Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold I
IMTEHCARRY
Ah Muzen Cab
Gold I
Level 65
God Stats
32W - 28L
1,603 SR
Queue Stats
237W - 227L
1,719 MMR
Party 1
Fafnir
Fafnir
Gold II
epicuppercut
Fafnir
Gold II
Level 153
God Stats
3W - 8L
1,383 SR
Queue Stats
454W - 456L
1,657 MMR
Party 1
Achilles
Achilles
Gold V
flyingjakhammer
Achilles
Gold V
Level 49
God Stats
0W - 1L
1,695 SR
Queue Stats
4W - 5L
1,650 MMR
Solo
Serqet
Serqet
Gold I
tim12348
Serqet
Gold I
Level 159
God Stats
4W - 6L
1,525 SR
Queue Stats
313W - 316L
1,692 MMR
Solo
Agni
Agni
Gold I
xxKAIDOxx
Agni
Gold I
Level 160
God Stats
6W - 8L
1,590 SR
Queue Stats
245W - 255L
1,658 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,559 SR
1,676 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,729 SR
1,651 MMR
He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
ALMEJANDRO
Sun Wukong
Gold II
Level 159
God Stats
8W - 4L
1,654 SR
Queue Stats
484W - 476L
1,658 MMR
Solo
Sol
Sol
Platinum I
Angeljafg
Sol
Platinum I
Level 139
God Stats
27W - 25L
1,640 SR
Queue Stats
320W - 313L
1,714 MMR
Solo
Izanami
Izanami
Gold III
Clawraa
Izanami
Gold III
Level 125
God Stats
14W - 9L
1,677 SR
Queue Stats
32W - 20L
1,704 MMR
Party 2
Medusa
Medusa
Gold V
nuriafonseca90
Medusa
Gold V
Level 89
God Stats
8W - 0L
2,173 SR
Queue Stats
11W - 5L
1,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IMTEHCARRY
Ah Muzen Cab
14
0 / 8 / 0
8,595
478
6,354
14,245
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
11
1 / 5 / 0
7,872
437
3,594
17,117
17,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
12
0 / 6 / 2
7,751
431
8,184
19,794
16,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
tim12348
Serqet
16
5 / 7 / 3
9,936
552
7,784
21,503
8,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
15
3 / 9 / 2
9,082
505
5,629
12,229
4,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaHou YiAthenaCamazotz

VS

Bans
NemesisMulanArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
8 / 4 / 6
11,893
661
13,451
10,608
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
ALMEJANDRO
Sun Wukong
17
3 / 2 / 9
11,170
621
12,257
19,144
11,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 0 / 13
11,589
644
7,750
12,192
4,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Clawraa
Izanami
19
10 / 1 / 4
12,583
699
11,655
12,642
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
10 / 3 / 12
11,247
625
17,477
11,005
4,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
9
Kills
35
35
Deaths
10
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
4
6
2.75
W
Sun Wukong
ALMEJANDRO
Sun Wukong
3
2
9
3.75
W
4
0
13
10.5
W
Izanami
Clawraa
Izanami
10
1
4
12
L
Ah Muzen Cab
IMTEHCARRY
Ah Muzen Cab
0
8
0
0
L
Fafnir
1
5
0
0.2
L
Achilles
0
6
2
0.17
W
10
3
12
5.33
L
Serqet
tim12348
Serqet
5
7
3
0.93
L
Agni
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,545
Damage
62,590
84,888
Taken
65,591
50,297
Mitigated
29,428
17,188
Healing
32,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,451
325
0
2,685
10,608
3,734
138
1,923
8,408
80,588
0
W
Sun Wukong
ALMEJANDRO
Sun Wukong
12,257
2,638
0
9,957
19,144
11,621
185
2,092
16,201
0
64,144
W
7,750
2,930
0
9,900
12,192
4,654
5,969
3,882
8,044
84,059
0
W
Izanami
Clawraa
Izanami
11,655
7,236
0
7,254
12,642
4,511
3,824
1,264
11,222
0
114,750
L
Ah Muzen Cab
IMTEHCARRY
Ah Muzen Cab
6,354
1,866
0
4,633
14,245
2,950
4,011
602
13,643
0
78,060
L
Fafnir
3,594
900
500
1,732
17,117
17,496
0
6,297
10,820
24,325
0
L
Achilles
8,184
1,730
99
3,982
19,794
16,805
0
4,010
15,784
0
40,134
W
17,477
7,442
257
2,458
11,005
4,908
1,247
1,793
9,039
0
46,415
L
Serqet
tim12348
Serqet
7,784
1,224
0
5,495
21,503
8,533
0
6,870
14,633
0
48,479
L
Agni
5,629
357
0
747
12,229
4,513
0
3,601
8,628
51,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,236
Gold Earned
58,482
429
Minions Killed
632
0
Camps Cleared
0
1,732,489
Distance Traveled
1,874,069
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,893
661
121
7
0
370,128
0
W
Sun Wukong
11,170
621
124
7
0
373,548
1
W
Sol
11,589
644
148
8
0
376,424
4
W
Izanami
12,583
699
198
11
0
343,343
8
L
Ah Muzen Cab
8,595
478
136
8
0
316,605
8
L
Fafnir
7,872
437
33
2
0
338,371
3
L
Achilles
7,751
431
69
4
0
364,664
2
W
Medusa
11,247
625
41
2
0
410,626
4
L
Serqet
9,936
552
80
4
0
387,617
0
L
Agni
9,082
505
111
6
0
325,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role