Player Matchup

Da Ji
Da Ji
Bowking135
Da Ji
Level 28
God Stats
5W - 0L
1,684 SR
Queue Stats
20W - 3L
1,794 Elo+
Party 1
Horus
Horus
TheGiantPumpkin
Horus
Level 34
God Stats
1W - 1L
1,295 SR
Queue Stats
10W - 2L
1,705 Elo+
Party 1
Scylla
Scylla
Valiant
Scylla
Level 117
God Stats
4W - 3L
1,529 SR
Queue Stats
210W - 97L
1,693 Elo+
Party 1
Team Averages
Level 60
1,502 SR
1,730 Elo+

VS

Team Averages
Level 70
1,472 SR
1,437 Elo+
Serqet
Serqet
PraetorWolf
Serqet
Level 85
God Stats
0W - 2L
1,556 SR
Queue Stats
18W - 24L
1,394 Elo+
Party 2
King Arthur
King Arthur
ScubaSteve04
King Arthur
Level 22
God Stats
0W - 1L
1,217 SR
Queue Stats
11W - 21L
1,299 Elo+
Party 2
Merlin
Merlin
SpudIsLove
Merlin
Level 104
God Stats
11W - 5L
1,642 SR
Queue Stats
74W - 52L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
14 / 3 / 8
13,080
769
17,015
13,441
6,275
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
4 / 0 / 13
12,440
732
6,403
13,490
14,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Scylla
Valiant
Scylla
17
5 / 1 / 17
12,401
729
14,873
8,588
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
1 / 10 / 1
9,549
562
8,830
14,576
4,331
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

King Arthur
ScubaSteve04
King Arthur
13
1 / 6 / 1
9,820
578
6,225
16,217
10,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
SpudIsLove
Merlin
14
2 / 7 / 0
10,808
636
9,631
12,005
3,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
23
Kills
4
4
Deaths
23
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
14
3
8
6
L
Serqet
1
10
1
0.15
L
King Arthur
ScubaSteve04
King Arthur
1
6
1
0.25
L
Merlin
SpudIsLove
Merlin
2
7
0
0.29
W
4
0
13
10.5
W
Scylla
Valiant
Scylla
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,291
Damage
24,686
35,519
Taken
42,798
24,338
Mitigated
18,445
12,799
Healing
2,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
17,015
3,927
0
845
13,441
6,275
408
4,326
8,618
0
51,289
L
Serqet
8,830
1,492
0
0
14,576
4,331
0
7,254
7,002
0
12,102
L
King Arthur
ScubaSteve04
King Arthur
6,225
1,130
0
1,106
16,217
10,681
0
5,698
10,160
0
22,706
L
Merlin
SpudIsLove
Merlin
9,631
272
0
1,505
12,005
3,433
0
2,459
9,414
51,060
0
W
6,403
2,233
2,375
5,927
13,490
14,801
344
3,421
8,880
2,980
17,120
W
Scylla
Valiant
Scylla
14,873
1,797
0
3,652
8,588
3,262
1,077
2,730
5,585
71,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,921
Gold Earned
30,177
203
Minions Killed
155
12
Camps Cleared
4
912,779
Distance Traveled
833,460
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,080
769
55
3
6
289,975
3
L
Serqet
9,549
562
16
1
1
252,601
1
L
King Arthur
9,820
578
45
3
0
283,760
3
L
Merlin
10,808
636
94
6
3
297,099
4
W
Horus
12,440
732
14
1
2
316,114
5
W
Scylla
12,401
729
134
8
4
306,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role