Player Matchup

Baba Yaga
Baba Yaga
PackHeartJax
Baba Yaga
Level 52
God Stats
1W - 0L
1,412 SR
Queue Stats
114W - 100L
1,484 Elo+
Party 2
Chaac
Chaac
PackinHeatPooba
Chaac
Level 79
God Stats
39W - 26L
1,533 SR
Queue Stats
39W - 29L
1,480 Elo+
Party 2
Bastet
Bastet
casanova20204
Bastet
Level 84
God Stats
11W - 2L
1,560 SR
Queue Stats
60W - 63L
1,431 Elo+
Party 2
Team Averages
Level 72
1,502 SR
1,465 Elo+

VS

Team Averages
Level 68
1,372 SR
1,376 Elo+
Raijin
Raijin
ArbitraryCarp
Raijin
Level 123
God Stats
2W - 8L
1,380 SR
Queue Stats
421W - 496L
1,414 Elo+
Party 1
Arachne
Arachne
FaZe_WildBoi
Arachne
Level 33
God Stats
4W - 9L
1,264 SR
Queue Stats
32W - 42L
1,375 Elo+
Solo
Cthulhu
Cthulhu
jokerRicKxC137
Cthulhu
Level 49
God Stats
17W - 25L
1,472 SR
Queue Stats
98W - 134L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
PackHeartJax
Baba Yaga
16
6 / 7 / 12
13,715
653
26,408
17,759
6,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 14
13,878
661
20,309
25,325
18,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
11 / 1 / 8
14,621
696
22,958
23,822
8,888
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 6
13,980
666
22,925
20,811
8,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
FaZe_WildBoi
Arachne
16
5 / 8 / 1
12,752
607
11,502
35,046
14,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 6 / 5
12,397
590
20,446
27,902
28,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
23
Kills
10
10
Deaths
23
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
9
6
0.67
L
Arachne
FaZe_WildBoi
Arachne
5
8
1
0.69
W
Baba Yaga
PackHeartJax
Baba Yaga
6
7
12
1.71
W
6
2
14
6.5
W
11
1
8
15
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,675
Damage
54,873
66,906
Taken
83,759
33,776
Mitigated
51,011
27,122
Healing
15,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,925
1,314
31
2,516
20,811
8,179
57
6,410
14,401
90,068
0
L
Arachne
FaZe_WildBoi
Arachne
11,502
7,086
805
7,598
35,046
14,797
0
10,746
24,300
0
27,618
W
Baba Yaga
PackHeartJax
Baba Yaga
26,408
1,591
2,939
5,032
17,759
6,527
685
8,595
8,633
56,927
0
W
20,309
2,708
520
9,400
25,325
18,361
1,407
14,713
9,269
0
60,704
W
22,958
6,311
1,396
7,835
23,822
8,888
1,437
17,348
5,505
0
57,736
L
20,446
917
441
3,958
27,902
28,035
0
10,580
17,322
52,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,214
Gold Earned
39,129
250
Minions Killed
239
3
Camps Cleared
10
1,212,929
Distance Traveled
1,075,025
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
13,980
666
134
6
7
308,898
3
L
Arachne
12,752
607
36
2
2
380,919
0
W
Baba Yaga
13,715
653
67
3
0
376,112
2
W
Chaac
13,878
661
92
4
0
395,046
0
W
Bastet
14,621
696
91
4
3
441,771
2
L
Cthulhu
12,397
590
69
3
1
385,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role