Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
SQWGLS
Sobek
Level 126
God Stats
1W - 1L
1,286 SR
Queue Stats
6W - 14L
1,355 Elo+
Party 3
Izanami
Izanami
XemeraTitania
Izanami
Level 152
God Stats
20W - 10L
1,634 SR
Queue Stats
84W - 78L
1,573 Elo+
Party 3
Mulan
Mulan
jgrMeister
Mulan
Level 104
God Stats
7W - 5L
1,570 SR
Queue Stats
249W - 235L
1,507 Elo+
Party 1
Mercury
Mercury
lndistry
Mercury
Level 122
God Stats
4W - 3L
1,644 SR
Queue Stats
318W - 284L
1,512 Elo+
Party 1
Team Averages
Level 132
1,527 SR
1,489 Elo+

VS

Team Averages
Level 142
1,601 SR
1,566 Elo+
Janus
Janus
ACart0nBox
Janus
Level 117
God Stats
1W - 4L
1,394 SR
Queue Stats
124W - 113L
1,579 Elo+
Party 2
Artemis
Artemis
FictionRick90
Artemis
Level 144
God Stats
4W - 1L
1,919 SR
Queue Stats
284W - 280L
1,539 Elo+
Party 2
Ares
Ares
PAGT2002 QC
Ares
Level 145
God Stats
3W - 8L
1,445 SR
Queue Stats
151W - 150L
1,573 Elo+
Party 2
Gilgamesh
Gilgamesh
XHakuY
Gilgamesh
Level 153
God Stats
5W - 6L
1,582 SR
Queue Stats
306W - 296L
1,546 Elo+
Solo
Ao Kuang
Ao Kuang
lemateleau
Ao Kuang
Level 149
God Stats
4W - 3L
1,666 SR
Queue Stats
117W - 97L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 3 / 4
7,362
614
4,131
4,866
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
SQWGLS
Sobek
10
3 / 2 / 6
6,768
564
3,105
9,579
9,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
13
2 / 0 / 1
7,636
636
5,243
7,379
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
13
1 / 0 / 2
7,672
639
5,243
3,833
2,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
lndistry
Mercury
13
6 / 0 / 5
7,905
659
9,167
6,110
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
2 / 5 / 2
6,512
543
3,216
5,671
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
10
1 / 3 / 0
5,570
464
6,173
5,976
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 2
5,614
468
3,121
10,760
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
XHakuY
Gilgamesh
11
1 / 1 / 3
6,410
534
2,962
8,206
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
lemateleau
Ao Kuang
11
0 / 2 / 0
6,205
517
2,086
8,365
6,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
5
5
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
3
4
1.67
L
Janus
2
5
2
0.6
L
Artemis
1
3
0
0.33
L
1
4
2
0.5
W
Sobek
SQWGLS
Sobek
3
2
6
3
L
Gilgamesh
XHakuY
Gilgamesh
1
1
3
2.5
W
Izanami
2
0
1
2.5
W
Mulan
1
0
2
2
L
Ao Kuang
lemateleau
Ao Kuang
0
2
0
0
W
Mercury
lndistry
Mercury
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,889
Damage
17,558
31,767
Taken
38,978
16,968
Mitigated
18,103
11,122
Healing
10,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,131
473
897
1,267
4,866
1,683
439
2,267
2,465
45,237
0
L
Janus
3,216
124
0
548
5,671
1,718
44
1,643
4,028
38,023
0
L
Artemis
6,173
2,551
0
1,356
5,976
1,492
0
705
5,271
0
33,764
L
3,121
162
0
1,435
10,760
5,884
0
2,891
7,869
15,699
0
W
Sobek
SQWGLS
Sobek
3,105
453
0
1,897
9,579
9,185
238
2,255
7,248
10,168
0
L
Gilgamesh
XHakuY
Gilgamesh
2,962
937
0
3,899
8,206
2,626
0
1,997
6,209
0
36,623
W
Izanami
5,243
2,551
0
4,184
7,379
2,081
0
835
6,544
0
62,110
W
Mulan
5,243
995
0
2,467
3,833
2,097
0
1,361
2,472
0
47,285
L
Ao Kuang
lemateleau
Ao Kuang
2,086
509
0
3,448
8,365
6,383
128
0
7,875
29,158
5,129
W
Mercury
lndistry
Mercury
9,167
4,228
0
410
6,110
1,922
0
1,245
4,823
0
46,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
30,311
445
Minions Killed
329
0
Camps Cleared
0
1,339,283
Distance Traveled
1,185,593
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,362
614
91
8
0
265,577
6
L
Janus
6,512
543
80
7
0
218,777
2
L
Artemis
5,570
464
56
5
0
207,212
3
L
Ares
5,614
468
28
2
0
232,165
1
W
Sobek
6,768
564
10
1
0
256,001
3
L
Gilgamesh
6,410
534
84
7
0
279,640
0
W
Izanami
7,636
636
142
12
0
230,771
2
W
Mulan
7,672
639
119
10
0
269,945
3
L
Ao Kuang
6,205
517
81
7
0
247,799
2
W
Mercury
7,905
659
83
7
0
316,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role