Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BooCaulkKey
Kuzenbo
Level 134
God Stats
3W - 0L
1,806 SR
Queue Stats
80W - 74L
1,512 Elo+
Solo
Chaac
Chaac
DevilxJaguarx82
Chaac
Level 160
God Stats
6W - 2L
1,640 SR
Queue Stats
241W - 227L
1,523 Elo+
Solo
Nu Wa
Nu Wa
Oldojer
Nu Wa
Level 127
God Stats
6W - 5L
1,524 SR
Queue Stats
344W - 347L
1,537 Elo+
Solo
Team Averages
Level 135
1,594 SR
1,515 Elo+

VS

Team Averages
Level 143
1,561 SR
1,536 Elo+
Hades
Hades
Adrift Soul
Hades
Level 155
God Stats
3W - 1L
1,842 SR
Queue Stats
173W - 140L
1,550 Elo+
Party 1
Zeus
Zeus
EarlessBuffalo7
Zeus
Level 140
God Stats
2W - 4L
1,424 SR
Queue Stats
165W - 145L
1,510 Elo+
Party 1
Agni
Agni
KonvictedJ
Agni
Level 145
God Stats
1W - 1L
1,700 SR
Queue Stats
44W - 55L
1,472 Elo+
Solo
Izanami
Izanami
o MistGun o
Izanami
Level 149
God Stats
3W - 2L
1,550 SR
Queue Stats
219W - 187L
1,597 Elo+
Party 1
Bellona
Bellona
yanyoPR
Bellona
Level 125
God Stats
0W - 2L
1,290 SR
Queue Stats
96W - 87L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 3 / 10
8,953
895
6,120
10,708
9,679
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
 
Artemis
15
6 / 1 / 6
8,862
886
11,594
7,288
3,396
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
BooCaulkKey
Kuzenbo
15
2 / 1 / 12
9,013
901
4,327
12,423
17,101
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 13
8,382
838
10,824
13,278
15,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Oldojer
Nu Wa
14
3 / 0 / 11
8,749
875
8,685
4,400
1,843
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
7,297
730
4,246
11,273
10,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 3 / 6
7,507
751
11,383
5,680
2,066
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 2
7,418
742
7,540
6,643
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
o MistGun o
Izanami
13
3 / 6 / 5
7,832
783
7,252
10,319
3,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
yanyoPR
Bellona
13
0 / 3 / 7
7,755
776
3,881
11,065
9,427
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
33
18
Kills
8
8
Deaths
18
52
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
3
10
3.33
W
Artemis
 
Artemis
6
1
6
9
L
0
3
5
0.83
W
Kuzenbo
BooCaulkKey
Kuzenbo
2
1
12
8
W
2
3
13
2.83
L
2
3
6
1.67
L
3
3
2
1.33
W
Nu Wa
Oldojer
Nu Wa
3
0
11
8.5
L
Izanami
o MistGun o
Izanami
3
6
5
0.92
L
Bellona
yanyoPR
Bellona
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,550
Damage
34,302
48,097
Taken
44,980
47,763
Mitigated
27,787
22,250
Healing
14,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,120
125
277
1,719
10,708
9,679
229
5,144
5,564
13,659
0
W
Artemis
 
Artemis
11,594
3,257
2,213
2,063
7,288
3,396
2,032
3,581
3,707
0
20,319
L
4,246
656
643
2,977
11,273
10,397
46
4,753
6,040
12,581
0
W
Kuzenbo
BooCaulkKey
Kuzenbo
4,327
872
1,328
3,976
12,423
17,101
345
6,567
5,856
11,317
0
W
10,824
316
2,394
5,371
13,278
15,744
830
5,490
7,788
4,458
13,808
L
11,383
699
0
685
5,680
2,066
46
2,091
3,358
24,056
0
L
7,540
690
897
1,704
6,643
2,224
147
3,749
2,674
20,940
0
W
Nu Wa
Oldojer
Nu Wa
8,685
2,363
1,785
1,124
4,400
1,843
1,822
2,387
2,013
26,267
0
L
Izanami
o MistGun o
Izanami
7,252
2,878
0
1,459
10,319
3,673
160
5,123
4,862
0
26,816
L
Bellona
yanyoPR
Bellona
3,881
491
2,802
3,204
11,065
9,427
0
3,872
6,518
0
11,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,959
Gold Earned
37,809
100
Minions Killed
136
0
Camps Cleared
0
1,037,893
Distance Traveled
851,473
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,953
895
23
2
0
190,101
4
W
Artemis
8,862
886
23
2
0
185,311
0
L
Hades
7,297
730
10
1
0
165,914
1
W
Kuzenbo
9,013
901
8
1
0
227,035
0
W
Chaac
8,382
838
15
2
0
235,986
2
L
Zeus
7,507
751
36
4
0
175,165
0
L
Agni
7,418
742
44
4
0
179,574
4
W
Nu Wa
8,749
875
31
3
0
199,460
4
L
Izanami
7,832
783
38
4
0
149,493
1
L
Bellona
7,755
776
8
1
0
181,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role