Player Matchup

Loki
Loki
BlueSlackk
Loki
Level 104
God Stats
15W - 7L
1,617 SR
Queue Stats
550W - 527L
1,467 Elo+
Party 3
Susano
Susano
DeYoungBloods
Susano
Level 39
God Stats
4W - 0L
1,879 SR
Queue Stats
115W - 152L
1,340 Elo+
Party 2
Merlin
Merlin
Khalilw_Chil
Merlin
Level 27
God Stats
10W - 6L
1,486 SR
Queue Stats
45W - 44L
1,429 Elo+
Party 3
Zhong Kui
Zhong Kui
RoyalTeaBottle
Zhong Kui
Level 124
God Stats
2W - 1L
1,568 SR
Queue Stats
64W - 63L
1,492 Elo+
Party 2
Ymir
Ymir
xTosterStrudelzx
Ymir
Level 7
God Stats
2W - 2L
1,431 SR
Queue Stats
4W - 7L
1,223 Elo+
Party 2
Team Averages
Level 60
1,596 SR
1,390 Elo+

VS

Team Averages
Level 52
1,464 SR
1,447 Elo+
Zeus
Zeus
BigBoobieBass
Zeus
Level 49
God Stats
1W - 2L
1,563 SR
Queue Stats
161W - 163L
1,398 Elo+
Solo
Cerberus
Cerberus
CamiloV3334
Cerberus
Level 78
God Stats
12W - 11L
1,478 SR
Queue Stats
283W - 257L
1,561 Elo+
Party 1
Neith
Neith
TTVDuVf
Neith
Level 4
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Achilles
Achilles
lI Ethan lI
Achilles
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 37L
1,385 Elo+
Party 4
Ne Zha
Ne Zha
xXxZOMBIExXx269
Ne Zha
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 256L
1,389 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,493
549
3,039
5,710
1,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 2
6,540
654
3,666
5,512
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
10
0 / 0 / 1
5,365
537
2,314
4,325
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
RoyalTeaBottle
Zhong Kui
13
7 / 1 / 1
7,183
718
5,729
5,628
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
1 / 0 / 1
5,255
526
715
3,842
2,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,642
564
3,475
4,029
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
CamiloV3334
Cerberus
9
1 / 1 / 0
5,386
539
3,377
5,532
2,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
TTVDuVf
Neith
5
0 / 1 / 0
4,044
404
520
1,988
486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Achilles
lI Ethan lI
Achilles
7
0 / 5 / 0
4,344
434
1,087
7,091
3,587
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
1 / 4 / 0
5,224
522
2,013
7,794
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
13
Kills
2
2
Deaths
13
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
1
1
1.5
L
Cerberus
CamiloV3334
Cerberus
1
1
0
1
W
4
0
2
5
W
Merlin
0
0
1
0.5
W
Zhong Kui
RoyalTeaBottle
Zhong Kui
7
1
1
7.5
L
Neith
TTVDuVf
Neith
0
1
0
0
L
Achilles
lI Ethan lI
Achilles
0
5
0
0
W
1
0
1
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,463
Damage
10,472
25,017
Taken
26,434
10,785
Mitigated
9,941
9,593
Healing
7,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,475
0
0
1,134
4,029
1,023
540
1,760
1,961
30,891
0
W
3,039
1,289
0
2,660
5,710
1,438
0
1,708
3,744
0
35,264
L
Cerberus
CamiloV3334
Cerberus
3,377
156
210
1,956
5,532
2,569
0
860
4,638
25,888
0
W
3,666
676
0
1,332
5,512
2,100
0
718
4,685
0
36,116
W
Merlin
2,314
0
0
1,420
4,325
1,260
834
2,301
1,738
28,429
0
W
Zhong Kui
RoyalTeaBottle
Zhong Kui
5,729
693
0
3,531
5,628
3,971
96
0
5,628
32,565
4,957
L
Neith
TTVDuVf
Neith
520
175
0
115
1,988
486
0
0
1,988
0
7,575
L
Achilles
lI Ethan lI
Achilles
1,087
391
0
990
7,091
3,587
0
3,401
3,690
0
9,630
W
715
195
0
650
3,842
2,016
0
1,208
2,370
9,348
0
L
2,013
885
0
2,646
7,794
2,276
0
2,054
5,706
0
20,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
24,640
296
Minions Killed
219
0
Camps Cleared
0
1,007,139
Distance Traveled
865,959
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,642
564
74
7
0
188,473
2
W
Loki
5,493
549
59
6
0
208,005
0
L
Cerberus
5,386
539
62
6
0
193,759
2
W
Susano
6,540
654
72
7
0
224,285
0
W
Merlin
5,365
537
55
6
0
198,161
0
W
Zhong Kui
7,183
718
84
8
0
182,874
2
L
Neith
4,044
404
17
2
0
92,718
0
L
Achilles
4,344
434
17
2
0
182,003
0
W
Ymir
5,255
526
26
3
0
193,814
0
L
Ne Zha
5,224
522
49
5
0
209,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role