Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AquaHolic67
Aphrodite
Level 63
God Stats
26W - 17L
1,536 SR
Queue Stats
170W - 187L
1,372 Elo+
Party 3
Awilix
Awilix
CivilianPrawnJr
Awilix
Level 126
God Stats
2W - 1L
1,494 SR
Queue Stats
59W - 83L
1,364 Elo+
Party 3
Amaterasu
Amaterasu
Viocle
Amaterasu
Level 48
God Stats
13W - 10L
1,556 SR
Queue Stats
37W - 28L
1,544 Elo+
Solo
Kuzenbo
Kuzenbo
splitx24
Kuzenbo
Level 84
God Stats
3W - 2L
1,667 SR
Queue Stats
7W - 7L
1,362 Elo+
Party 1
Team Averages
Level 85
1,551 SR
1,429 Elo+

VS

Team Averages
Level 39
1,579 SR
1,344 Elo+
Da Ji
Da Ji
C-Steazy
Da Ji
Level 42
God Stats
10W - 13L
1,437 SR
Queue Stats
23W - 36L
1,314 Elo+
Party 2
Sol
Sol
Capital__Steeze
Sol
Level 45
God Stats
1W - 4L
1,602 SR
Queue Stats
31W - 38L
1,331 Elo+
Party 2
Fenrir
Fenrir
KaylaLarissax3
Fenrir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 205L
1,419 Elo+
Solo
Bakasura
Bakasura
OCgenuine
Bakasura
Level 29
God Stats
0W - 1L
1,755 SR
Queue Stats
31W - 38L
1,328 Elo+
Party 2
Gilgamesh
Gilgamesh
Smooth_Killa202
Gilgamesh
Level 22
God Stats
0W - 2L
1,602 SR
Queue Stats
13W - 20L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
11 / 2 / 2
10,926
575
10,916
13,691
5,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
AquaHolic67
Aphrodite
17
9 / 2 / 7
11,066
582
13,885
12,590
6,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
9 / 4 / 8
11,390
599
17,144
14,305
6,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Viocle
Amaterasu
13
0 / 1 / 4
8,539
449
1,854
7,690
5,013
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
splitx24
Kuzenbo
15
4 / 0 / 14
10,275
541
10,239
12,734
17,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
C-Steazy
Da Ji
12
1 / 8 / 2
7,996
421
5,756
14,075
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 7 / 0
8,773
462
11,628
9,883
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 5 / 2
10,279
541
6,144
17,490
6,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
OCgenuine
Bakasura
9
0 / 9 / 1
6,680
352
2,002
12,465
2,976
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
Smooth_Killa202
Gilgamesh
14
3 / 5 / 3
9,840
518
7,547
18,210
15,563
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
33
Kills
9
9
Deaths
34
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
11
2
2
6
W
Aphrodite
AquaHolic67
Aphrodite
9
2
7
6.25
L
Da Ji
C-Steazy
Da Ji
1
8
2
0.25
L
2
7
0
0.29
W
9
4
8
3.25
L
3
5
2
0.8
L
Bakasura
OCgenuine
Bakasura
0
9
1
0.06
L
Gilgamesh
Smooth_Killa202
Gilgamesh
3
5
3
0.9
W
Amaterasu
Viocle
Amaterasu
0
1
4
2
W
Kuzenbo
splitx24
Kuzenbo
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,038
Damage
33,077
61,010
Taken
72,123
40,132
Mitigated
33,073
28,232
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,916
6,902
0
5,658
13,691
5,319
1,007
1,386
12,205
0
90,688
W
Aphrodite
AquaHolic67
Aphrodite
13,885
2,740
5,759
8,715
12,590
6,049
1,832
2,508
10,038
80,241
0
L
Da Ji
C-Steazy
Da Ji
5,756
1,333
0
2,840
14,075
4,780
0
4,538
9,537
0
31,676
L
11,628
3,388
0
1,371
9,883
3,284
2,631
5,431
4,452
42,998
5,986
W
17,144
6,843
0
4,708
14,305
6,142
51
2,172
12,133
0
95,130
L
6,144
900
186
5,068
17,490
6,470
0
3,800
13,690
0
66,922
L
Bakasura
OCgenuine
Bakasura
2,002
1,552
0
1,025
12,465
2,976
49
5,759
6,706
0
11,994
L
Gilgamesh
Smooth_Killa202
Gilgamesh
7,547
1,552
445
4,134
18,210
15,563
620
4,596
13,614
0
24,904
W
Amaterasu
Viocle
Amaterasu
1,854
297
0
1,173
7,690
5,013
399
1,274
6,416
0
29,223
W
Kuzenbo
splitx24
Kuzenbo
10,239
4,658
436
1,783
12,734
17,609
623
3,577
8,987
28,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,196
Gold Earned
43,568
540
Minions Killed
328
0
Camps Cleared
0
1,812,364
Distance Traveled
1,589,774
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,926
575
132
7
0
330,479
2
W
Aphrodite
11,066
582
160
8
0
347,704
3
L
Da Ji
7,996
421
45
2
0
306,828
3
L
Sol
8,773
462
92
5
0
301,750
2
W
Awilix
11,390
599
141
7
0
409,369
1
L
Fenrir
10,279
541
122
6
0
330,489
1
L
Bakasura
6,680
352
41
2
0
300,005
1
L
Gilgamesh
9,840
518
28
1
0
350,702
4
W
Amaterasu
8,539
449
66
3
0
367,108
0
W
Kuzenbo
10,275
541
41
2
0
357,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role