Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Masters
 
Ah Muzen Cab
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond II
FallenBIood
Poseidon
Diamond II
Level 145
God Stats
4W - 3L
1,965 SR
Queue Stats
94W - 71L
2,350 MMR
Party 1
Ares
Ares
Diamond III
JulianGS1425
Ares
Diamond III
Level 127
God Stats
6W - 1L
1,898 SR
Queue Stats
252W - 236L
2,252 MMR
Party 3
Yemoja
Yemoja
Platinum III
RichDepression
Yemoja
Platinum III
Level 129
God Stats
4W - 4L
1,577 SR
Queue Stats
224W - 214L
2,202 MMR
Party 3
Guan Yu
Guan Yu
Diamond IV
Worcy
Guan Yu
Diamond IV
Level 88
God Stats
1W - 1L
1,453 SR
Queue Stats
76W - 56L
2,219 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,678 SR
2,105 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,634 SR
2,239 MMR
Erlang Shen
Erlang Shen
Diamond I
Bornjoker
Erlang Shen
Diamond I
Level 157
God Stats
4W - 8L
1,516 SR
Queue Stats
347W - 321L
2,420 MMR
Party 2
Sobek
Sobek
Diamond III
IBluetape
Sobek
Diamond III
Level 94
God Stats
1W - 1L
1,823 SR
Queue Stats
78W - 67L
2,162 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Smoore215
Sun Wukong
Diamond III
Level 147
God Stats
111W - 79L
1,646 SR
Queue Stats
290W - 274L
2,157 MMR
Solo
Rama
Rama
Diamond III
StayReaIz
Rama
Diamond III
Level 160
God Stats
0W - 1L
1,578 SR
Queue Stats
213W - 205L
2,245 MMR
Party 2
Tiamat
Tiamat
Diamond III
Zaldrizez
Tiamat
Diamond III
Level 160
God Stats
33W - 35L
1,606 SR
Queue Stats
580W - 573L
2,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
14 / 5 / 7
14,023
637
30,154
24,562
11,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
FallenBIood
Poseidon
20
8 / 6 / 6
14,792
672
21,265
22,614
8,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 4 / 10
13,116
596
16,784
18,984
15,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 1 / 20
12,788
581
7,025
22,607
31,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Worcy
Guan Yu
19
5 / 4 / 6
13,793
627
16,484
23,120
25,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
OdinAthenaArtioCliodhna

VS

Bans
BastetGebOlorunGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bornjoker
Erlang Shen
17
4 / 9 / 5
10,936
497
14,436
26,154
12,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
IBluetape
Sobek
16
6 / 5 / 8
11,883
540
8,435
26,620
29,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
Smoore215
Sun Wukong
17
3 / 6 / 4
11,608
528
13,014
22,108
18,878
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
16
4 / 8 / 8
10,674
485
14,051
24,674
6,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Zaldrizez
Tiamat
18
3 / 6 / 5
11,110
505
10,631
13,983
5,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
50
34
Kills
20
20
Deaths
34
49
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
14
5
7
3.5
L
Erlang Shen
Bornjoker
Erlang Shen
4
9
5
0.72
W
Poseidon
FallenBIood
Poseidon
8
6
6
1.83
L
Sobek
IBluetape
Sobek
6
5
8
2
W
5
4
10
2.5
W
2
1
20
12
L
Sun Wukong
Smoore215
Sun Wukong
3
6
4
0.83
L
Rama
4
8
8
1
W
Guan Yu
Worcy
Guan Yu
5
4
6
2
L
Tiamat
Zaldrizez
Tiamat
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,712
Damage
60,567
111,887
Taken
113,539
91,904
Mitigated
72,958
50,621
Healing
24,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
30,154
15,402
0
11,059
24,562
11,605
7,288
6,966
17,276
0
122,942
L
Erlang Shen
Bornjoker
Erlang Shen
14,436
7,279
0
3,768
26,154
12,215
794
9,172
16,719
0
90,645
W
Poseidon
FallenBIood
Poseidon
21,265
4,069
0
10,036
22,614
8,023
4,812
1,997
20,529
138,254
0
L
Sobek
IBluetape
Sobek
8,435
499
783
6,958
26,620
29,618
0
10,996
15,468
34,549
0
W
16,784
1,356
0
6,314
18,984
15,494
1,826
3,403
15,489
73,221
0
W
7,025
1,630
4,856
9,732
22,607
31,635
890
6,663
15,313
24,779
0
L
Sun Wukong
Smoore215
Sun Wukong
13,014
2,262
0
4,022
22,108
18,878
232
9,697
11,639
0
70,427
L
Rama
14,051
12,189
0
6,500
24,674
6,818
636
11,974
12,549
0
71,806
W
Guan Yu
Worcy
Guan Yu
16,484
2,647
692
7,932
23,120
25,147
2,223
3,579
19,263
13,382
80,055
L
Tiamat
Zaldrizez
Tiamat
10,631
585
0
2,541
13,983
5,429
560
6,412
7,476
65,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,512
Gold Earned
56,211
625
Minions Killed
611
0
Camps Cleared
0
2,169,657
Distance Traveled
2,075,425
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,023
637
130
6
0
412,589
6
L
Erlang Shen
10,936
497
124
6
0
411,610
4
W
Poseidon
14,792
672
179
8
0
408,081
4
L
Sobek
11,883
540
45
2
0
439,069
1
W
Ares
13,116
596
117
5
0
456,819
2
W
Yemoja
12,788
581
23
1
0
454,489
10
L
Sun Wukong
11,608
528
142
6
0
436,985
6
L
Rama
10,674
485
149
7
0
370,889
1
W
Guan Yu
13,793
627
176
8
0
437,679
7
L
Tiamat
11,110
505
151
7
0
416,872
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role