Player Matchup

Anhur
Anhur
Cartewns
Anhur
Level 123
God Stats
7W - 2L
1,707 SR
Queue Stats
28W - 11L
1,782 Elo+
Party 1
Kukulkan
Kukulkan
Colbbe
Kukulkan
Level 16
God Stats
2W - 0L
1,761 SR
Queue Stats
9W - 6L
1,587 Elo+
Party 1
Gilgamesh
Gilgamesh
ShaqtusThaCactus
Gilgamesh
Level 102
God Stats
12W - 12L
1,409 SR
Queue Stats
220W - 195L
1,466 Elo+
Solo
Team Averages
Level 80
1,626 SR
1,612 Elo+

VS

Team Averages
Level 71
1,357 SR
1,386 Elo+
Medusa
Medusa
PrinceDeku
Medusa
Level 84
God Stats
1W - 2L
1,527 SR
Queue Stats
56W - 95L
1,319 Elo+
Party 2
Tiamat
Tiamat
Setgio
Tiamat
Level 69
God Stats
0W - 1L
1,071 SR
Queue Stats
7W - 9L
1,507 Elo+
Solo
Fafnir
Fafnir
razorzapp1234
Fafnir
Level 61
God Stats
5W - 4L
1,474 SR
Queue Stats
59W - 93L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cartewns
Anhur
15
9 / 3 / 5
9,518
865
10,353
8,393
2,710
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Colbbe
Kukulkan
12
3 / 2 / 9
8,336
758
9,858
6,286
2,109
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
12
3 / 3 / 10
8,310
755
6,570
11,538
8,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
PrinceDeku
Medusa
11
1 / 5 / 4
7,244
659
7,046
7,976
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
Setgio
Tiamat
10
2 / 6 / 5
7,650
695
8,123
9,384
4,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 4 / 2
9,016
820
5,637
14,087
16,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
15
Kills
8
8
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cartewns
Anhur
9
3
5
3.83
W
Kukulkan
Colbbe
Kukulkan
3
2
9
3.75
L
Medusa
PrinceDeku
Medusa
1
5
4
0.6
L
Tiamat
Setgio
Tiamat
2
6
5
0.75
W
Gilgamesh
3
3
10
2.67
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,781
Damage
20,806
26,217
Taken
31,447
12,998
Mitigated
23,556
6,477
Healing
5,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cartewns
Anhur
10,353
4,210
0
2,108
8,393
2,710
1,685
4,486
3,673
0
32,552
W
Kukulkan
Colbbe
Kukulkan
9,858
1,791
0
730
6,286
2,109
496
4,955
1,021
30,441
0
L
Medusa
PrinceDeku
Medusa
7,046
2,527
0
1,137
7,976
2,828
30
3,433
4,416
0
26,105
L
Tiamat
Setgio
Tiamat
8,123
979
0
1,102
9,384
4,583
126
3,033
6,212
22,934
0
W
Gilgamesh
6,570
1,151
143
3,496
11,538
8,179
145
4,218
7,136
5,350
17,118
L
5,637
1,222
0
2,997
14,087
16,145
8
5,505
8,144
9,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,164
Gold Earned
23,910
143
Minions Killed
108
7
Camps Cleared
3
611,979
Distance Traveled
561,176
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,518
865
53
5
4
202,633
3
W
Kukulkan
8,336
758
54
5
0
188,762
2
L
Medusa
7,244
659
51
5
3
191,571
4
L
Tiamat
7,650
695
45
4
0
176,476
3
W
Gilgamesh
8,310
755
36
3
3
220,584
5
L
Fafnir
9,016
820
12
1
0
193,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role