Player Matchup

Ares
Ares
AOMDforever
Ares
Level 20
God Stats
16W - 11L
1,585 SR
Queue Stats
27W - 31L
1,465 Elo+
Party 1
Odin
Odin
LilnashA4
Odin
Level 49
God Stats
21W - 13L
1,501 SR
Queue Stats
121W - 115L
1,516 Elo+
Party 3
Jing Wei
Jing Wei
Shi_Maru_X
Jing Wei
Level 28
God Stats
5W - 4L
1,315 SR
Queue Stats
27W - 46L
1,294 Elo+
Party 3
Loki
Loki
drrandy777
Loki
Level 84
God Stats
65W - 69L
1,495 SR
Queue Stats
276W - 313L
1,467 Elo+
Party 3
Scylla
Scylla
xXBatman_KnowzXx
Scylla
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 259L
1,431 Elo+
Party 1
Team Averages
Level 57
1,479 SR
1,435 Elo+

VS

Team Averages
Level 32
1,550 SR
1,430 Elo+
Zeus
Zeus
BSEnglish11
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Rama
Rama
Its_Colt45
Rama
Level 47
God Stats
0W - 2L
1,570 SR
Queue Stats
7W - 14L
1,325 Elo+
Party 2
Kuzenbo
Kuzenbo
Its_TingusPingus
Kuzenbo
Level 26
God Stats
2W - 1L
1,429 SR
Queue Stats
3W - 4L
1,492 Elo+
Party 2
Nike
Nike
Pepsi Convoy
Nike
Level 41
God Stats
2W - 3L
1,407 SR
Queue Stats
56W - 76L
1,388 Elo+
Solo
Fenrir
Fenrir
TakeAHiKe Qc
Fenrir
Level 35
God Stats
0W - 1L
1,842 SR
Queue Stats
32W - 35L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,155
513
4,210
7,907
6,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
12
3 / 0 / 3
7,085
590
4,262
8,168
4,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Shi_Maru_X
Jing Wei
11
5 / 1 / 2
6,757
563
8,023
5,374
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 0 / 4
7,990
666
6,126
5,677
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 1
7,459
622
2,120
4,998
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,253
521
1,139
5,249
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 1
4,747
396
3,102
7,607
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 1
5,431
453
3,016
8,626
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 5 / 0
5,867
489
3,924
10,402
6,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
10
2 / 3 / 0
6,163
514
4,947
7,390
2,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
16
Kills
3
3
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
0
4
1
0.13
L
0
4
1
0.13
L
1
1
1
1.5
W
Odin
3
0
3
4.5
L
0
5
0
0
W
Jing Wei
Shi_Maru_X
Jing Wei
5
1
2
6
L
Fenrir
2
3
0
0.67
W
6
0
4
8
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,741
Damage
16,128
32,124
Taken
39,274
16,063
Mitigated
17,137
11,948
Healing
10,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,210
101
1,220
1,000
7,907
6,704
140
1,724
6,183
22,067
0
L
1,139
545
0
766
5,249
1,523
0
1,042
4,153
31,945
0
L
3,102
2,784
0
1,596
7,607
1,346
0
2,169
5,438
0
15,977
L
3,016
1,155
0
2,445
8,626
4,403
0
2,041
6,585
16,708
0
W
Odin
4,262
564
0
2,164
8,168
4,141
0
942
7,094
0
33,021
L
3,924
590
0
2,985
10,402
6,894
0
0
9,924
6,084
28,323
W
Jing Wei
Shi_Maru_X
Jing Wei
8,023
4,147
190
1,774
5,374
2,058
357
938
4,405
0
37,131
L
Fenrir
4,947
931
0
2,299
7,390
2,971
0
992
6,293
0
34,630
W
6,126
1,769
0
4,286
5,677
1,705
0
491
5,157
0
45,209
W
2,120
360
0
1,314
4,998
1,455
500
1,115
3,742
41,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,446
Gold Earned
28,461
378
Minions Killed
283
0
Camps Cleared
0
1,195,988
Distance Traveled
1,112,717
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,155
513
30
3
0
209,144
3
L
Zeus
6,253
521
89
7
0
203,729
4
L
Rama
4,747
396
32
3
0
207,771
3
L
Kuzenbo
5,431
453
22
2
0
230,958
0
W
Odin
7,085
590
73
6
0
247,908
1
L
Nike
5,867
489
70
6
0
222,502
2
W
Jing Wei
6,757
563
82
7
0
235,867
3
L
Fenrir
6,163
514
70
6
0
247,757
2
W
Loki
7,990
666
88
7
0
294,787
4
W
Scylla
7,459
622
105
9
0
208,282
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role