
PolyN0va
Bastet
14
7 / 6 / 3
9,855
986
14,879
12,802
5,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ammiel9
Kukulkan
16
4 / 3 / 2
9,087
909
5,835
6,448
2,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
13
0 / 7 / 6
7,146
715
5,736
9,981
3,292
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 3 / 6
7,334
733
6,607
11,698
12,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
24
Kills
13
14
Deaths
24
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BooUS
Cthulhu
3
2
12
4.5
W
Erlang Shen
N0RAGAMl
Erlang Shen
4
2
10
4.5
L
Anubis
Phalicious
Anubis
1
5
6
0.8
L
Bastet
PolyN0va
Bastet
7
6
3
1.42
W
8
5
5
2.1
L
Kukulkan
ammiel9
Kukulkan
4
3
2
1.67
L
Anhur
0
7
6
0.43
W
Thoth
veaderr
Thoth
2
3
3
1.17
L
1
3
6
1.33
W
Camazotz
ÏceÅge
Camazotz
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,350
Damage
37,414
52,001
Taken
47,914
28,169
Mitigated
26,109
13,922
Healing
6,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BooUS
Cthulhu
6,547
320
611
2,100
11,621
8,590
1
5,401
6,098
16,492
0
W
Erlang Shen
N0RAGAMl
Erlang Shen
7,410
2,846
0
1,710
10,435
6,698
906
4,249
6,052
0
17,059
L
Anubis
Phalicious
Anubis
4,357
182
0
236
6,985
2,271
0
1,317
5,514
12,512
0
L
Bastet
PolyN0va
Bastet
14,879
4,320
0
2,250
12,802
5,395
0
1,748
10,992
0
23,579
W
11,347
5,025
0
1,086
9,675
3,684
505
2,957
6,646
0
27,339
L
Kukulkan
ammiel9
Kukulkan
5,835
398
13
436
6,448
2,321
0
2,708
3,524
34,665
0
L
Anhur
5,736
2,388
286
1,029
9,981
3,292
0
3,411
6,440
0
21,748
W
Thoth
veaderr
Thoth
6,538
40
0
516
6,683
2,064
816
2,204
4,371
19,606
0
L
6,607
742
528
2,086
11,698
12,830
0
3,719
7,849
11,120
0
W
Camazotz
ÏceÅge
Camazotz
10,508
3,540
0
7,899
13,587
7,133
0
1,851
11,618
0
33,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,025
Gold Earned
40,628
192
Minions Killed
191
8
Camps Cleared
6
997,388
Distance Traveled
929,432
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,734
973
18
2
2
226,070
0
W
Erlang Shen
9,012
901
26
3
1
196,737
0
L
Anubis
7,206
721
27
3
1
175,128
0
L
Bastet
9,855
986
27
3
2
207,965
0
W
Medusa
9,973
997
51
5
0
182,299
0
L
Kukulkan
9,087
909
81
8
1
189,721
0
L
Anhur
7,146
715
44
4
2
156,162
0
W
Thoth
7,548
755
38
4
0
182,464
0
L
Sobek
7,334
733
12
1
0
200,456
4
W
Camazotz
9,758
976
59
6
5
209,818
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role