Player Matchup

Ah Puch
Ah Puch
Blue_Smurf0987
Ah Puch
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,614 Elo+
Party 3
Ra
Ra
SonarCyclops
Ra
Level 121
God Stats
2W - 0L
1,751 SR
Queue Stats
211W - 230L
1,554 Elo+
Party 1
Chiron
Chiron
SonarIllusion
Chiron
Level 117
God Stats
6W - 2L
1,745 SR
Queue Stats
153W - 146L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
abettrman
Cthulhu
Level 25
God Stats
1W - 1L
1,841 SR
Queue Stats
27W - 29L
1,504 Elo+
Party 1
Izanami
Izanami
xGalaxy_Stardust
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,614 Elo+
Party 3
Team Averages
Level 62
1,667 SR
1,566 Elo+

VS

Team Averages
Level 36
1,584 SR
1,485 Elo+
Janus
Janus
ItsIncendiary
Janus
Level 28
God Stats
0W - 2L
1,299 SR
Queue Stats
6W - 11L
1,433 Elo+
Party 2
Discordia
Discordia
JustKiLLin2011
Discordia
Level 27
God Stats
2W - 1L
1,789 SR
Queue Stats
74W - 99L
1,522 Elo+
Solo
Ra
Ra
OGTwist77
Ra
Level 16
God Stats
1W - 1L
1,372 SR
Queue Stats
7W - 12L
1,343 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SatherMania
Morgan Le Fay
Level 50
God Stats
1W - 1L
1,658 SR
Queue Stats
53W - 47L
1,544 Elo+
Party 2
Vamana
Vamana
calmdatotsxD
Vamana
Level 61
God Stats
1W - 1L
1,801 SR
Queue Stats
50W - 36L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 10
14,476
852
27,113
15,140
6,919
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
2 / 3 / 7
12,333
725
9,729
13,539
10,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
13 / 5 / 10
14,983
881
26,213
19,274
12,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
abettrman
Cthulhu
17
1 / 4 / 7
10,795
635
7,404
17,919
22,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
1 / 8 / 4
10,348
609
4,295
14,532
5,647
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 10
11,619
683
8,105
12,673
3,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
JustKiLLin2011
Discordia
17
0 / 5 / 12
10,524
619
10,076
13,278
3,755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 6 / 8
10,980
646
6,343
13,867
4,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
SatherMania
Morgan Le Fay
19
5 / 6 / 11
11,823
695
10,311
16,110
5,385
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
20
12 / 4 / 9
14,025
825
34,708
28,241
32,134
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
74
27
Kills
24
24
Deaths
27
38
Assists
50
Player
Kills
Deaths
Assists
KDA
W
10
4
10
3.75
L
4
6
10
1.5
L
Discordia
JustKiLLin2011
Discordia
0
5
12
1.2
L
3
6
8
1.17
L
Morgan Le Fay
SatherMania
Morgan Le Fay
5
6
11
1.75
W
2
3
7
1.83
W
13
5
10
3.6
W
Cthulhu
abettrman
Cthulhu
1
4
7
1.13
L
Vamana
12
4
9
4.13
W
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,754
Damage
69,543
80,404
Taken
84,169
58,371
Mitigated
48,978
33,776
Healing
37,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,113
142
2,466
4,620
15,140
6,919
2,199
7,702
7,098
52,185
0
L
8,105
245
399
1,452
12,673
3,284
774
8,309
4,289
17,040
0
L
Discordia
JustKiLLin2011
Discordia
10,076
553
1,970
1,947
13,278
3,755
878
4,944
8,298
27,372
0
L
6,343
437
10,738
3,102
13,867
4,420
782
7,298
6,403
21,345
0
L
Morgan Le Fay
SatherMania
Morgan Le Fay
10,311
272
1,777
2,454
16,110
5,385
888
8,923
7,097
30,672
0
W
9,729
1,393
7,816
5,194
13,539
10,409
1,315
6,605
6,537
36,397
0
W
26,213
7,285
2,094
5,451
19,274
12,831
2,176
8,025
10,836
0
54,976
W
Cthulhu
abettrman
Cthulhu
7,404
328
956
2,900
17,919
22,565
324
8,351
8,903
13,663
0
L
Vamana
34,708
13,795
1,308
12,087
28,241
32,134
515
13,705
13,836
8,163
45,522
W
4,295
1,887
985
1,294
14,532
5,647
1,085
7,206
6,736
0
9,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,935
Gold Earned
58,971
193
Minions Killed
207
0
Camps Cleared
0
1,571,041
Distance Traveled
1,507,017
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,476
852
64
4
0
311,706
3
L
Janus
11,619
683
33
2
0
289,401
0
L
Discordia
10,524
619
32
2
0
286,936
0
L
Ra
10,980
646
51
3
0
259,103
2
L
Morgan Le Fay
11,823
695
46
3
0
299,806
1
W
Ra
12,333
725
55
3
0
323,630
0
W
Chiron
14,983
881
48
3
0
330,334
1
W
Cthulhu
10,795
635
15
1
0
325,957
0
L
Vamana
14,025
825
45
3
0
371,771
1
W
Izanami
10,348
609
11
1
0
279,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role