Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AbuseBox
Cthulhu
Level 32
God Stats
9W - 5L
1,647 SR
Queue Stats
12W - 8L
1,547 Elo+
Party 1
Zeus
Zeus
Big_Eddie71187
Zeus
Level 125
God Stats
6W - 5L
1,441 SR
Queue Stats
83W - 90L
1,428 Elo+
Party 1
Fenrir
Fenrir
DRBOWSER404
Fenrir
Level 160
God Stats
1W - 0L
1,399 SR
Queue Stats
67W - 62L
1,500 Elo+
Party 1
Nike
Nike
ZmanBlueFalcon
Nike
Level 81
God Stats
1W - 1L
1,673 SR
Queue Stats
39W - 44L
1,382 Elo+
Party 1
Team Averages
Level 112
1,532 SR
1,471 Elo+

VS

Team Averages
Level 75
1,524 SR
1,432 Elo+
Danzaburou
Danzaburou
C_Young--
Danzaburou
Level 43
God Stats
17W - 7L
1,669 SR
Queue Stats
96W - 112L
1,378 Elo+
Party 2
Set
Set
Chief_Thom
Set
Level 105
God Stats
11W - 10L
1,518 SR
Queue Stats
541W - 535L
1,472 Elo+
Party 2
Chaac
Chaac
Fal-Walnutz
Chaac
Level 99
God Stats
1W - 4L
1,298 SR
Queue Stats
30W - 42L
1,366 Elo+
Solo
Tiamat
Tiamat
lilzink--
Tiamat
Level 89
God Stats
5W - 6L
1,579 SR
Queue Stats
184W - 194L
1,501 Elo+
Party 2
Janus
Janus
snipensilly1
Janus
Level 41
God Stats
1W - 2L
1,554 SR
Queue Stats
51W - 57L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
6 / 3 / 4
9,187
612
10,233
12,162
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
AbuseBox
Cthulhu
14
4 / 0 / 0
8,187
546
8,412
9,027
7,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 1 / 4
9,820
655
10,240
6,219
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
8 / 1 / 7
9,102
607
8,784
9,786
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 11
7,384
492
3,336
11,312
4,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C_Young--
Danzaburou
12
2 / 6 / 3
7,079
472
7,818
11,751
2,860
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 1
8,122
541
7,991
12,431
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 4 / 2
6,758
451
5,668
11,626
9,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
lilzink--
Tiamat
11
3 / 6 / 1
7,157
477
4,698
11,526
10,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 3
6,914
461
3,048
6,748
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
26
Kills
8
8
Deaths
26
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
3
4
2.67
W
Cthulhu
AbuseBox
Cthulhu
4
0
0
4
W
8
1
4
10
L
Danzaburou
C_Young--
Danzaburou
2
6
3
0.58
L
3
5
1
0.7
W
Fenrir
8
1
7
11.5
L
0
4
2
0.25
W
0
3
11
1.83
L
Tiamat
lilzink--
Tiamat
3
6
1
0.58
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,005
Damage
29,223
48,506
Taken
54,082
20,669
Mitigated
28,030
19,551
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,233
7,722
153
6,571
12,162
3,194
4,642
874
11,191
0
65,996
W
Cthulhu
AbuseBox
Cthulhu
8,412
298
0
4,976
9,027
7,179
755
0
9,027
39,613
0
W
10,240
1,870
0
2,009
6,219
1,924
1,667
1,484
4,552
61,012
0
L
Danzaburou
C_Young--
Danzaburou
7,818
4,794
0
2,810
11,751
2,860
0
0
11,751
0
36,234
L
7,991
3,516
0
2,967
12,431
3,511
0
4,466
7,758
0
50,295
W
Fenrir
8,784
3,011
0
4,134
9,786
3,668
976
2,788
6,651
0
44,312
L
5,668
612
0
3,918
11,626
9,652
260
7,031
3,635
0
30,974
W
3,336
615
0
1,708
11,312
4,704
549
1,852
9,123
0
21,188
L
Tiamat
lilzink--
Tiamat
4,698
281
0
2,081
11,526
10,518
0
2,546
8,801
20,766
0
L
3,048
329
0
591
6,748
1,489
0
3,084
3,485
34,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,680
Gold Earned
36,030
434
Minions Killed
307
0
Camps Cleared
0
1,498,089
Distance Traveled
1,363,959
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,187
612
131
9
0
259,183
0
W
Cthulhu
8,187
546
63
4
0
306,908
0
W
Zeus
9,820
655
118
8
0
275,480
0
L
Danzaburou
7,079
472
69
5
0
233,870
2
L
Set
8,122
541
93
6
0
294,111
0
W
Fenrir
9,102
607
79
5
0
342,084
3
L
Chaac
6,758
451
49
3
0
279,454
0
W
Nike
7,384
492
43
3
0
314,434
2
L
Tiamat
7,157
477
30
2
0
260,384
2
L
Janus
6,914
461
66
4
0
296,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role